:bcoe Posted February 14, 2011 Report Share Posted February 14, 2011 old: [URL=http://img143.imageshack.us/i/158546848jpgset1bbbbbse.jpg/][IMG]http://img143.imageshack.us/img143/3038/158546848jpgset1bbbbbse.jpg[/IMG][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL] new: [URL=http://img171.imageshack.us/i/158546848jpgset1bbbbbse.jpg/][IMG]http://img171.imageshack.us/img171/3038/158546848jpgset1bbbbbse.jpg[/IMG][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL] Link to comment Share on other sites More sharing options...
Deathcore Posted February 14, 2011 Report Share Posted February 14, 2011 "[i]Return 2 Spell or Trap Cards on the field to their owner's hand.[/i]" I don't think you need the "(not including this card)". When you activate it, when the effect resolves, it'll go right to the Graveyard. Giant Trunade didn't have it, so I doubt this needs it. Bad, blurry image as well. Unoriginal effect since it's basically a watered down version of GT. I don't think Giant Trunade needs a watered down version. Seems unnecessary in my opinion. 4/10. Link to comment Share on other sites More sharing options...
:bcoe Posted February 14, 2011 Author Report Share Posted February 14, 2011 Ya your prob right about the (not including this card) part, just wanted to be sure. I meant when I said from both sides of the field (i.e 4 cards in total) that way you couldn't play it if you only controlled 1 other trap or if there was only 1 s/t on the other side of the field. Giant trunade is a bit overpowered since there aren't a whole lot of counters to it because it doesn't destroy anything and it gives you a free shot at your opponent. This way it would't be a card everyone could or would throw into their decks and you could up it to 3 per deck instead of it being limited to 1. Link to comment Share on other sites More sharing options...
Deathcore Posted February 14, 2011 Report Share Posted February 14, 2011 I basically ripped off Giant Trunade's OCG and that is how I put it. Doesn't matter either way. Truthfully, I wouldn't run this @ 3. Maybe @ 1 or Side Deck, but I don't think @ 3. That's just me, I don't usually use cards that destroy Spells/Traps on the field. Link to comment Share on other sites More sharing options...
:bcoe Posted February 14, 2011 Author Report Share Posted February 14, 2011 Ya I prob wouldn't run 3 either but at least it gives you the possibility. Idk, maybe if I made it a quick-play card you could use it to disrupt your opponent with things like equip cards and continuous spells or traps during their turn/battle phase. It wasn't really meant to be all that original just a simple take on giant trunade, but sometimes its the simple cards that can be really effective (like book moon). You could use it instead of MST. Double the effect (if only a stall for 1 turn) and it can't be stopped by cards like stardust. Link to comment Share on other sites More sharing options...
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