Dandelo Posted February 21, 2011 Report Share Posted February 21, 2011 The "Raven Diety" Rituals feature a few Ritual Monsters that deal with taking advantage of your opponent's Trap and Quick-Play Spell Cards. [center][img]http://img832.imageshack.us/img832/4413/212065g.jpg[/img] [img]http://img341.imageshack.us/img341/7248/212065.jpg[/img] [b]Rite of the Raven:[/b] This card is used to Ritual Summon a "Raven Diety" Ritaul Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. If a Ritual Monster would be removed from the field by a card effect, remove this card from play. Whenever a monster is Ritual Summoned, you can return this removed from play card to the Graveyard. [b]Nethora:[/b] This card can only be Ritual Summoned with the Ritual Spell Card, "Rite of the Raven". While you control this face-up card, if your opponent activates a Trap or Quick-Play Spell Card during your turn, you can discard 1 card to add 1 card in your Graveyard that is the same card type as the activated card to your hand. [img]http://img822.imageshack.us/img822/5373/212065f.jpg[/img] [img]http://img255.imageshack.us/img255/9463/212065c.jpg[/img] [b]Netheniti:[/b] This card can only be Ritual Summoned with the Ritual Spell Card, "Rite of the Raven". Once per turn, during either player's turn, if your opponent activates a Trap or Quick-Play Spell Card, you can discard 1 card. If you do, select 1 face-down Spell or Trap Card you control. While this card is face-up on the field, when you activate the selected card, it gains the effect and Spell Speed of the card your opponent activated. [b]Nethali:[/b] This card can only be Ritual Summoned with the Ritual Spell Card, "Rite of the Raven". When this card is Summoned, your opponent must must pick up cards until they draw a Trap or Quick-Play Spell Card. All other cards are returned to the Deck. Then, they must reveal their hand. You can discard a number of cards in your hand equal to the number of Trap and Quick-Play Spell Cards in your opponent's hand. If you do, select up to 2 Trap or Quick-Play Spell Cards in their hand. Negate the effects of all other Spell, Trap, or Monster Cards your opponent controls until they activate the selected cards.[/center] Link to comment Share on other sites More sharing options...
:bcoe Posted February 22, 2011 Report Share Posted February 22, 2011 I like the ritual spell card - balances out the fact you need it to summon the monsters a bit, prob not enough to justify having to go to the trouble of summoning a ritual monster especially since it doesn't apply if you use advanced ritual art. The first 2 monsters effects are a bit under-powered and too specific tho I think, plus your opponent can see there effects and work around them - there almost like trap card effects. The 3rd monsters effect is pretty solid, could set up for some otk's but its prob always gonna be too expensive since you need on average 3 cards to summon the monster, then discard 2 more from your hand. Overall: too expensive and underpowered. Link to comment Share on other sites More sharing options...
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