Jump to content

Terraprotection


thekazu4u

Recommended Posts

[img]http://img263.imageshack.us/img263/6159/358064l.jpg[/img]
Continuous Spell
Return destroyed field spell cards to your hand instead of sending them to the graveyard. Field spells can be played from your Hand during either player's turn. Both players can only activate one field spell card per turn.

ah... this plus Pseudo Space can do anything.

Seriously, they should make something like this card.
Link to comment
Share on other sites

  • 2 weeks later...
[quote name='AsterikcAde' timestamp='1298603623' post='5032725']
Interesting, basically Field Spells are indestructible and cannot be destroyed normally unless Terraprotection is destroyed as well. Not bad for a new member, very creative and the concept of this card would really change the metagame and landscape of the card game. Nice. 9/10
[/quote]


I agreed that this card concept is unique..

but what if we use magical citadel of endymion?did we still have the Spell Counter(i mean the Spell Counter didnt gone)?
Link to comment
Share on other sites

Pretty nice. Creative idea. I was about to say that this would be a staple in Earthbound Immortal and Malefic decks, however I misread it and thought they weren't destroyed instead of adding it to your hand. The Earthbound/Malefic would be destroyed since there isn't any Field Spell on the field. Pretty nice though. A few OCG errors, but nothing practice wouldn't help.

A few OCG error I saw are:
field spell card = [b]F[/b]ield [b]S[/b]pell [b]C[/b]ard
graveyard = [b]G[/b]raveyard
Hand = [b]h[/b]and (you put "hand" the first time, but put "Hand" the second time...?)
one = [b]1[/b]

Anyway, pretty good card. Can't think of any good combos as of yet. Still...not bad. The image is pretty nice too. 7/10

[quote name='Maha Guns' timestamp='1299374172' post='5053846']
I agreed that this card concept is unique..

but what if we use magical citadel of endymion?did we still have the Spell Counter(i mean the Spell Counter didnt gone)?
[/quote]

I doubt it'll still have the Spell Counters on it. I don't know, go read the rulings for Citadel/Counters and see for sure.
Link to comment
Share on other sites

[quote]I doubt it'll still have the Spell Counters on it. I don't know, go read the rulings for Citadel/Counters and see for sure. [/quote]

i agreed, if like that. The function of citadel is to collect Spell Counter, is that correct?

then, if the counters is gone?so, Citadel is like useless
Link to comment
Share on other sites

[quote name='Deathcore' timestamp='1299374397' post='5053855']
Pretty nice. Creative idea. I was about to say that this would be a staple in Earthbound Immortal and Malefic decks, however I misread it and thought they weren't destroyed instead of adding it to your hand. The Earthbound/Malefic would be destroyed since there isn't any Field Spell on the field. Pretty nice though. A few OCG errors, but nothing practice wouldn't help.

A few OCG error I saw are:
field spell card = [b]F[/b]ield [b]S[/b]pell [b]C[/b]ard
graveyard = [b]G[/b]raveyard
Hand = [b]h[/b]and (you put "hand" the first time, but put "Hand" the second time...?)
one = [b]1[/b]

Anyway, pretty good card. Can't think of any good combos as of yet. Still...not bad. The image is pretty nice too. 7/10



I doubt it'll still have the Spell Counters on it. I don't know, go read the rulings for Citadel/Counters and see for sure.
[/quote]

No, no counters. Fixing the OCG.
Link to comment
Share on other sites

Hmmm... Gravekeepers would have a field day (cwutididthar) and basically any deck revolving round Field Spells. Basically a better version of Field Barrier. 8.5/10 (took off the .5 because I lost to Gravekeepers in top 2 at locals yesterday, and this card makes them even better).
Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...