1SDAN Posted February 14, 2011 Report Share Posted February 14, 2011 The Demonic Deck is basically a Deck that uses your Graveyard as a toolbox, includes mass swarming, and deliberately Remove monsters from play to Summon the most ferocious, evil, and just plain OP'd (But not OP'd to the point of being broken, just kinda like Mirror Force or Raging Flame Sprite) Level 8, 9, 10, 11, and 12 monsters the world has ever known: [size="7"]!!!DEMONIC RAGE!!![/size] Now, without further ado, The fist few cards: [IMG]http://i51.tinypic.com/2nk5te1.jpg[/IMG][IMG]http://i51.tinypic.com/1248suq.jpg[/IMG][IMG]http://i52.tinypic.com/s58z0l.jpg[/IMG][IMG]http://i51.tinypic.com/4tlwl2.jpg[/IMG][IMG]http://i55.tinypic.com/15eh5qo.jpg[/IMG][IMG]http://i52.tinypic.com/33cydsi.jpg[/IMG][img]http://img213.imageshack.us/img213/7942/27867.jpg[/img][img]http://img580.imageshack.us/img580/7942/27867.jpg[/img][img]http://img263.imageshack.us/img263/9754/27867w.jpg[/img][img]http://img651.imageshack.us/img651/3630/27867g.jpg[/img][img]http://img202.imageshack.us/img202/519/27867d.jpg[/img] Slasher: Once per turn, you can Tribute this card to send one card from your Deck to the Graveyard. If this card is sent to the Graveyard by the effect of "Demonic Minion - Slasher," send one "Demonic" monster from your Deck to the Graveyard. Revived: One per turn, when this card is sent from your Deck to the Graveyard, Special Summon as many "Demonic Minion" monsters as possible from your Graveyard. Then pay 500 Life Poins for each card summoned by this effect. Infinity: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing From Play 3 monsters you control. This card must attack if able. When this card destroys an opponent's monster by battle, select one Level 3 or lower monster you control, it can attack your opponent directly this turn. Assasin: If this card attacks your opponent directly, Special Summon one "Demonic Minion" from your Deck. Blade Master: When this card attacks your opponent directly, inflict 500 points of damage to each player's Life Points. Split: When this card is destroyed by battle, Special Summon 3 "Demonic Blob" counters (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) In Face-Up attack position. Demonic Halls: During each player's End Phase, equip all monsters the turn player controls that did not attack this turn. (Max. 20) "Demonic" monsters gain 50 ATK for each card equipped to this card. Once per turn, you can select one "Demonic" monster in your Graveyard, send cards equipped to this card to the Graveyard equal to the Level of the selected monster. If it is a "Demonic Rage" monster, send three extra cards that are equipped to this card to the Graveyard to ignore any Summoning requirements this turn. Then send this card to the Graveyard and Special Summon the selected monster. Eternity: This card cannot be Normal Summoned or Set. This card can only be Special Sum moned by Removing From Play three monsters you control. This card must attack if able. This card cannot be destroyed by battle. Monsters that battle this card cannot be destroyed by battle or change their battle position. Space: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing From Play 3 monsters you control. This card must attack if able. As long as this card is Face-Up on the Field, both players can substitute Spell or Trap card zones as Monster card zones. Great One: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing From Play 3 "Demonic Rage" monsters you control. This card must attack if able. You can Remove one monster in your Graveyard from play to Negate the activation and effect of a Spell, Trap, or Monster effect and destroy it. If your opponent Summons a monster, you can remove 3 Spell or Trap cards in your Graveyard from play to Negate the Summon of the monster and destroy it. When this card is destroyed, pay 3000 Life Points. Tiki: Select three monsters in your graveyard and Special Summon them. Then pay Life Points equal to the combined Level of the Special Summoned monsters x500. Gate: Once per turn, you can Special Summon one "Demonic Minion" monster from your Hand. It cannot attack and is sent to the Graveyard during your End Phase. I'll try 2 post 3 cards per day 'till I posted the entire set. Tip 1: Try using Slasher to get 2 Slashers, and one Revived to the Graveyard to Summon Infinity. Also, remember that if you tribute the second Slasher (the one from ur deck) you can send a second Revived to the graveyard to fuel a 1000 point direct attack. Tip 2: Try using cards like SoRL to force cards onto Halls. Tip 3: When making a Demonic Rage Deck, try building it around one Specific Anti-Universe Entity. But, if using a Deck based on Great One, Space is a staple. Then add in a few others. (Maybe 3 others) Tip 4: Remember that monsters summoned by Gate will be sent to the graveyard even if they're RFP. Meaning you can use Tiki to get the monster back. Use this to get sacrifices for the Demonic Rages (And soon Demonic Evils) Link to comment Share on other sites More sharing options...
mysteryman429 Posted February 15, 2011 Report Share Posted February 15, 2011 nice effects capable of quick field swarm with other DARK support cards like Dark Grepher and possible way to get DaD on field too with just slasher alone i like em Link to comment Share on other sites More sharing options...
1SDAN Posted February 15, 2011 Author Report Share Posted February 15, 2011 Thanks, and I didn't even think of DaD or Dark Grepher when I made these. Expect more swarmers soon. In fact, I'll post Assassin in celebration to my first reply. Link to comment Share on other sites More sharing options...
Schrödinger Posted February 15, 2011 Report Share Posted February 15, 2011 I think slasher should specify from the top of the deck but that's just me xD I see an OTK somewhere with Revived + Mass Driver Link to comment Share on other sites More sharing options...
1SDAN Posted February 15, 2011 Author Report Share Posted February 15, 2011 Oh, Slasher meant a "Demonic" monster. Gonna fix Lore. (Just 2 lazy 2 fix card)[quote name='Gunnybear' timestamp='1297731324' post='5009393'] I see an OTK somewhere with Revived + Mass Driver [/quote] Wow, I didn't see that either. But, it is just as hard as Quillbolt Loop Link to comment Share on other sites More sharing options...
theking1 Posted February 15, 2011 Report Share Posted February 15, 2011 10/10 those should be real Link to comment Share on other sites More sharing options...
1SDAN Posted February 15, 2011 Author Report Share Posted February 15, 2011 Thanks, I'll post more now. Link to comment Share on other sites More sharing options...
Hariken Posted February 16, 2011 Report Share Posted February 16, 2011 The first part of "Demonic Halls" is kinda confusing. It doesn't say what you equip the monsters to, and why is the max 20? How can you have 20 monsters equipped to him? Link to comment Share on other sites More sharing options...
Nerfd Roadkill Posted February 16, 2011 Report Share Posted February 16, 2011 Awsome swarm idea. Looking forward more! Link to comment Share on other sites More sharing options...
Skythief Posted February 16, 2011 Report Share Posted February 16, 2011 So, let's have a look and try to squeeze something constructive out of my tired brain... Slasher: Like Foolish Burial, in monster form... Just wait a second... So you tribute him, is 1 DARK monster... Use his effect to send a copy of himself, is 2 DARK monsters... Then you're allowed to send another "Demonic", is 3 DARK monsters. Know what I'm trying to say? Revived: Needs a bit of nerfing. 300 points per monster is not enough. Other than that good idea. Assasin: Should be assassin. Unless you made the mistake by purpose. Good, feels like Airbellum just with a swarming touch. Blade Master: This is pretty useless... Airbellum 1. Has more ATK 2. is a tuner 3. gives card advantage. Know where this is supposed to go? Give it like 1800-1900 ATK and it's fine. Split: This is meant as setup for Demonic Rage - Infinity, right? Good if you have like Negate Attack, otherwise this hurts you a lot. Infinity: Must attack [s]when[/s] [b]if[/b] able. Sorry. I know you don't like OCG corrections. Really, 4000 ATK is really a bit much. I mean like Red Dragon Archfiend has 3000 ATK and more drawbacks, even though a little easier to summon, but really only a little. I'd say make it 3000-3300 should really do the trick. Halls: Card is most likely unplayable, because you can't equip cards to a spell card and you can't equip 20 cards to a card. Maybe do it like the gladiator beast colloseum, put counters on it. Link to comment Share on other sites More sharing options...
xzMasteRzx Posted February 16, 2011 Report Share Posted February 16, 2011 Hariken is right. Why is the max so high? That makes the game so complicated to keep track fo how many counters are on the monsters. Not very fun at all. Everything else looks epic, but Revived should be limited to a ceratin amount of monsters or how many times it could do the effect a duel or a certain amount of turns. Still, they're good cards but really overpowered. Score: 8/10 Link to comment Share on other sites More sharing options...
1SDAN Posted February 18, 2011 Author Report Share Posted February 18, 2011 Well, I meant equip as to overlay like Sword Hunter (I think that's his name, he has 2450 ATK right?[quote name='xzMasteRzx' timestamp='1297899920' post='5012991']Still, they're good cards but really overpowered.[/quote] Mirror Force, Swords of Revealing Light, and Raging Flame Sprite. These cards are meant to be like them. But, Revived is a little 2OP'd (Not Realistic) so I'll change the lore (I'm 2 lazy to change d pic) Link to comment Share on other sites More sharing options...
1SDAN Posted February 25, 2011 Author Report Share Posted February 25, 2011 Bump! New cards up soon Link to comment Share on other sites More sharing options...
1SDAN Posted February 26, 2011 Author Report Share Posted February 26, 2011 BUMP!!! Link to comment Share on other sites More sharing options...
1SDAN Posted February 27, 2011 Author Report Share Posted February 27, 2011 [size="7"]BUMP BUMP BMUP PMUB!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/size] Link to comment Share on other sites More sharing options...
Boss Z Posted February 27, 2011 Report Share Posted February 27, 2011 This may sound a little b*tchy, but can u change the set up to put it like 2 cards side by side and their the lore underneath, and then another two cards with their Lore underneath... and so on? Its much easier to make sense of that way... First off, the Number "one" should apear as a "1" (don't argue that, just fix it) Then... Assasin and Revived are WAY too OP'd, revived would let you bring back any number of high leveled monsters just for 300 Life Points each, thats cheap... and Assasin is just: "I landed a small attack, but now you freaking die" Your Field Spell is impossible in Yugioh Terms, equiping monsters to a Spell Card? and 20 of them? No where near enough spaces on the board OCG tip: its remove from play, removed from play, removing from play or Removed from Play Zone... not Removing From Play... With Eternity, why in the world would you want to make your opponents monsters immune to destruction? The way it reads, it would appear that your Eternity attacks my gene-Warped Werewolf, then i can just switch the thing to defence position and it will never die from battle... Space is interesting... not sure if it can really work. Get the proper OCG from The Seal of Orichalcos, unless you already did I actually think the Great One isn't too OP'd as everything has a decent cost, and then there is a big problem when it is removed from the field... but it still feels to strong for reality... Demonic gate seems a little cheap, idk, that's just me... i mean two of them, add in some tuners and u can have any synchro u want basically... Your swarm Spell card just seems broken all around, that will basically kill you... even just summoning 3 3stars will give you 4500 burn and you also spelt "three" instead of using the number "3" which is wrong... Link to comment Share on other sites More sharing options...
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