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Synchronizer


.Ash

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[font="Trebuchet MS"]Any post that contains only an OCG fix will be negged.

[center][IMG]http://img267.imageshack.us/img267/8406/hbjvhjcmhyjpngset1snowy.jpg[/IMG]
[b]Lore[/b]
You can send the top card of your Deck to the Graveyard to Special Summon this card from your hand. Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) This card is treated as a Tuner monster while equipped to a monster, and can be used as Synchro Material for a Synchro Summon. When Synchro Summoning using this card, you can discard 1 monster in your hand to treat this monsters Level as that of the discarded monster. When this card is removed from the field, it is removed from play instead.[/center]

Also, I would appreciate [b]contructive[/b] feedback.[/font]
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[quote name='.:Snowy:.' timestamp='1297847049' post='5011914']
[font="Trebuchet MS"]Any post that contains only an OCG fix will be negged.

[center][IMG]http://img267.imageshack.us/img267/8406/hbjvhjcmhyjpngset1snowy.jpg[/IMG]
[b]Lore[/b]
You can send the top card of your Deck to the Graveyard to Special Summon this card from your hand. Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) This card is treated as a Tuner monster while equipped to a monster, and can be used as Synchro Material for a Synchro Summon. When Synchro Summoning using this card, you can discard 1 monster in your hand to treat this monsters Level as that of the discarded monster. When this card is removed from the field, it is removed from play instead.[/center]

Also, I would appreciate [b]contructive[/b] feedback.[/font]
[/quote]
Alrighty, When I saw the post was made by snowy, I knew there wouldn't be any problems. Of course, this prediction was correct. I do not see any OCG errors that need to be fixed, so that's not a problem. I believe it is not overpowered, or underpowered. I REALLY believe the idea is epic. To make a regular monster a tuner, is a nice thing to have. Especially if you have a synchro deck. I'd add this card to my deck, if i could. Wonderful job my friend! 10/10 for sure. I really like the name too, it sounds cool, and matches the effect, as it is a 'Synchronizer.' Anyhow, Good job - Hope you keep it up! =3
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"This card is treated as a Tuner monster while equipped to a monster"

Theres no real point in this being a union card if its only effect is to turn it into a tuner. This could easily just have the special summon capabilities and the discard effect without it being a union card. I suppose you could use it as protection if you didn't want to tune and maybe your opponent could stop it since you activate an equip card (not sure on ruling with union).

Also the fact that its treated as a tuner and an equip spell card could cause major conflict in rulings. Maybe you could just equip it to any card you control and that card becomes a tuner. Not as elaborate or creative but still usable and balanced at the cost of -1.

Love the idea tho.
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[quote name='†Marksman†' timestamp='1297876598' post='5012253']
Alrighty, When I saw the post was made by snowy, I knew there wouldn't be any problems. Of course, this prediction was correct. I do not see any OCG errors that need to be fixed, so that's not a problem. I believe it is not overpowered, or underpowered. I REALLY believe the idea is epic. To make a regular monster a tuner, is a nice thing to have. Especially if you have a synchro deck. I'd add this card to my deck, if i could. Wonderful job my friend! 10/10 for sure. I really like the name too, it sounds cool, and matches the effect, as it is a 'Synchronizer.' Anyhow, Good job - Hope you keep it up! =3
[/quote]

Well, thanks I suppose.

[quote name='aaaaabbbbb' timestamp='1297876912' post='5012258']
"This card is treated as a Tuner monster while equipped to a monster"

Theres no real point in this being a union card if its only effect is to turn it into a tuner. This could easily just have the special summon capabilities and the discard effect without it being a union card. I suppose you could use it as protection if you didn't want to tune and maybe your opponent could stop it since you activate an equip card (not sure on ruling with union).

Also the fact that its treated as a tuner and an equip spell card could cause major conflict in rulings. Maybe you could just equip it to any card you control and that card becomes a tuner. Not as elaborate or creative but still usable and balanced at the cost of -1.Love the idea tho.
[/quote]

At first, it was just an idea I was playing around with, and I wasn't quite sure how to work it out. The thing about it being a Union monster is that they do have some support - cards like Frontline Base would work around the milling if you wanted, if this ends up in the grave, you can pull it out with Roll Out!. Contradict the removal effect slightly, but the RFP effect is one I've considered removing. It could just be a Tuner, but frankly, it makes the card somewhat more boring. That, and the option of it becoming a Tuner (or not) allows for a little more flexibility when it actually comes to Synchro Summoning - for example, if the only other monster you control when you play this card is a Tuner, you could just not Equip this and Synchro Summon anyway.

As for rulings, it's generally recognised that in a situation where a card doesn't have any rulings for a specific situation, the effect is prioritised.

And thanks for the comment as well.
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Ya I just mentioned the ruling thing because they tend to be pretty strict when it comes to monsters becoming spell or traps. They always clearly state that its one thing like union-equip crystal beasts-continuous spell as to avoid any possible confusion for cards that exist or will in the future. Maybe if you made the equipped monster the tuner and say it can ONLY be synchro summoned with a card from your hand. That way you still have -1 overall compared if you didn't use the effect but its balanced by the fact its a free synchro special summon. It would make it a bit harder to use but it would also leave the opportunity to synchro summon for type or attribute related cards and high level possible dead draw monsters.
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I think how the card is written should be fine, but because of the fact this sort of thing hasn't been done before, there's little to compare it to.

Making the equipped monster a Tuner is detrimental to the idea I think, the plan was for it to be a hybrid of the two sub-types. Making it so that the equipped monster became the Tuner would go against it, and I'd prefer that it became the Tuner itself. However, I'm all for trying to make it playable.

As a side-note:

To the best of my knowledge, when a monster is equipped, it is treated as no longer having a type. (I'm unsure if the same applies to Levels, but I would hope that this would still work anyway.)

Due to that, it would cut itself off from the Synchro monsters that need Attribute/Type-specific Tuners, and I think that is a reasonable balancing factor.
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not trying to beat you down but I think the reason there aren't many things to compare it to is because konami generally tends to avoid crossing effect types. I think it's so as not to over complicate things and to make sure the they don't clash with existing effects or future effects. It's creative, but sometimes it comes across as being creative for the sake of being creative.

I don't really see how making the equipped monster the tuner is detrimental to the idea since the end result is the same.


"As a side-note:

To the best of my knowledge, when a monster is equipped, it is treated as no longer having a type. (I'm unsure if the same applies to Levels, but I would hope that this would still work anyway.)

Due to that, it would cut itself off from the Synchro monsters that need Attribute/Type-specific Tuners, and I think that is a reasonable balancing factor."

What I meant was instead of discarding a card, you use the specific card from your hand as the 2nd monster. That way the union monster has no part in the tuning process but is still removed once the synchro is summoned. That way if you needed an EARTH attribute monster, FIEND type or a specific card name for the summon you would be able to do it this way. Also if you limit it to ONLY 1 card from your hand (and never any on the field) you stop people from summoning synchros which require at least 3 monsters and perform a cheap OTK.

It would allow you to use level 5 or higher monsters as synchro material without having to summon but also make it a bit harder to find the number of stars you want since you can only use 2 monsters
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You're right, I wouldn't really expect Konami to attempt something quite like this, but this is the meaning of this site - to attempt things that Konami haven't.

Not detrimental to the end result perhaps, but it defeats the purpose of the cards design - to be a Union monster that becomes a Tuner, and I'd rather stick to that as closely as is possible.

I'm having trouble working out what you meant with the aspect of tuning using monsters in the hand. From what I can gather, your idea involves using the equipped monster (not this card, but the monster it is equipped to) and a monster in hand to Synchro Summon. If I'm right, it's not something I'm particularly willing to change the card to, as it's almost a completely different idea in itself. If anything, it should be its own card.

As for the argument behind it, it's not exceedingly difficult to use Level 5 or higher monsters as Synchro Material, and just the ability to Synch using monsters from the hand seems... broken. There are various ways to manipulate the hand, and just the variation of cards available from the hand mean that what was initially meant to restrict options rather opens up more instead. Sure, the limit of 2 monsters might prevent it from being less OTK-focused (Mist Wurm/Trishula etc.), but there are a large amount of other monsters accessible that way, perhaps more so than you might be able to access using monsters on the field.
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I'm open to creative idea's (definitely not trying to be a spokesman) just trying to make the card as usable and balanced as possible based off the original idea.

I guess your pretty adamant about keeping it a tuner as much as I am not :)

Ya you got what I was trying to say, I guess my way the union monster kind of becomes a strict polymerization.

One last thing you could do then is make the equipped monster become the tuner and when you discard a card you could special summon a token equal to its level to the field. (machine-type/LIGHT/level ?/ATK 0/DEF 0). Just a thought.

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[quote name='aaaaabbbbb' timestamp='1297885957' post='5012418']
I'm open to creative idea's (definitely not trying to be a spokesman) just trying to make the card as usable and balanced as possible based off the original idea.

[b]As am I, but it seems sort of difficult to keep it balanced while doing so.[/b]

I guess your pretty adamant about keeping it a tuner as much as I am not :)

[b]Pretty much. But I'm glad you put a lot of thought into the card, and I truly am glad of the feedback.[/b]

Ya you got what I was trying to say, I guess my way the union monster kind of becomes a strict polymerization.

[b]It seems like it, although having looked at it again, that way would end up with the card RFP'd when it used it's effect.[/b]

One last thing you could do then is make the equipped monster become the tuner and when you discard a card you could special summon a token equal to its level to the field. (machine-type/LIGHT/level ?/ATK 0/DEF 0). Just a thought.

[b]I'm still wanting to keep the monster a Tuner itself, but making a Token seems like a good idea. I'll see if I can work it in.[/b]
[/quote]

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[center]This card makes me want to reword one entire set of mine :mellow:
Which means it is good and balanced... but darn you, I created a whoel new way to fusion summon and this would have been SOOOO much easier

I personally feel it should give the protection effect of Union monsters, the whole:
"(A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)"
portion that goes at the very end of modern day Union Monsters... but you don't really need it I guess


Yeah, I think I AM going to change around my whole set now... darn you!!
I hate you!
lol
good card though

[spoiler= Edit: Somewhat Spammy, so I am putting it in a spoiler]
Edit: See my Lightwieght Archtype, for what I am talking about (link in Sig)
[/spoiler]
[/center]

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[quote name='Genex Firefox' timestamp='1297889617' post='5012536']
well, no OCG errors, awesome pic, definitely balanced, so a 10/10 you are worthy of
[/quote]

I see nothing very helpful in this comment. I appreciate the compliment, but it's not the sort of comment I really wanted.

[quote name='Boss Z' timestamp='1297889993' post='5012553']
[center]This card makes me want to reword one entire set of mine :mellow:
Which means it is good and balanced... but darn you, I created a whoel new way to fusion summon and this would have been SOOOO much easier

[b]Most of this was barely made sense.[/b]

I personally feel it should give the protection effect of Union monsters, the whole:
"(A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)"portion that goes at the very end of modern day Union Monsters... but you don't really need it I guess

[b]It is there. You'd notice if you actually looked at the damn lore.[/b] <_<

Yeah, I think I AM going to change around my whole set now... darn you!!
I hate you!
lol
good card though

[b]...[/b]

[spoiler= Edit: Somewhat Spammy, so I am putting it in a spoiler]Edit: See my Lightwieght Archtype, for what I am talking about (link in Sig)[/spoiler][/center]

[b]It is spammy. And I don't really want to look at your Archetype.[/b]
[/quote]

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