Black W Mage Posted February 17, 2011 Report Share Posted February 17, 2011 cuz people have yet to make them decent: Monsters (17) 3 Wattdragonfly 3 Wattgiraffe 2 Wattpheasant 3 Wattfox 3 Watthopper 3 Shining Angel Spells (12) 2 Recycling Batteries 2 My Body as a Shield 1 Instant Fusion 1 Monster Reborn 1 One for One 1 Giant Trunade 1 Foolish Burial 3 Pot of Duality Traps (11) 3 Wattkeeper 1 Call of the Haunted 1 Limit Reverse 2 Trap Stun 3 Solemn Warning 1 Solemn Judgment Extra Deck (15) 3 Wattchimera 1 Watthydra 1 Kaminari Attack 10 IDGAS Playbook: Get 2 Watthoppers out as fast as you can. The main ways of doing so are: 1) Searching hopper with dragonfly, and normal summon the next one the following turn. 2) Search hopper with dragonfly, then activate Wattkeeper, or some revival card and ram your dragonfly to search for another hopper 3) same as above, only instead special summon hopper with One for One 4) One for One and then normal summon the next Hopper From there its simple shenanigans with Pheasant and Giraffe, ultimately using Chimera to lockdown the opponent. However, I do have some concerns, mainly: 1. Keeping my opponent from Solemn Warning my stuff. 2. Opponent who doesn't like attacking 3. BRD, JD, and all nukes. 4. Getting out Chimera afterwards. Link to comment Share on other sites More sharing options...
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