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"Pure" Karakuri TCG


Greiga

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[u][i][b]Monsters (18)[/b][/i][/u]

Karakuri Ninja mdl 919 "Kuick" x2
Karakuri Barrel mdl 96 "Shinkuro" x2
Cyber Dragon x2
Karakuri Merchant mdl 177 "Inashichi" x1
Karakuri Muso mdl 818 "Haipa" x2
Karakuri Bushi mdl 6318 "Muzanichiha" x2
Karakuri Watchdog mdl 313 "Saizan" x1
Karakuri Soldier mdl 236 "Nisamu" x3
Karakuri Strategist mdl 248 "Nishipachi" x3

[u][i][b]Spells (17)[/b][/i][/u]

Pot of Avarice x1
Polymerization x1
Overload Fusion x1
Karakuri Showdown Castle x3
Karakuri Cash Cache x2
Karakuri Anatomy x2
Limiter Removal x1
Solidarity x1
Giant Trunade x1
Machine Assembly Line x1
Monster Reborn x1
Machina Duplication x2

[u][i][b]Traps (9)[/b][/i][/u]

Karakuri Klock x1
Karakuri Trick House x3
7 Tools of the Bandit x2
Waboku x1
Mirror Force x1
Trap Stun x1

[u][i][b]Extra Deck[/b][/i][/u]
Cyber Twin Dragon x1
Chimeratech Overdragon x1
Chimeratech Fortress Dragon x1
Karakuri Shogun mdl 00 "Burei" x3
Karakuri Shogun mdl 00X "Bureido" x2
Ally of Justice Field Marshall x3
Ally of Justice Light Gazer x2
Ally of Justice Decisive Armor x1

Rate, Comment, Suggestions, etc.
PS: "This sucks make something else" is NOT a good suggestion.

EDIT 2/19/2011: So many magics. Also, I intend to keep a solidary and a waboku because karakuris are the most self destructive things ever.
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A deck can be pure without having 100% machines. The extra desnt matter at all, even if it is pure. And Change the extra so it looks something like this:

x2 Karakuri whatever
x3? Karakuri the OTK guy
xwhatever Generics Including chimeratech fortress.

Also For the traps run mirror force.

And IMO This deck needs alot of fixing. Pure machine karakuris are kinda bad, and Try to make this the karakuri OTK. Youll then have a Better cance of Winning.
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I'm having trouble counting the errors in this deck on 1 hand... dang it my fingers are cramping... thanks man.

Anyway, for now, just think of me as the Karakuri Repair Service, Where i can fix the wind up toys to be better at shooting missiles from Merchant's baskets. Lol card art.

Waboku is bad. Metalmorph is really bad. Polymer is really bad!
Karakuri Bushi mdl 6318 "Muzanichiha"... please rip this card up after you see Karakuri Muso mdl 818 "Haipa"? It's in your deck. Drop them for 2 more merchant. Also, invert the quintities of your castles and your anatomies.
Oilman... really?
No Dark hole? check
No giant trunade? check
No Trap stun? check
So... how do you prevent your opponent from over committing... and also, i hate to say this to you, but it can't be a "pure" Karakuri build if you're running Machina cards.

Watchdog is by far not the best tuner. Drop 2 of them for another Nisamu and Strategist. it's not like your opponent can bottomless him, even if you have a solidarity out. *sigh*
No Scrap dragon, no BRD, no, Colossal fighter Armory Arm OTK. No, i'm joking about the last one, but please at least run Naturia beast and Naturia barkion. A Synchro Variety is key to this deck.

Okay, I see a Chimeratech Overdragon, but no overload fusion... and in it's place is a Poly? Cybertwin is Fail two... get it. Cyber TWIN... TWO?

Just strait up Drop the Machina cards and Oilman, they don't do anything... unless you're playing karakuri machine, but you want a Pure buld.
and Machine Assembly line so you're deck count will be 40.

Drop Waboke, metalmorph and both Solidarity for Which Cards listed previously in this post?
Is it:
A ) dark hole
B ) giant trunade
C ) 2x Trap Stun
D ) All of the above

See answer below.

Well, that covers most of it, but I'll leave the synchro deck for you to fix. Please, if any questions are needed on the Karakuri Archetype, please don't hesitate to call 555-572-5874
Karakuri Repair Service doesn't not guarentee victory in any match, except against Arcana Force. We are not responsible for duelist capability. It takes more skill than luck.
Karakuri Repair Service is backed by the FDA, the APA, the CIA, and the ICUP.
Karakuri Repair Service is an Equal Housing Lender.
Copyright Starstrike Blast - Storm of Ragnarok






Answer: Letter D
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[quote]I'm having trouble counting the errors in this deck on 1 hand... dang it my fingers are cramping... thanks man.

Anyway, for now, just think of me as the Karakuri Repair Service, Where i can fix the wind up toys to be better at shooting missiles from Merchant's baskets. Lol card art.

[b]Waboku is bad.[/b] Metalmorph is really bad. [b]Polymer is really bad![/b]
Karakuri Bushi mdl 6318 "Muzanichiha"... please rip this card up after you see Karakuri Muso mdl 818 "Haipa"? It's in your deck. Drop them for 2 more merchant. Also, invert the quintities of your castles and your anatomies.
Oilman... really?
No Dark hole? check
No giant trunade? check
No Trap stun? check
So... how do you prevent your opponent from over committing... and also, i hate to say this to you, but it can't be a "pure" Karakuri build if you're running Machina cards.

Watchdog is by far not the best tuner. Drop 2 of them for another Nisamu and Strategist. it's not like your opponent can bottomless him, even if you have a solidarity out. *sigh*
No Scrap dragon, no BRD, no, Colossal fighter Armory Arm OTK. No, i'm joking about the last one, but please at least run Naturia beast and Naturia barkion.[b] A Synchro Variety is key to this deck.[/b]

Okay, I see a Chimeratech Overdragon, but no overload fusion... and in it's place is a Poly? Cybertwin is Fail two... get it. Cyber TWIN... TWO?

Just strait up Drop the Machina cards and Oilman, they don't do anything... unless you're playing karakuri machine, but you want a Pure buld.
and Machine Assembly line so you're deck count will be 40.

[b]Drop Waboke, metalmorph and both Solidarity for Which Cards listed previously in this post?
Is it:
A ) dark hole
B ) giant trunade
C ) 2x Trap Stun
D ) All of the above[/b]

See answer below.

Well, that covers most of it, but I'll leave the synchro deck for you to fix. Please, if any questions are needed on the Karakuri Archetype, please don't hesitate to call 555-572-5874
Karakuri Repair Service doesn't not guarentee victory in any match, except against Arcana Force. We are not responsible for duelist capability. It takes more skill than luck.
Karakuri Repair Service is backed by the FDA, the APA, the CIA, and the ICUP.
Karakuri Repair service is an Equal Housing Lender.
Copyright Starstrike Blast - Storm of Ragnarok[/quote]

Wobaku is a Great card in karakuris.
Polymerz is good, but outclassed. And In karakuris it not the deck to be played in.

The key to karakuris is battle positions and the OTK. Really the only synchros youll be needing is breido for the otk. but variety is good. The deck isnt key to generic synchros.

x2 Trap stun? No.

Drop the metalmorph, and a trick house for a mirror force and a Solemn warning or a Bottomless trap hole. (Bottomless on budget)
The monster linup wants less junk cards/dead draws (Take oilman for an example, you'll be finding he doesnt help all that much)

And for a good karakuri build, just check the other recent builds from other members.

Also Im sorry but that post wasnt funny.
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Boy, you be hatin. The OTK is terrible compared to the real "pure" build after STOR. And for that, you need more protection. How is waboku good, again? It's generic. The only deck that benefits from Waboku is GBs. trick house is key. It is by far one of the best removal cards to come out recently. Note i said "one of" before you thow Warning in my face. There are much better options than the OTK. And Greiga could make it into Karakuri town using gear Town. That deck topped in quebec. You didn't even put the whole post in the quote... I was bored and figured it would take up some time. Hater. Even the OTK build build runs 2 Trap Stun so I have no idea what you're talking about there.
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[quote]Boy, you be hatin. The OTK is terrible compared to the real "pure" build after STOR. And for that, you need more protection. How is waboku good, again? It's generic. [b]The only deck that benefits from Waboku is GBs[/b]. trick house is key.[b] It is by far one of the best removal cards to come out recently.[/b] Note i said "one of" before you thow Warning in my face. There are much better options than the OTK. And Greiga could make it into Karakuri town using gear Town. That deck topped in quebec. [b]You didn't even put the whole post in the quote...[/b] I was bored and figured it would take up some time. Hater[b]. Even the OTK build build runs 2 Trap Stun so I have no idea what you're talking about there.[/b][/quote]

I left out when you said "Option D"

I bolded out the parts where you should re-read and re-think.

Also,
[img]http://3.bp.blogspot.com/_8VcL9c3OVog/TGdq7y1W4MI/AAAAAAAAASo/PXM2Gma2p_4/s1600/u+mad.jpg[/img]

Also the OTK Is simple and easy. "Pure" Karakuris dont match up. There really not that good unless your running tho otk. I have no idea where you came up with that theory.
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[quote name='GreigaBeastDS' timestamp='1298169047' post='5019638']
My topic title is now more truth than lie. New decklist in first post soon. Still only machines cuz I like my solidarity
[/quote]
But solidarity doesn't stop me from hitting into your guys with all their low defences =/
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