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Kara-Kara-Karakuri!!! - Post EXCV


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18
3 x Karakuri Komachi mdl 224 "Ninishi"
3 x Karakuri Ninja mdl 919 "Kuick"
3 x Karakuri Strategist mdl 248 “Nishipachi”
3 x Karakuri Soldier mdl 236 “Nisamu”
3 x Karakuri Merchant mdl 177 “Inashichi”
2 x Card Trooper
1 x Glow-Up Bulb
15
3 x Karakuri Cash Cache
3 x Machine Derp
2 x Mystical Space Typhoon
2 x Instant Fusion
1 x Book of Moon
1 x Monster Reborn
1 x Dark Hole
1 x Giant Trunade
1 x Limiter Removal
7
2 x Warning
1 x Solemn
1 x Torrential
1 x Force
1 x Call
1 x Oppression

EXTRA

Includes
3 x Karakuri Shogun mdl 00 “Burei”
2 x Karakuri Steel Shogun mdl 00X "Bureido"
2 x Cyber Saurus
1 x Black Rose Dragon
1 x Stardust
1 x Scrap Dragon
1 x Natural Landoise
1 x Natural Balkion
1 x Natural Beast
1 x Brionac
1 x Colossal Fighter

Sided:
2/3 Cydra
Fufu
Both Chimeratechs...
2 Overloads for Stupid LOLZ
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[quote name='-Dae-' timestamp='1297359482' post='5001053']
ah?

Also...a Side Deck....will think about it...
wat do I need to put in there...

I guess somethings like Crow...Fairy Wind...and...IDK
[/quote]

Well i guess it should be something like:

2x Rai-Oh
2x Veiler
2x Puppet Plant
2x Chain Disappearance
7x anything else
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[quote name='Zkaiser' timestamp='1297362634' post='5001141']
2x2=4
[/quote]

Next time write something like

Hey! you know what is funz but you has the number of your karakuri monsters wrong as in karakuki monster (Explain how the model thing work)...and to make the post not Spam *Insert Useful Comment*

kthanks....

Also we didn't the number and proper name till today...
(althought I dont know why did I thought 'shi' was 5)
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Well, I just assumed that as a Karakuri duelist you knew what the naming system was already so I just pointed out the mistake. You obviously got what I meant without needing me to give a whole paragraph about it.

Two Nisamu? I have a habit of running recruiters at three so this seems foreign to me. Why 2?
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[quote name='Zkaiser' timestamp='1297396359' post='5002131']
Well, I just assumed that as a Karakuri duelist you knew what the naming system was already so I just pointed out the mistake. You obviously got what I meant without needing me to give a whole paragraph about it.

Two Nisamu? I have a habit of running recruiters at three so this seems foreign to me. Why 2?
[/quote]

Actually is my first Karakuri Deck ever. So I actually didn't know.
Paragraoh I was actually mad about other thing...so I went crazy and posted it...XD
Nisamu at 2 was due Space...(Very limited)...But now I see it works with all kind of destruction! I might Want to neg Inashichi for a 3rd one...(Inasichi wasnt working that well And I want my Normal Summons for other cards TBH so 1 feel enough...(To have options for Natural Beast))

BTW I tested this agaisnt RFG Psychic (Byakk's build)...I lost 2-1...
First Game was fairly even...Dropping Natural Landoise was quite the Surprise...and used him to negate the effects of Psychic Witch of Stillness and Taciturn Psychic Priest But then Dark Hole got me out...(Well and Teleporter + Nightmare + Goyo)

Second Game started with a good hand but I couldn't drew Borrowed House or Ninishi in time...when I was facing Scrap Dragon, Brionac and another psychic (Opponent with no hand or backrow)...All I can do was topdeck Ninishi...got cold wave and you know what happened next

Game 3 was better...I opened double Cydra...Byakk opened Double Teleporter...XD
After some turns I got to draw Strategist and Summoned Bureido and Landoise...For Gaem

Anyway was a good game...I enjoeyed it...but my luck at drawing is BAD..I also missplay in some parts...


[quote name=':: -OmeGa DeviL- ::' timestamp='1297426629' post='5002447']
neg cold wave for a Trunade
[/quote]

Thinking about it...also I was thinking - Terraforming + Limiter Removal (To OTK a little more easily)

Also Armz Aid is hard as s*** to get...(Replaced it with Landoise and he tested good...so)

Also waiting Byakk to drop me a Side Deck
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