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Sanguine Archfiend / Zombies + Exceed = win???


-DOOM

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[img]http://img407.imageshack.us/img407/470/sanguinearchfiend.png[/img]

[b]http://img407.imageshack.us/img407/470/sanguinearchfiend.png[/b]

Designed for Zombies. Easy too Summon with Zombie Master/Goblin Zombie/Pyramid Turtle/Mezuki...etc. Effect is for recovering your PSZ or Mezuki from grave (of course).

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My first thought was "Can't this thing keep getting Mezukis to fill a field of them?" - but the best you can really do is swap cards in your hand for copies of this on the field, and it also takes some setup, so I guess it oughtn't be a massive problem with OTK/FTK-ness. I'd totally run it in Zombie-Plant-Highlamder, though, because it gives lots of fun options for things.

Personally, I'd aim to avoid generic exceeds, since they feel like they limit future design options too much, but this one feels like the Decks it's actually useful in is restricted just enough it can justify it. I'd still remove the genericosity, but it seems otherwise solid.
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