Greiga Posted February 19, 2011 Report Share Posted February 19, 2011 [u][i][b]Monsters (18)[/b][/i][/u] Karakuri Ninja mdl 919 "Kuick" x2 Karakuri Barrel mdl 96 "Shinkuro" x2 Cyber Dragon x2 Karakuri Merchant mdl 177 "Inashichi" x1 Karakuri Muso mdl 818 "Haipa" x2 Karakuri Bushi mdl 6318 "Muzanichiha" x2 Karakuri Watchdog mdl 313 "Saizan" x1 Karakuri Soldier mdl 236 "Nisamu" x3 Karakuri Strategist mdl 248 "Nishipachi" x3 [u][i][b]Spells (17)[/b][/i][/u] Pot of Avarice x1 Polymerization x1 Overload Fusion x1 Karakuri Showdown Castle x3 Karakuri Cash Cache x2 Karakuri Anatomy x2 Limiter Removal x1 Solidarity x1 Giant Trunade x1 Machine Assembly Line x1 Monster Reborn x1 Machina Duplication x2 [u][i][b]Traps (9)[/b][/i][/u] Karakuri Klock x1 Karakuri Trick House x3 7 Tools of the Bandit x2 Waboku x1 Mirror Force x1 Trap Stun x1 [u][i][b]Extra Deck[/b][/i][/u] Cyber Twin Dragon x1 Chimeratech Overdragon x1 Chimeratech Fortress Dragon x1 Karakuri Shogun mdl 00 "Burei" x3 Karakuri Shogun mdl 00X "Bureido" x2 Ally of Justice Field Marshall x3 Ally of Justice Light Gazer x2 Ally of Justice Decisive Armor x1 Rate, Comment, Suggestions, etc. PS: "This sucks make something else" is NOT a good suggestion. EDIT 2/19/2011: So many magics. Also, I intend to keep a solidary and a waboku because karakuris are the most self destructive things ever. Link to comment Share on other sites More sharing options...
Fraz Posted February 19, 2011 Report Share Posted February 19, 2011 Solemn Judgment >>>>>> 7 Tools Easily the best trap card in the game right now Link to comment Share on other sites More sharing options...
Greiga Posted February 19, 2011 Author Report Share Posted February 19, 2011 I cannot afford Solemn Judgment right now, but I'll be definitely doing that if I ever get one. Link to comment Share on other sites More sharing options...
Greiga Posted February 19, 2011 Author Report Share Posted February 19, 2011 Sorry for the double post, but does this no replies mean it's actually good? Link to comment Share on other sites More sharing options...
Greiga Posted February 20, 2011 Author Report Share Posted February 20, 2011 This forum is silent. Also, i might run poly at 2 and throw something for overload fusion Link to comment Share on other sites More sharing options...
Solemn Silver Posted February 20, 2011 Report Share Posted February 20, 2011 A deck can be pure without having 100% machines. The extra desnt matter at all, even if it is pure. And Change the extra so it looks something like this: x2 Karakuri whatever x3? Karakuri the OTK guy xwhatever Generics Including chimeratech fortress. Also For the traps run mirror force. And IMO This deck needs alot of fixing. Pure machine karakuris are kinda bad, and Try to make this the karakuri OTK. Youll then have a Better cance of Winning. Link to comment Share on other sites More sharing options...
Alchemistd40 Posted February 20, 2011 Report Share Posted February 20, 2011 I'm having trouble counting the errors in this deck on 1 hand... dang it my fingers are cramping... thanks man. Anyway, for now, just think of me as the Karakuri Repair Service, Where i can fix the wind up toys to be better at shooting missiles from Merchant's baskets. Lol card art. Waboku is bad. Metalmorph is really bad. Polymer is really bad! Karakuri Bushi mdl 6318 "Muzanichiha"... please rip this card up after you see Karakuri Muso mdl 818 "Haipa"? It's in your deck. Drop them for 2 more merchant. Also, invert the quintities of your castles and your anatomies. Oilman... really? No Dark hole? check No giant trunade? check No Trap stun? check So... how do you prevent your opponent from over committing... and also, i hate to say this to you, but it can't be a "pure" Karakuri build if you're running Machina cards. Watchdog is by far not the best tuner. Drop 2 of them for another Nisamu and Strategist. it's not like your opponent can bottomless him, even if you have a solidarity out. *sigh* No Scrap dragon, no BRD, no, Colossal fighter Armory Arm OTK. No, i'm joking about the last one, but please at least run Naturia beast and Naturia barkion. A Synchro Variety is key to this deck. Okay, I see a Chimeratech Overdragon, but no overload fusion... and in it's place is a Poly? Cybertwin is Fail two... get it. Cyber TWIN... TWO? Just strait up Drop the Machina cards and Oilman, they don't do anything... unless you're playing karakuri machine, but you want a Pure buld. and Machine Assembly line so you're deck count will be 40. Drop Waboke, metalmorph and both Solidarity for Which Cards listed previously in this post? Is it: A ) dark hole B ) giant trunade C ) 2x Trap Stun D ) All of the above See answer below. Well, that covers most of it, but I'll leave the synchro deck for you to fix. Please, if any questions are needed on the Karakuri Archetype, please don't hesitate to call 555-572-5874 Karakuri Repair Service doesn't not guarentee victory in any match, except against Arcana Force. We are not responsible for duelist capability. It takes more skill than luck. Karakuri Repair Service is backed by the FDA, the APA, the CIA, and the ICUP. Karakuri Repair Service is an Equal Housing Lender. Copyright Starstrike Blast - Storm of Ragnarok Answer: Letter D Link to comment Share on other sites More sharing options...
Greiga Posted February 20, 2011 Author Report Share Posted February 20, 2011 I understand the others, but why am I running dark hole...? Link to comment Share on other sites More sharing options...
Alchemistd40 Posted February 20, 2011 Report Share Posted February 20, 2011 Better board sweeper than TT Link to comment Share on other sites More sharing options...
Solemn Silver Posted February 20, 2011 Report Share Posted February 20, 2011 [quote]I'm having trouble counting the errors in this deck on 1 hand... dang it my fingers are cramping... thanks man. Anyway, for now, just think of me as the Karakuri Repair Service, Where i can fix the wind up toys to be better at shooting missiles from Merchant's baskets. Lol card art. [b]Waboku is bad.[/b] Metalmorph is really bad. [b]Polymer is really bad![/b] Karakuri Bushi mdl 6318 "Muzanichiha"... please rip this card up after you see Karakuri Muso mdl 818 "Haipa"? It's in your deck. Drop them for 2 more merchant. Also, invert the quintities of your castles and your anatomies. Oilman... really? No Dark hole? check No giant trunade? check No Trap stun? check So... how do you prevent your opponent from over committing... and also, i hate to say this to you, but it can't be a "pure" Karakuri build if you're running Machina cards. Watchdog is by far not the best tuner. Drop 2 of them for another Nisamu and Strategist. it's not like your opponent can bottomless him, even if you have a solidarity out. *sigh* No Scrap dragon, no BRD, no, Colossal fighter Armory Arm OTK. No, i'm joking about the last one, but please at least run Naturia beast and Naturia barkion.[b] A Synchro Variety is key to this deck.[/b] Okay, I see a Chimeratech Overdragon, but no overload fusion... and in it's place is a Poly? Cybertwin is Fail two... get it. Cyber TWIN... TWO? Just strait up Drop the Machina cards and Oilman, they don't do anything... unless you're playing karakuri machine, but you want a Pure buld. and Machine Assembly line so you're deck count will be 40. [b]Drop Waboke, metalmorph and both Solidarity for Which Cards listed previously in this post? Is it: A ) dark hole B ) giant trunade C ) 2x Trap Stun D ) All of the above[/b] See answer below. Well, that covers most of it, but I'll leave the synchro deck for you to fix. Please, if any questions are needed on the Karakuri Archetype, please don't hesitate to call 555-572-5874 Karakuri Repair Service doesn't not guarentee victory in any match, except against Arcana Force. We are not responsible for duelist capability. It takes more skill than luck. Karakuri Repair Service is backed by the FDA, the APA, the CIA, and the ICUP. Karakuri Repair service is an Equal Housing Lender. Copyright Starstrike Blast - Storm of Ragnarok[/quote] Wobaku is a Great card in karakuris. Polymerz is good, but outclassed. And In karakuris it not the deck to be played in. The key to karakuris is battle positions and the OTK. Really the only synchros youll be needing is breido for the otk. but variety is good. The deck isnt key to generic synchros. x2 Trap stun? No. Drop the metalmorph, and a trick house for a mirror force and a Solemn warning or a Bottomless trap hole. (Bottomless on budget) The monster linup wants less junk cards/dead draws (Take oilman for an example, you'll be finding he doesnt help all that much) And for a good karakuri build, just check the other recent builds from other members. Also Im sorry but that post wasnt funny. Link to comment Share on other sites More sharing options...
Alchemistd40 Posted February 20, 2011 Report Share Posted February 20, 2011 Boy, you be hatin. The OTK is terrible compared to the real "pure" build after STOR. And for that, you need more protection. How is waboku good, again? It's generic. The only deck that benefits from Waboku is GBs. trick house is key. It is by far one of the best removal cards to come out recently. Note i said "one of" before you thow Warning in my face. There are much better options than the OTK. And Greiga could make it into Karakuri town using gear Town. That deck topped in quebec. You didn't even put the whole post in the quote... I was bored and figured it would take up some time. Hater. Even the OTK build build runs 2 Trap Stun so I have no idea what you're talking about there. Link to comment Share on other sites More sharing options...
Solemn Silver Posted February 20, 2011 Report Share Posted February 20, 2011 [quote]Boy, you be hatin. The OTK is terrible compared to the real "pure" build after STOR. And for that, you need more protection. How is waboku good, again? It's generic. [b]The only deck that benefits from Waboku is GBs[/b]. trick house is key.[b] It is by far one of the best removal cards to come out recently.[/b] Note i said "one of" before you thow Warning in my face. There are much better options than the OTK. And Greiga could make it into Karakuri town using gear Town. That deck topped in quebec. [b]You didn't even put the whole post in the quote...[/b] I was bored and figured it would take up some time. Hater[b]. Even the OTK build build runs 2 Trap Stun so I have no idea what you're talking about there.[/b][/quote] I left out when you said "Option D" I bolded out the parts where you should re-read and re-think. Also, [img]http://3.bp.blogspot.com/_8VcL9c3OVog/TGdq7y1W4MI/AAAAAAAAASo/PXM2Gma2p_4/s1600/u+mad.jpg[/img] Also the OTK Is simple and easy. "Pure" Karakuris dont match up. There really not that good unless your running tho otk. I have no idea where you came up with that theory. Link to comment Share on other sites More sharing options...
Greiga Posted February 20, 2011 Author Report Share Posted February 20, 2011 My topic title is now more truth than lie. New decklist in first post soon. Still only machines cuz I like my solidarity Link to comment Share on other sites More sharing options...
Fraz Posted February 20, 2011 Report Share Posted February 20, 2011 [quote name='GreigaBeastDS' timestamp='1298169047' post='5019638'] My topic title is now more truth than lie. New decklist in first post soon. Still only machines cuz I like my solidarity [/quote] But solidarity doesn't stop me from hitting into your guys with all their low defences =/ Link to comment Share on other sites More sharing options...
Greiga Posted February 20, 2011 Author Report Share Posted February 20, 2011 Waboku, klock, mirror force, scrap iron. Its not much, but its something Link to comment Share on other sites More sharing options...
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