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Viable Empty Jar build?


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Yeah, I took the decklist from the deck topic above, just did some editing.

Monsters: 10
A/D Changer x3
Giant Rat x3
Morphing Jar
Needle Worm x2
Sangan

Spells: 30
A feather of the Phoenix
BoE x3
BoM x3
BoT x3
Card destruction
Foolish burial
Giant Trunade
Hand Destruction x3
Into the Void x3
Magical Mallet x2
Magical Stone Excavation x2
Monster Reborn
The Shallow Grave x3
Upstart Goblin x3

I'm wondering if Royal is worth it to counter solemns and those other random traps (dark bribe) or if it just clogs the deck.
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[quote name='Lewk' timestamp='1297790487' post='5010454']
Get rid of the traps, its an otk and they'll mainly just fill your back row up anyway. Also, run 2 Needle. 3 is blocky. Run some more mallets and a monster reborn wouldn't hurt.
[/quote]
I've managed to do a couple OTKs fine with 3 Decrees, they just become dead draws if I have 1 on the field already, since I don't like setting 2 on the field at once. Don't see the point in more mallets, monster reborn would be good tho...

Tho if more people back you I won't have much of a choice but to follow your advice...
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Decree blows. To activate it, you have to end your turn which is stupid once you get going. Drawing it turn one would be decent, but would make it harder to draw your combos. Mallet would give you your combos. Third Needle Worm is terrible. The second can clog, but it can also be useful and makes it easier to win at times. Sangan is amazing and your lack of it is astounding. The Shallow Grave should be maxed so that it doesn't get negated by Solemn Warning. Almost all of the time, The Shallow Grave is your win condition. Monster Reborn is necessary for Debris matchups especially because you can use it when your opponent's monster zones are filled with the Fluff tokens from Dandylions that were milled. Finally, the 2nd Feather is okay but not entirely necessary.

In summary,
-1 Needle Worm
+1 Sangan

-2 Decree
+1 The Shallow Grave
+1 Monster Reborn

Optional:
-1 A Feather of the Phoenix
+1 Magical Mallet
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