Zeik Posted February 14, 2011 Report Share Posted February 14, 2011 [center] Well first shot at a full set, lets see how things go.... This is premaritally a Machine based set since I like Machines..... [Spoiler=LOMG-001-010] [Spoiler=LOMG-001] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/gods/GodMachine-Alpha.png[/img] This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists this monster as a Tuner monster. [/Spoiler] [Spoiler=LOMG-002] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/gods/GodMachine-Omega.png[/img] This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists this monster as a Tuner monster. [/Spoiler] [Spoiler=LOMG-003] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/gods/GodMachine-AlphaDestroyMode.png[/img] "God Machine - Alpha" + 1 Machine-Type monster The Level of the monsters used to Synchro Summoned this card do not have to add up to this cards Level. This cards Level is equal to the combined Level of the monsters used to Summon this card. This card gains the following effects based on its Level, 5+: No monsters can be Special Summoned, except for Machine-Type monsters. 7+: this card gains 200 ATK for every Machine-Type monster in the Graveyard. 9+: When a Machine-Type monster you control is destroyed by battle, destroy the other monster as well. 10+: Once per turn, you can add 1 card from your Graveyard to your hand. 11+: During your End Phase, you gain Life Points Equal to the number of Machine-Type monsters in your Graveyard x 200. 12: This card is unaffected by the effects of Spell, Trap and Monster effects. During each of your Standby Phases lower this cards Level by 1, When this card's Level is 4 or lower return this card to your Extra Deck and Special Summon "God Machine - Alpha" from your Graveyard. [/Spoiler] [Spoiler=LOMG-004] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/gods/GodMachine-OmegaDestroyMode.png[/img] "God Machine – Omega" + 1 Machine-Type monster The Level of the monsters used to Synchro Summoned this card do not have to add up to this cards Level. This cards Level is equal to the combined Level of the monsters used to Summon this card. This card gains the following effects based on its Level, 5+: When this card destroys an opponent's monster by battle, inflict 800 damage to your opponent. 7+: this card gains 200 ATK for every Machine-Type monster in the Graveyard. 9+: If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. 10+: When this card destroys a monster by battle, you can discard 1 card to have this card attack again in a row 11+: When this card is Summoned destroy all non-“Machine God” cards on the field. 12: This card is unaffected by the effects of Spell, Trap and Monster effects. During each of your Standby Phases lower this cards Level by 1, When this card's Level is 4 or lower return this card to your Extra Deck and Special Summon "God Machine - Omega" from your Graveyard. [/Spoiler] [Spoiler=LOMG-005] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/gods/GodMachine-Ion.png[/img] This card cannot be Special Summoned. This card can only be Tribute Summoned by tributing 3 monsters on your side of the field. When a monster you control is destroyed increase this cards ATK by 1000 until the End Phase and place 1 Ion Counter on this card. If this card has 10 or more Ion Counters on it, this cards ATK and DEF becomes 5000. When this card is destroyed, both players unite their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. [/Spoiler] [Spoiler=LOMG-006] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/gods/WoodlandGolemWarrior.png[/img] (This card always counts as a Warrior-Type monster). As long as you control a Field Spell Card this card gains 300 ATK and can attack twice per turn. [/Spoiler] [Spoiler=LOMG-007] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/gods/ArchKnightoftheForgottenBattlefield.png[/img] 1 Warrior-Type Tuner + 1 non-Tuner monster All "ArchKnight" monsters you control gain the following effect; "At the end of the Battle Phase, increase this cards ATK by 200." [/Spoiler] [Spoiler=LOMG-008] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/gods/GraveyardDolls.png[/img] 1 Warrior-Type Tuner + 1 non-Tuner monster This card cannot be destroyed by battle. Once per turn, you can send the top 2 cards of your Deck to the Graveyard to destroy 1 card on the field. When a monster is sent from the field to the Graveyard you can Special Summon 1 monster from your Graveyard in Face-up Defense Position, that monsters Effect is negated until the end of the turn. [/Spoiler] [Spoiler=LOMG-009] [IMG]http://i618.photobucket.com/albums/tt268/TrueChaos01/gods/FugamSeraphimofFlight.png[/IMG] This card is also treated as Fairy-Type. When this card is Summoned place 3 Guardian Counters on this card. When your opponent activates a Spell or Trap effect you can remove 1 Guardian Counter from this card to negate the effect of that card and destroy it. When this card attacks a DARK monster, your opponent cannot activate Spell or Trap cards until the end of the damage step. [/Spoiler] [/spoiler] [/center] Link to comment Share on other sites More sharing options...
Zeik Posted February 17, 2011 Author Report Share Posted February 17, 2011 new card Link to comment Share on other sites More sharing options...
Kodamλ Posted February 17, 2011 Report Share Posted February 17, 2011 Destroy modes are awesome the Tuners are Generic [nothing wrong with that] and Ion in my Opinion is Overpowered 8/10 Link to comment Share on other sites More sharing options...
Zeik Posted February 17, 2011 Author Report Share Posted February 17, 2011 thanks, I had a feeling Ion might come off as Overpowered but wasn't sure how to change it >_< new card Link to comment Share on other sites More sharing options...
Zeik Posted February 19, 2011 Author Report Share Posted February 19, 2011 new card added Link to comment Share on other sites More sharing options...
Zeik Posted February 19, 2011 Author Report Share Posted February 19, 2011 bump new card Link to comment Share on other sites More sharing options...
Zeik Posted February 20, 2011 Author Report Share Posted February 20, 2011 update Link to comment Share on other sites More sharing options...
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