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WORG ACHETYPE


Bronzegoldquake

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I know they seem very simple and simply inflict direct damage but I think that used with the right cards-this archetype could be very effective.
[img]http://img265.imageshack.us/img265/2029/274409.jpg[/img]
Lore:When you control 1 face-up "Worg" monster, its Type is also treated as Beast-Warrior. Your opponent cannot select another Beast or Beast-Warrior Type monster you control as an attack target. Inflict 800 points of Direct Damage to your opponent. The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent.

[img]http://img253.imageshack.us/img253/117/274409t.jpg[/img]
Lore: This card cannot be Special Summoned or Set. When this card is Tribute Summoned, inflict 800 points of Direct Damage to your opponent's Life Points. As long as you control 2 or more face-up "Worg" on your side of the field, this card cannot be selected as an attack target.

[img]http://img831.imageshack.us/img831/6885/274409p.jpg[/img]
Lore: 1 Tuner + 1 or more "Worg" monster(s)
When this card destroys a monster by battle, inflict Direct Damage to your opponent's Life Points equal to the destroyed monster's level x 100. When this card is selected as an attack target, inflict damage equal to half the attacking monster's original ATK.

[img]http://img441.imageshack.us/img441/2029/274409.jpg[/img]
Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Worg" monster on your side of the field. During your Main Phase, if you control 1 or less "Worg" monsters(excluding this card), you can discard 1 card in your hand. Special Summon 1 level 4 "Worg" monster from your Graveyard in face-up Defense Position. The original DEF of that card becomes 0.

[img]http://img515.imageshack.us/img515/2029/274409.jpg[/img]
Lore: 2 Beast Type monster+ "Worg-Dark Bane"
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned destroy all face-down Spell and Trap Cards on the field. As long as this card is face-up on your side of the field, neither player can Normal Summon or Special Summon. When your opponent Flip Summons a monster, inflict 500 point of Direct Damage to your opponent's Life points.

[img]http://img577.imageshack.us/img577/2029/274409.jpg[/img]
Lore: "Worg-Shaman Oath"+"Worg-Heavy Swipe"
This monster cannot be Special Summoned except by Fusion Summon. If this card is Fusion Summoned, you cannot Summon other monsters this turn. When a level 4 or lower monster you control declares an attack, you can negate it and inflict 800 points of Direct Damage to your opponent's Life Points.

[img]http://img80.imageshack.us/img80/3950/274409z.jpg[/img]
Lore: When this card is Normal Summoned, you can discard 1 card from your hand to the Graveyard. Special Summon 1 "Worg-Shaman Oath" from your Deck or hand in face-up ATK position. This card cannot declare an attack on the turn it was summoned. During your End Phase, if you control 3 or more "Worg" monsters, inflict 800 points of Direct Damage to your opponent's Life Points.

[img]http://img577.imageshack.us/img577/5567/274409f.jpg[/img]
Lore: If you control a "Worg" monster other than "Worg-Hollow Wind", you can Special Summon this card from your hand. During your Main Phase, you can tribute 1 face-up "Worg" monster on your side of the field to inflict Direct Damage to your opponent's Life Points equal to half of the tributed monster's original ATK.

[img]http://img513.imageshack.us/img513/8008/274409m.jpg[/img]
Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 1 face-up Beast or Beast-Warrior Type monster on your side of the field. Once per turn, you can pay 1500 Life Points to select 1 monster card in your hand. That monster's level becomes 4 until the End Phase.

[img]http://img233.imageshack.us/img233/2029/274409.jpg[/img]
Lore: This card cannot be Normal Summoned or Set. When this card is destroyed by battle, inflict 500 points of Direct Damage to your opponent's Life Points.

[img]http://img233.imageshack.us/img233/8108/274409r.jpg[/img]
Lore: 1 Tuner+1 "Worg-Shaman Oath"
This card cannot be destroyed by battle. If this card is selected as an attack target, destroy the attacking monster at the end of the Damage Step and inflict 500 points of Direct Damage to your opponent's Life Points.

[img]http://img696.imageshack.us/img696/273/274409yu.jpg[/img]
Lore: Select 1 face-up level 5 or lower "Worg" monster on your side of the field. Special Summon 1 "Worg" monster with the same name as the selected monster from your hand or Deck to your opponent's side of the field in face-up Attack Position. The original ATK of that monster becomes 0.
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my first problem was that i thought the title of the set was "WRONG ARCHETYPE" lol
my second problem is with armor tech... when do you inflict the first 800 damage? when its summoned? during your opponent's standby phase? and the last part should read "once per turn, if your opponent summons a moster, (inflict 800 points of direct damage)* (*=idk the real proper way but this is how i'd make it) to your opponent's life points.... and 800 is a lot of LP loss, i'd make it 400 or 300 to be more balanced.
3rd is black fang... it can't be normal summoned or set.... so when can it be summoned? it doesn't say how it could be special summoned! and once again, lower the burn damage to 500 because if it's constantly at 800 your opponent will be done in 10 turns, and that's too op'ed
blood saw is good but could be a bit op'ed to other people. but to me its slightly balanced. i'd say take off the second effect and its ready to go.
dark bane is very good, best card in the set so far picture, effect, and stat wise
dread hasher is also very amazing, making the only way your opponent can summon a punisher by burning him. very nice card.
heavy claws seems a bit op'ed, once again, lower the burn damage to 500 or 400 and its good to go.
heavy swipe: discard one card in your hand TO special summon the dude, not period, then special summon, because then it seperates the sentences and seperates the effects
hollow wind is also very good. not op'ed or up'ed. very nice.
prince of beasts is ok, its effect boggles me for a moment... why would you pay that much to make a monster lv 4???? unless...... powerful synchro monster? or normal summon a powerful 8 star monster..... that's actually pretty good.... that'd work in any deck.... I WANT IT!
shaman oath: WHEN CAN YOU SUMMON IT!?!?!? if it cant be normal summoned or set, when can it be special summoned!?!?!?!
tyrant oath is pretty good. check +
mirror image is ok i guess, its not bad, but not good either

overall a solid 8/10 for the names, pictures, stats, and effects that go with all the monsters. very nice. can't wait to see the next one
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[quote name='Booger' timestamp='1298034946' post='5016211']
my first problem was that i thought the title of the set was "WRONG ARCHETYPE" lol
my second problem is with armor tech... when do you inflict the first 800 damage? when its summoned? during your opponent's standby phase? and the last part should read "once per turn, if your opponent summons a moster, (inflict 800 points of direct damage)* (*=idk the real proper way but this is how i'd make it) to your opponent's life points.... and 800 is a lot of LP loss, i'd make it 400 or 300 to be more balanced.
3rd is black fang... it can't be normal summoned or set.... so when can it be summoned? it doesn't say how it could be special summoned! and once again, lower the burn damage to 500 because if it's constantly at 800 your opponent will be done in 10 turns, and that's too op'ed
blood saw is good but could be a bit op'ed to other people. but to me its slightly balanced. i'd say take off the second effect and its ready to go.
dark bane is very good, best card in the set so far picture, effect, and stat wise
dread hasher is also very amazing, making the only way your opponent can summon a punisher by burning him. very nice card.
heavy claws seems a bit op'ed, once again, lower the burn damage to 500 or 400 and its good to go.
heavy swipe: discard one card in your hand TO special summon the dude, not period, then special summon, because then it seperates the sentences and seperates the effects
hollow wind is also very good. not op'ed or up'ed. very nice.
prince of beasts is ok, its effect boggles me for a moment... why would you pay that much to make a monster lv 4???? unless...... powerful synchro monster? or normal summon a powerful 8 star monster..... that's actually pretty good.... that'd work in any deck.... I WANT IT!
shaman oath: WHEN CAN YOU SUMMON IT!?!?!? if it cant be normal summoned or set, when can it be special summoned!?!?!?!
tyrant oath is pretty good. check +
mirror image is ok i guess, its not bad, but not good either

overall a solid 8/10 for the names, pictures, stats, and effects that go with all the monsters. very nice. can't wait to see the next one
[/quote]
Thanks a lot for the comments :). I will fix armor tech, black fang's effect is a little screwy right now(I think I meant it to be it can't be Special Summoned or Set). I thought that because of all the fusion monsters and synchros in the set that the princess of beasts effect should have a high cost. Shaman Oath can either be Special Summoned by using princess of beast's effect or heavy swipe's effect. I made it hard to summon because its a material monster for two really powerful monsters(tyrant oath and Heavy claw). + rep for the review

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