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DG - Deck Gen Set


:bcoe

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This is my Deck Generator Set.

Its based on trying to get as many cards to your Graveyard as quickly as possible so you have 10 or less cards in your Deck. I think I've made the effects pretty un-abusable so far since milling is such an advantage in most decks. You then activate effects mainly in your graveyard which fill your Deck. The idea is to try and control the exact number of cards in your Deck.

They are mainly machine-type and beast-type monsters with Earth attributes and some Light.

Please comment and give your honest opinion. Thanks.


--------MONSTERS:--------


[URL=http://img691.imageshack.us/i/497070586pngset1bbbbbse.jpg/][IMG]http://img691.imageshack.us/img691/2715/497070586pngset1bbbbbse.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

Lore:
When you draw this card, discard it to the Graveyard. Special Summon this card from your Graveyard while there are exactly 5 cards in your Deck. When you do, return 5 cards from your Graveyard to your Deck.


[URL=http://img97.imageshack.us/i/451633653jpgset1bbbbbse.jpg/][IMG]http://img97.imageshack.us/img97/9083/451633653jpgset1bbbbbse.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

Lore:
When you draw this card, discard it to the graveyard. Pay 1000 Life points to Special Summon this card from your Graveyard while there are less than 10 cards in your Deck. While this card is in your Graveyard, send the top card of your Deck to the Graveyard during each Standby Phase.


[URL=http://img707.imageshack.us/i/675109847jpgset1bbbbbse.jpg/][IMG]http://img707.imageshack.us/img707/9978/675109847jpgset1bbbbbse.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

Lore:
When you draw this card, discard it to the graveyard. You can Special Summon this card from your Graveyard while there are 5 or more DG monsters in your Graveyard. When you do, add 3 DG monsters from your Graveyard to your Deck.


[URL=http://img148.imageshack.us/i/420156014jpgset1bbbbbse.jpg/][IMG]http://img148.imageshack.us/img148/4839/420156014jpgset1bbbbbse.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

Lore:When you draw this card, discard it to the Graveyard. Special Summon this card from your Graveyard while there are less than 5 cards in your Deck. When you do, Special Summon 2 level 4 or lower machine-type monsters from your Graveyard.


[URL=http://img34.imageshack.us/i/696562171jpgset1bbbbbse.jpg/][IMG]http://img34.imageshack.us/img34/5316/696562171jpgset1bbbbbse.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

Lore:
When you draw this card, discard it to the graveyard. Special Summon this card from your graveyard while there is exactly 1 card in your Deck. When you do, return all spell and trap cards in both players hands, in their Graveyards and on the Field to their owners Decks.


--------SUPPORT MONSTERS:--------


EDIT: DELETED "DECK GENERATOR"


[URL=http://img40.imageshack.us/i/501242986pngset1bbbbbse.jpg/][IMG]http://img40.imageshack.us/img40/7416/501242986pngset1bbbbbse.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

Lore:
Special Summon this card from your Graveyard while there are exactly 20 cards in your Deck. When you do, send the top 10 cards from your Deck to your Graveyard.


[URL=http://img560.imageshack.us/i/888391302pngset1bbbbbse.jpg/][IMG]http://img560.imageshack.us/img560/5618/888391302pngset1bbbbbse.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

Lore:
If a DG monster is discarded from your hand, you can discard this card as well to draw 2 cards.


--------SPELL CARDS:--------


[URL=http://img580.imageshack.us/i/992891372jpgset1bbbbbse.jpg/][IMG]http://img580.imageshack.us/img580/4825/992891372jpgset1bbbbbse.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

Lore:
When a card is discarded from your hand as a result of a "DG" effect, draw 1 card and send the top 3 cards from your deck to the graveyard.


EDIT: DELETED "DG SPELL 1"


[URL=http://img7.imageshack.us/i/558099462jpgset1bbbbbse.jpg/][IMG]http://img7.imageshack.us/img7/5828/558099462jpgset1bbbbbse.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

Lore:
Return 1 monster card in either players Graveyard to the bottom of their Decks to activate one of the following effects:
- Send the top card of your deck to the graveyard.
- Remove 1 card in your graveyard from play.
- Add 1 removed from play card to your deck


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Please Rate and Comment. Thanks
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[quote name='aaaaabbbbb' timestamp='1298672863' post='5034180']
bump
[/quote]

Man, the names are so utterly uncreative it blocks out the fact that the effects are creative :D

Now, the effects are creative but do need some touching up. First off, Deck Generator is basically useless. So, that card has no point.
DG2 does not seem to help the other DGs, and the whole set overall seems under powered. DG Spell one is seriously detatched from the theme of the overall deck, as you do NOT need to negate spell removal or remove DGs from play.

Pot of Replevination is a good standalone card with an interesting effect, although a weird name. Kudos for that one :D

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[quote name='thekazu4u' timestamp='1298673374' post='5034209']
Man, the names are so utterly uncreative it blocks out the fact that the effects are creative :D

Now, the effects are creative but do need some touching up. First off, Deck Generator is basically useless. So, that card has no point.
DG2 does not seem to help the other DGs, and the whole set overall seems under powered. DG Spell one is seriously detatched from the theme of the overall deck, as you do NOT need to negate spell removal or remove DGs from play.

Pot of Replevination is a good standalone card with an interesting effect, although a weird name. Kudos for that one :D
[/quote]

I guess I should have made the names more....well something ^_^
I wasn't too interested in the names, I was more interested in the effects. The way the names are now, they are all in the proper order in the card maker when I go to load them. Also its to limit myself to 5 and explain to myself their roles and effects.
This is only meant to be the first draft of the cards, I plan to make a lot of adjustments and to add and remove cards. So thanks for the review.

DG2 was the last one of the 5 I made, I kept changing his effect - he still needs work. DG spell, your right is completely out of place - I'll prob remove it. I think I was thinking about one of my other control decks when I made it.

Overall the set is underpowered as the mo which is why I appreciate the feedback.

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[quote name='aaaaabbbbb' timestamp='1298677249' post='5034339']
I guess I should have made the names more....well something ^_^
I wasn't too interested in the names, I was more interested in the effects. The way the names are now, they are all in the proper order in the card maker when I go to load them. Also its to limit myself to 5 and explain to myself their roles and effects.
This is only meant to be the first draft of the cards, I plan to make a lot of adjustments and to add and remove cards. So thanks for the review.

DG2 was the last one of the 5 I made, I kept changing his effect - he still needs work. DG spell, your right is completely out of place - I'll prob remove it. I think I was thinking about one of my other control decks when I made it.

Overall the set is underpowered as the mo which is why I appreciate the feedback.
[/quote]

there are two further things I would do to make them actually playable (ignoring picture/names)
1. It needs more support. Maybe 8 of the 11 cards people will play in the deck (at least that is what I see) and you cant build a deck out of 8 cards. You need more cards, preferably spell/traps.
2. You might want something like Blackwing - Vayu the Emblem of Honor. Seems to fit into the deck.
3. You are gonna have a problem with simple RFG cards like DD crow. You MUST find a way around DD crow. Either edit the effects, or make new cards. Either that, or if you truly wanted to go radical then make them all going to the RFG & stuff.

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[quote name='thekazu4u' timestamp='1298776475' post='5037371']
there are two further things I would do to make them actually playable (ignoring picture/names)
1. It needs more support. Maybe 8 of the 11 cards people will play in the deck (at least that is what I see) and you cant build a deck out of 8 cards. You need more cards, preferably spell/traps.
2. You might want something like Blackwing - Vayu the Emblem of Honor. Seems to fit into the deck.
3. You are gonna have a problem with simple RFG cards like DD crow. You MUST find a way around DD crow. Either edit the effects, or make new cards. Either that, or if you truly wanted to go radical then make them all going to the RFG & stuff.
[/quote]

Thanks for the comment again 'thekazu4u'.

DD crow wouldn't be a problem since 5 of the card effects activate in the graveyard and if you only have 10 cards in your deck that means you need at least 30 cards in your graveyard which will prob mean multiples of cards.

The deck is meant to have a mass milling mechanic. I have made some of the support cards to do this, but I still need to tweak them a bit to make sure other decks wouldn't be able to abuse the effects.
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