Cjdude Posted February 19, 2011 Report Share Posted February 19, 2011 Hey guys, I can understand I haven't been here at all lately... to make up for lost time I made these cards for you guys to comment on... Day 1 releases: [img]http://img222.imageshack.us/img222/8430/119359.jpg[/img][img]http://img267.imageshack.us/img267/8430/119359.jpg[/img][img]http://img341.imageshack.us/img341/8430/119359.jpg[/img][img]http://img263.imageshack.us/img263/8167/119359m.jpg[/img][img]http://img263.imageshack.us/img263/4299/119359l.jpg[/img][img]http://img405.imageshack.us/img405/8430/119359.jpg[/img] For this set I tried to convey the importance of taking offensive in multiple ways. If you can't read them try zooming the page in in the toolbar on your browser... Thanks for looking, C&C Appreciated as always Link to comment Share on other sites More sharing options...
Cjdude Posted February 21, 2011 Author Report Share Posted February 21, 2011 Bumping... Link to comment Share on other sites More sharing options...
Cjdude Posted February 22, 2011 Author Report Share Posted February 22, 2011 C&C plz.... Link to comment Share on other sites More sharing options...
Goodnight Posted February 22, 2011 Report Share Posted February 22, 2011 careful, your only supposed to bump a thread once per day. anymore could get you in trouble. tripling a card's attack is pretty OP, especially on that equip card. Link to comment Share on other sites More sharing options...
n8thegr8 Posted February 22, 2011 Report Share Posted February 22, 2011 Yeah i agree. the adrenaline card is waaaaay oped. if you have a good monster on the field you could potentially win with 1 attack. Also i dont understand honorable guardsman's effect. how do you change it to defense mode? OCG is not as good as it could be especially with the first 2 but I'm not the best at OCG so I would ask someone else to correct it. Otherwise pretty good ideas and pics. Also next time post the card effect beneath the card. Link to comment Share on other sites More sharing options...
Cjdude Posted February 25, 2011 Author Report Share Posted February 25, 2011 [quote name='n8thegr8' timestamp='1298354399' post='5025661'] Yeah i agree. the adrenaline card is waaaaay oped. if you have a good monster on the field you could potentially win with 1 attack. Also i dont understand honorable guardsman's effect. how do you change it to defense mode? OCG is not as good as it could be especially with the first 2 but I'm not the best at OCG so I would ask someone else to correct it. Otherwise pretty good ideas and pics. Also next time post the card effect beneath the card. [/quote] Well I can only then count your Error examinations less important since you don't have expertise in the field yourself, thanks for pointing out the unnoticeable! I also forgot the LORE.... Thanks for your commentary. Link to comment Share on other sites More sharing options...
AsterikcAde Posted February 25, 2011 Report Share Posted February 25, 2011 The equip card is all sorts of overpowered, but I like the concept you're trying to insinuate here with these cards, I like the Kirriki Archetype, you should make a set revolving around the Kirriki Archetype. 7/10 Link to comment Share on other sites More sharing options...
Cjdude Posted February 25, 2011 Author Report Share Posted February 25, 2011 [quote name='AsterikcAde' timestamp='1298603844' post='5032734'] but I like the concept you're trying to insinuate here with these cards, I like the Kirriki Archetype, you should make a set revolving around the Kirriki Archetype. 7/10 [/quote] I'm not sure what to expand for the Archtype, but again C&C Appreciated! Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2011 Report Share Posted February 26, 2011 I like the first card. The others are UPd, accept for the spell which is OPd. If you made some more support cards for the others, then it could be good. Just remember, the more support cards the better. Link to comment Share on other sites More sharing options...
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