mysteryman429 Posted February 15, 2011 Report Share Posted February 15, 2011 possible support for burn/stall deck? feedback please [IMG]http://i54.tinypic.com/6y1nns.jpg[/IMG] This card cannot declare an attack. Once per turn, you can reduce the ATK of this card by 500 (permanently) to activate 1 of the following effects: - Destroy 1 face-up Spell or Trap Card your opponent controls. - Inflict 500 damage to your opponent's Life Points. Link to comment Share on other sites More sharing options...
mysteryman429 Posted February 15, 2011 Author Report Share Posted February 15, 2011 bumpity bump bump Link to comment Share on other sites More sharing options...
Skythief Posted February 15, 2011 Report Share Posted February 15, 2011 You bump to fast. You're only allowed to bump once a day. OCG should (I think) be like this: This card cannot attack. Once per turn, you can reduce this cards ATK by 500 to activate 1 of the following effects: - Destroy 1 face-up Spell or Trap card your opponent controls. - Inflict 500 damage to your opponent. Card seems very UP, "cannot attack" clause grades his ATK down to the worth of DEF, just not being in defence position. And the effects aren't worth much. Link to comment Share on other sites More sharing options...
mysteryman429 Posted February 15, 2011 Author Report Share Posted February 15, 2011 well if you know anything bout good stall/burn decks is that you dont need to attack at all to win ... so when u play this you can either destroy good face up spells/traps ur opponent has like royal decree, oppresion, call of haunted , field spells like necrovalley , etc.... probably the card that would screw this over would be skill drain hehe but then again this card would be able to attack then or inflict 500 damage and since it permanently takes off 500 ATK u can do it max 4 times until it reaches 0 ATK (well unless it has equip card that raises it) the cannot attack part isnt really an issue cuz of the deck it can played in... but if ur opponent somehow destroys cards that prevent them from attackin ...this card can be destroyed easier the more it used its effect, which is the only real drawback i used for this card to balance out what it can do Link to comment Share on other sites More sharing options...
:bcoe Posted February 15, 2011 Report Share Posted February 15, 2011 Its a good card, but like skythief said there shouldn't be lines separated within the text. Being able to destroy a spell or trap once per turn is a bit too much, even if he can't attack and especially since its a second effect. Replace it with something burn orientated or even remove it, without it its still a usable card. Link to comment Share on other sites More sharing options...
mysteryman429 Posted February 16, 2011 Author Report Share Posted February 16, 2011 if it put any spell/trap your opponent controls, then it would be a problem... but it says just face-up which not every duelist has on the field all the time and if you dont choose that effect you can use the burn .. i added drawbacks to the card ..not able to attack and having to permanently lose ATK, which makes it easier to destroy in battle if effect is used , like i said before ...so i dont see how its not balanced Link to comment Share on other sites More sharing options...
Schrödinger Posted February 16, 2011 Report Share Posted February 16, 2011 Make the DEF 200 so it's at least playable in a Raging Flame Sprite//Ultimate Baseball Kid//Rekindling style deck. Link to comment Share on other sites More sharing options...
Azphreal Posted February 16, 2011 Report Share Posted February 16, 2011 OCG fix. This card cannot declare an attack. Once per turn, you can reduce the ATK of this card by 500 (permanently) to activate 1 of the following effects: - Destroy 1 face-up Spell or Trap Card your opponent controls. - Inflict 500 damage to your opponent's Life Points. If no one believes me that 'permanently' is a valid word, take a look at Drill Warrior. Link to comment Share on other sites More sharing options...
Skythief Posted February 16, 2011 Report Share Posted February 16, 2011 Drillwarrior? You mean like in the 10 year old Drillwarrior? One of the first things I learned is not to take old cards for OCG. If you don't want to attack why give him 2000 ATK instead of 2200 DEF, which is not only better but also a normal value, while 2000 ATK isn't, but can also allow him to be summoned with UFO turtle. Link to comment Share on other sites More sharing options...
mysteryman429 Posted February 16, 2011 Author Report Share Posted February 16, 2011 i edited the card a bit... o and 2000 ATK i did for a reason... it becomes a beatstik if skill drain is on field o and no, he means this below ..which is not old [IMG]http://i56.tinypic.com/2vvrzhv.jpg[/IMG] Link to comment Share on other sites More sharing options...
mysteryman429 Posted February 17, 2011 Author Report Share Posted February 17, 2011 BUMP feedback on edit? Link to comment Share on other sites More sharing options...
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