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“V” Kontoro-Ruko-Do W5


:bcoe

Good or Bad?  

4 members have voted

  1. 1. Are They Balanced?

  2. 2. Could you see yourself using them?

  3. 3. Rate (Out of 4)



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[URL=http://imageshack.us/photo/my-images/210/783101858jpgset1bbbbbse.jpg/][IMG]http://img210.imageshack.us/img210/7159/783101858jpgset1bbbbbse.jpg[/IMG][/URL]

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Lore: You can tribute this card to Special Summon 1 “V” monster from your deck to the field. You can only use this effect once per turn. During your Main Phase, you can Pay 100 Life Points to have 1 face-up monster you control lose 100 ATK.


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Lore: You can tribute this card to Special Summon 1 “V” monster from your deck to the field. You can only use this effect once per turn. During your Main Phase, you can Pay 200 Life Points to reveal 1 set monster you control to your opponent; the card is then put back in its original position.


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Lore: You can tribute this card to Special Summon 1 “V” monster from your deck to the field. You can only use this effect once per turn. During your Main Phase, you can Pay 300 Life Points to have 1 face-up monster you control lose 1 star while face-up on the field.


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Lore: You can tribute this card to Special Summon 1 “V” monster from your deck to the field. You can only use this effect once per turn. During your Main Phase, you can Pay 400 Life Points to reveal 1 set Spell or Trap card you control to your opponent, the card is then put back in its original position.


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[URL=http://imageshack.us/photo/my-images/695/832480019jpgset1bbbbbse.jpg/][IMG]http://img695.imageshack.us/img695/346/832480019jpgset1bbbbbse.jpg[/IMG][/URL]

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Lore: You can tribute this card to Special Summon 1 “V” monster from your deck to the field. You can only use this effect once per turn. During your Main Phase, you can Pay 500 Life Points to change the battle position of 1 face-up monster you control.


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[URL=http://imageshack.us/photo/my-images/708/414684726jpgset1bbbbbse.jpg/][IMG]http://img708.imageshack.us/img708/9008/414684726jpgset1bbbbbse.jpg[/IMG][/URL]

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Lore: Each time a “V” monster activates its effect, the controller must pay 200 Life Points before its activation. All “V” monster effects instead effect the opposite player(s) to the one(s) specified. (Not including Life Points cost).


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Lore: You can only activate this card while there are at least 3 “V” monster cards with different names in your graveyard. Gain 2000 Life Points and draw 1 card.


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[URL=http://img84.imageshack.us/i/485811636jpgset1bbbbbse.jpg/][IMG]http://img84.imageshack.us/img84/1821/485811636jpgset1bbbbbse.jpg[/IMG][/URL]

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Lore: You can tribute this card to Special Summon 1 “V” monster from your deck to the field. You can only use this effect once per turn. During either players Main Phase, you can Special Summon this card from your hand if there are 3 or more “V” monsters in your Graveyard. Pay 500 life points to roll a die, if the result is 1 or 2, all plant-type monsters with 500 or less DEF gain 2000 DEF until the end phase.


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[URL=http://img710.imageshack.us/i/480156366jpgset1bbbbbse.jpg/][IMG]http://img710.imageshack.us/img710/4273/480156366jpgset1bbbbbse.jpg[/IMG][/URL]

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Lore: You can special summon this card from your hand by removing from play 1 “V” monster and 1 non “V” Plant-type monster with the same attribute from your graveyard. If you do, activate an effect depending on what attribute: Dark – Special Summon 2 Thorn Tokens to your opponents side if the field. Earth – Send up to 4 monsters from your Deck to the Graveyard. Fire – Special Summon 1 Lonefire Blossom from your Deck to the field. Light – Gain 2000 Life Points. Wind – Special Summon 2 Fluff Tokens to your side of the field.

Λ Λ Λ
THIS GUYS EFFECT ISN'T FINAL. I'D LIKE SOME FEEDBACK ON WHAT PEOPLE THINK THE EFFECTS FOR EACH ATTRIBUTE SHOULD BE.


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EXTRA:

[URL=http://img829.imageshack.us/i/388075993jpgset1bbbbbse.jpg/][IMG]http://img829.imageshack.us/img829/6161/388075993jpgset1bbbbbse.jpg[/IMG][/URL]

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Lore: You can special summon this card from your graveyard while there are at least 4 plant-type monsters with different attributes in your graveyard (not including this card). You must also remove from play at least 1 plant-type monster and any number of other plant-type monsters with different attributes from your graveyard. The level of this monster becomes the number of card(s) removed by this effect.


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[URL=http://img222.imageshack.us/i/455868850jpgset1bbbbbse.jpg/][IMG]http://img222.imageshack.us/img222/3204/455868850jpgset1bbbbbse.jpg[/IMG][/URL]

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Lore: Each time a monster is destroyed as a result of battle, special summon 1 “Seed Token” (Plant-type/ ?/ Level 1/ ATK 0/DEF 0)in defence position to the side of the field of the destroyed monster (This effect is not applied if the destroyed monster is a token). Roll a six-sided die, the token gains the following attribute: 1-DARK 2-EARTH 3-FIRE 4-LIGHT 5-WIND 6-WATER. During the controllers second standby phase, the “Seed Token” gains the following effect depending on its attribute: DARK-This card gains 800 ATK during each standby phase. EARTH-Send the top card from your deck to the graveyard in order to declare an attack. FIRE- Inflict 100 damage to both players for each plant-type monster on the field during each standby phase. LIGHT-This card gains 800 DEF during each standby phase. WIND- Each player draws one extra card during their draw phase, then discards 1 card from their hand to the graveyard. WATER-All plant-type monsters gain 100 ATK and DEF during each standby phase.


Link to a variation of this card w/Exceed monster in written cards. Link: http://forum.yugiohcardmaker.net/topic/240604-exceed-monster-no121/
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EDIT: THERE WAS ANOTHER SET OF CARDS I DECIDED TO DELETE HERE. TOO CONFUSING. JUST IN CASE THERE IS ANY CONFUSION ABOUT THE FIRST COMMENT.


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Guest Seth Dawnstrider
Interesting concept (I have no idea what the heck it is) and I guess the pictures are good, but to be honest, this deck is suicidal, since the cost for activating the most crucial effects is too high. You should really think about that, because it makes all the difference if you actually try it out. Regarding the OCG, I can see that you've really put some effort in making it right, but there are some not-so-important mistakes you should fix. Other than that, this set is great!

P.S.: "V" Swap's effect confuses me a little - it says it swaps the "V" monsters' effects to the opposite player and while it makes sense with the mushroom "V" monsters, it doesn't make sense with all of the other ones, since they target the opponent.
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[quote name='Seth Dawnstrider' timestamp='1298066161' post='5017112']
Interesting concept (I have no idea what the heck it is) and I guess the pictures are good, but to be honest, this deck is suicidal, since the cost for activating the most crucial effects is too high. You should really think about that, because it makes all the difference if you actually try it out. Regarding the OCG, I can see that you've really put some effort in making it right, but there are some not-so-important mistakes you should fix. Other than that, this set is great!

P.S.: "V" Swap's effect confuses me a little - it says it swaps the "V" monsters' effects to the opposite player and while it makes sense with the mushroom "V" monsters, it doesn't make sense with all of the other ones, since they target the opponent.
[/quote]

Ya, sorry about the confusion, like I said at the beginning the mushrooms were meant to have the “Λ” symbol and the other guys the "V" symbol. sorta opposite in big and small life point cost with the v symbol meaning 5. They're pretty much 2 different sets.

It was just an idea I was playing with. It would really need to be tested to find uses for it but I'm sure there are some. But I agree with ya, at the minute it costs way to much. I prefer to start with an unique underpowered concept and build its ways up rather than just making a 10 star that begins with "This card cannot be normal summoned or set."

Thanks for the feedback.
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