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LEGP - Legacy of the Paladin


WildAndCrazy

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Hello

Here is my 2nd set: Legacy of the Paladin. The Paladins are monsters that become Continous Spell Cards after being destroyed while monsters. This archetype is based in TCG's Crystal Beast (I loved that deck :lol: ), with the difference that Paladins, when "transformed" into Spell Cards, gains special abilities. The Paladins' style is mainly aggresive, but also have some elements of control, making them a very complete Archetype.

The Paladins, order of warriors led by King Tristan, also count with the suport of the powerful Wizard Myrrin, through the Arcane Counters, a kind of counters that activates diifferent effects of several cards of the set, creating a kind of sub-archetype.

The set is inspired in the King Arthur's leyends, but [b]it is not about that[/b]. I just used some names for the Paladins.

Any comments, opinions, etc. will be highly appreciated.


[spoiler='Monsters']
[IMG]http://i51.tinypic.com/2hz27ap.jpg[/IMG]

[b]Galahad,the Loyal Paladin[/b]
Level 4 / Rare
ATK: 1600 DEF: 1500
When this card is Normal Summoned, you can add 1 Level 4 or lower "Paladin" monster from your Deck to your hand. If this card would be destroyed, you can place it face-up in your Spell & Trap Card Zone instead. It is treated as a Continuous Spell Card with the following effect: Once per turn, during your Main Phase, if you control 3 or more "Paladin" cards, you can add 1 Level 4 or lower "Paladin" monster from your Deck to your hand.

[IMG]http://i53.tinypic.com/25ivpg6.jpg[/IMG]

[b]Borz, the Strong Paladin[/b]
Level 4 / Common
ATK: 1800 DEF: 1200
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Paladin" from your Spell & Trap Card Zone. If this card would be destroyed, you can place it face-up in your Spell & Trap Card Zone instead. It is treated as a Continuous Spell Card with the following effect: Face-up "Paladin" monsters gains 100 ATK and DEF for each "Paladin" card you control.

[IMG]http://i51.tinypic.com/1endy1.jpg[/IMG]

[b]Jean, the Faithful Paladin[/b]
Level 2 / Tuner / Rare
ATK: 1000 DEF: 600
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Paladin" from your Spell & Trap Card Zone. If this card would be destroyed, you can place it face-up in your Spell & Trap Card Zone instead. It is treated as a Continuous Spell Card with the following effect: Once per turn, during your Main Phase, you can remove from play 1 "Paladin" card from your Spell & Trap Card Zone to draw 1 card.

[IMG]http://i56.tinypic.com/263ikcg.jpg[/IMG]

[b]Perceval, the Proud Paladin[/b]
Level 5 / Common
ATK: 2200 DEF: 1800
You can send 2 "Paladin" cards from your Spell & Trap Card Zone to the Graveyard to Special Summon this card from your hand. If this card would be destroyed, you can place it face-up in your Spell & Trap Card Zone instead. It is treated as a Continuous Spell Card with the following effect: Once per turn, you can remove from play 1 "Paladin" card from your Spell & Trap Card Zone to negate the activation of an opponent's Spell Card and destroy it.

[IMG]http://i52.tinypic.com/e0ic2e.jpg[/IMG]

[b]Kay, the Honest Paladin[/b]
Level 3 / Common
ATK: 1400 DEF: 1000
When this card is Summoned, you can place 1 "Paladin" monster from your Deck, face-up in your Spell & Trap Card Zone. It is treated as a Continuous Spell Card. If this card would be destroyed, you can place it face-up in your Spell & Trap Card Zone instead. It is treated as a Continuous Spell Card with the following effect: Once per turn, you can remove from play 1 "Paladin" card from your Spell & Trap Card Zone to negate the activation of an opponent's Trap Card and destroy it.

[IMG]http://i54.tinypic.com/11qimnb.jpg[/IMG]

[b]Tyra, the Brave Paladin[/b]
Level 3 / Tuner / Rare
ATK: 1300 DEF: 1100
If there are 2 or more "Paladin" cards in your Spell & Trap Card Zone, you can Special Summon this card from your hand. If this card would be destroyed, you can place it face-up in your Spell & Trap Card Zone instead. It is treated as a Continuous Spell Card with the following effect: Once per turn, if there are 2 or more "Paladin" cards in your Spell & Trap Card Zone, you can increase the ATK or DEF of a "Paladin" monster you control by 400 until the End Phase.

[IMG]http://i54.tinypic.com/dorjme.jpg[/IMG]

[b]Lancelot, the Vengeful Paladin[/b]
Level 8 / Secret Rare
ATK: 2000 DEF: 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 or more "Paladin" cards from your Spell & Trap Card Zone. This card gains 300 ATK by each card removed from play this way. Once per turn, you can destroy all other cards on the field. During the End Phase, destroy this card.

[IMG]http://i51.tinypic.com/23r0llx.jpg[/IMG]

[b]Myrrin, Arcane Guardian of the Paladin[/b]
Level 5 / Rare
ATK: 2200 DEF: 1000
You can remove 3 Arcane Counters from your side of the field to Special Summon this card from your hand. When this card is Summoned, place 1 Arcane Counter on each face-up card on the field that you can place an Arcane Counter on. Once per turn, you can remove any number of Arcane Counters from your side of the field to Special Summon a monster from your hand or Graveyard whose Level is equal to the number of Arcane Counters you removed.

[IMG]http://i54.tinypic.com/9qz52o.jpg[/IMG]

[b]Morgana, Arcane Sorceress[/b]
Level 4 / Common
ATK: 1700 DEF: 1400
Once per turn, you can discard 1 card to place 1 Arcane Counter on a face-up card you control that you can place a Arcane Counter on. When this card you control is sent to your Graveyard, place 1 Arcane Counter on a face-up card you control that you can place a Arcane Counter on.[/spoiler]

[spoiler='Synchros']
[IMG]http://i55.tinypic.com/2i068nq.jpg[/IMG]

[b]Fergus, the Rebel Paladin[/b]
Level 6 / Synchro / Super Rare
ATK: 2400 DEF: 2200
1 Warrior-Type Tuner + 1 or more non-Tuner "Paladin" monsters
Once per turn, during your Main Phase, you can send 1 "Paladin" card from your Spell & Trap Card Zone to the Graveyard to destroy 1 card on the field. If this card would be destroyed, you can place it face-up in your Spell & Trap Card Zone instead. It is treated as a Continuous Spell Card with the following effect: Face-up "Paladin" monsters you control gains 400 ATK and DEF.

[IMG]http://i56.tinypic.com/27x0u0.jpg[/IMG]

[b]Bedivere, the Wise Paladin[/b]
Level 7 / Synchro / Super Rare
ATK: 2500 DEF: 2000
1 Warrior-Type Tuner + 1 or more non-Tuner "Paladin" monsters
Once per turn, during your Main Phase, you can Special Summon 1 "Paladin" card from your Spell & Trap Card Zone. If this card would be destroyed, you can place it face-up in your Spell & Trap Card Zone instead. It is treated as a Continuous Spell Card with the following effect: Once per turn, during your Main Phase, you can remove from play 1 "Paladin" card you control to draw 1 card.

[IMG]http://i51.tinypic.com/5fn9l4.jpg[/IMG]

[b]King Tristan, the Paladin Master[/b]
Level 10 / Synchro / Ultra Rare
ATK: 3300 DEF: 2500
1 Warrior-Type Tuner + 2 or more non-Tuner "Paladin" monsters
Once per turn, during your Main Phase, you can Special Summon 1 "Paladin" monster from your hand. If this card would be destroyed, you can place it face-up in your Spell & Trap Card Zone instead. It is treated as a Continous Spell Card with the following effect: Return this card to the Extra Deck to destroy all monsters on the field.
[/spoiler]

[spoiler='Spells']
[IMG]http://i51.tinypic.com/2ppx1yr.jpg[/IMG]

[b]Silver Citadel of the Paladins[/b]
Field / Rare
Face-up "Paladin" monsters gains 200 ATK and DEF. Each time a "Paladin" monster is Normal or Special Summoned to your side of the field, place 1 Arcane Counter on this card (max. 6). Remove Arcane Counters from your side of the field to apply the following effects:
- 2 Counters: 1 face-up monster gains 500 ATK until the End Phase.
- 4 Counters: Special Summon 1 "Paladin" from your Spell & Trap Card Zone.
- 6 Counters: Destroy all monsters on the field.

[IMG]http://i54.tinypic.com/2nby5as.jpg[/IMG]

[b]Arcane Seismic Generation[/b]
Continuous / Common
Each time a "Paladin" monster is placed face-up in your Spell & Trap Card Zone, as a Continuous Spell Card, place 1 Arcane Counter on this card (max. 6). Remove Arcane Counters from your side of the field to apply the following effects:
- 3 Counters: Destroy 1 monster on the field.
- 4 Counters: Destroy up to 2 Spell or Trap Cards on the field.
- 6 Counters: Destroy up to 2 cards on the field.

[IMG]http://i56.tinypic.com/154demq.jpg[/IMG]

[b]Arcane Fire Manipulation[/b]
Continuous / Super Rare
Each time a "Paladin" monster is Normal Summoned to your side of the field, place 1 Arcane Counter on this card for each "Paladin" card in your Spell & Trap Card Zone (max. 6). Remove Arcane Counters from your side of the field to apply the following effects:
- 3 Counters: Add 1 Continuous Spell Card from your Deck to your hand.
- 4 Counters: Add 1 Level 4 or lower "Paladin" monster from your Deck to your hand.
- 6 Counters: Draw 2 cards

[IMG]http://i56.tinypic.com/2ce6lxv.jpg[/IMG]

[b]Faith of the Paladin[/b]
Continuous / Common
While this card is face-up in your Spell & Trap Card Zone, it is treated as a "Paladin" card. Once per turn, during your Main Phase, if you control 3 or more "Paladin" cards, you can draw 1 card. If there are 3 or more "Paladin" cards in your Spell & Trap Card Zone, you can send this card to the Graveyard to reveal the top 2 cards of your Deck. Add 1 of them to your hand and shuffle the other back into your Deck.

[IMG]http://i55.tinypic.com/14mylh3.jpg[/IMG]

[b]Solitude of the Paladin[/b]
Continuous / Common
While this card is face-up in your Spell & Trap Card Zone, it is treated as a "Paladin" card. Once per turn, during your Main Phase, if you control 3 or more "Paladin" cards, you can add 1 "Paladin" monster from your Graveyard to your hand. If there are 3 or more "Paladin" cards in your Spell & Trap Card Zone, you can send this card to the Graveyard to Special Summon 1 "Paladin" monster from your Graveyard.

[IMG]http://i52.tinypic.com/2ng78zc.jpg[/IMG]

[b]Paladin's Call to Battle[/b]
Common
When you activate this card, it gets 1 of these effects, based on the number of "Paladin" cards in your Spell & Trap Card Zone:
2+: Select up to 2 "Paladin" monsters in your Graveyard and place them in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
3+: Special Summon 1 "Paladin" from your Spell & Trap Card Zone.[/spoiler]

[spoiler='Traps']
[IMG]http://i53.tinypic.com/1zlxkqc.jpg[/IMG]

[b]The Fall of a Kingdom[/b]
Common
Activate only if you control 3 or more "Paladin" cards. Send all monsters on the field to the Graveyard. Then, Special Summon "Paladin" monsters from your Spell & Trap Card Zone, up to the number of your opponent's monsters that were sent to the Graveyard by this card's effect. You cannot declare an attack in your next Battle Phase.

[IMG]http://i51.tinypic.com/1zyhchu.jpg[/IMG]

[b]Royal Command[/b]
Counter / Secret Rare
When you activate this card, it gets 1 of these effects, based on the number of "Paladin" cards in your Spell & Trap Card Zone:
1+: Negate the activation of a Spell or Trap Card, and destroy it.
2+: Negate the activation of an Effect Monster's effect, and destroy that monster.
3+: Negate the Summon of a monster, and destroy it.

[IMG]http://i54.tinypic.com/29ofyir.jpg[/IMG]

[b]Under the Arcane Protection[/b]
Common
When you activate this card, it gets 1 of these effects, based on the number of Arcane Counters on your side of the field:
1+: Negate the attack of 1 opponent's monster.
3+: Negate the attack of 1 opponent's monster, and destroy it.
5+: Negate the attack of 1 opponent's monster, and destroy all Attack Position monsters your opponent controls.

[IMG]http://i56.tinypic.com/mjtzds.jpg[/IMG]

[b]Arcane Totem of Oblivion[/b]
Continuous / Rare
After activation, place 1 Arcane Counter on this card. Once per turn, you can Tribute 1 monster you control to place an amount of Arcane Counters on this card equal to the Level of the Tributed monster. You can send this card to the Graveyard to add 1 "Arcane" monster whose Level is equal or lower to the number of Arcane Counters on this card, from your Deck to your hand. When this card is removed from the field, move the Arcane Counters on it to another card you control that you can place an Arcane Counter on.
[/spoiler]

Pics from:
[b]GENZO[/b] www.genzoman.deviantart.com
[b]Mauricio Herrrera [/b]www.el-grimlock.devaintart.com
[b]Gabriel Rodriguez[/b] www.gabrielrodriguez.deviantart.com
[b]Waldo Retamales [/b]www.el-walrok.deviantart.com
(All from Chile B) )

PD: English is not my native langauage. Please forgive any mistakes.

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I like it! nice pictures! where did u had to ask permission for those images????? Also.. i like the main strategy of these cards, being able to activate effects once they are on the s/t zone.. BUT!! Where the balance here??? I saw they have lower ATK, but i think that having cool effects when they are on the field and also when they are on the s/t zone its TOO MUCH...

8/10
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Thanks por the opinions.

The most difficult part for me was the balance of the cards.

I tried to create an new, competitive Arhetype, without being OP. I also think some effects are too powerful. I gave the monsters average stats to compensate, but it seems it wasn't enough. I think i'm going to "nerf" a few cards.

Thanks again
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I've faced enough Crystal Beasts to see that indeed, they are reminiscent of those buggers.

I like these guys, too. Nice effects. The mixture of counters and Spell-field-persistance looks like it might work well.<br><br><br>They're not OP, or at least from my perspective they look genuinely balanced. Good job!<br>
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