thekazu4u Posted February 25, 2011 Report Share Posted February 25, 2011 [img]http://img263.imageshack.us/img263/6159/358064l.jpg[/img] Continuous Spell Return destroyed field spell cards to your hand instead of sending them to the graveyard. Field spells can be played from your Hand during either player's turn. Both players can only activate one field spell card per turn. ah... this plus Pseudo Space can do anything. Seriously, they should make something like this card. Link to comment Share on other sites More sharing options...
AsterikcAde Posted February 25, 2011 Report Share Posted February 25, 2011 Interesting, basically Field Spells are indestructible and cannot be destroyed normally unless Terraprotection is destroyed as well. Not bad for a new member, very creative and the concept of this card would really change the metagame and landscape of the card game. Nice. 9/10 Link to comment Share on other sites More sharing options...
thekazu4u Posted March 6, 2011 Author Report Share Posted March 6, 2011 ~BUMP~ Link to comment Share on other sites More sharing options...
MibeR Posted March 6, 2011 Report Share Posted March 6, 2011 [quote name='AsterikcAde' timestamp='1298603623' post='5032725'] Interesting, basically Field Spells are indestructible and cannot be destroyed normally unless Terraprotection is destroyed as well. Not bad for a new member, very creative and the concept of this card would really change the metagame and landscape of the card game. Nice. 9/10 [/quote] I agreed that this card concept is unique.. but what if we use magical citadel of endymion?did we still have the Spell Counter(i mean the Spell Counter didnt gone)? Link to comment Share on other sites More sharing options...
Deathcore Posted March 6, 2011 Report Share Posted March 6, 2011 Pretty nice. Creative idea. I was about to say that this would be a staple in Earthbound Immortal and Malefic decks, however I misread it and thought they weren't destroyed instead of adding it to your hand. The Earthbound/Malefic would be destroyed since there isn't any Field Spell on the field. Pretty nice though. A few OCG errors, but nothing practice wouldn't help. A few OCG error I saw are: field spell card = [b]F[/b]ield [b]S[/b]pell [b]C[/b]ard graveyard = [b]G[/b]raveyard Hand = [b]h[/b]and (you put "hand" the first time, but put "Hand" the second time...?) one = [b]1[/b] Anyway, pretty good card. Can't think of any good combos as of yet. Still...not bad. The image is pretty nice too. 7/10 [quote name='Maha Guns' timestamp='1299374172' post='5053846'] I agreed that this card concept is unique.. but what if we use magical citadel of endymion?did we still have the Spell Counter(i mean the Spell Counter didnt gone)? [/quote] I doubt it'll still have the Spell Counters on it. I don't know, go read the rulings for Citadel/Counters and see for sure. Link to comment Share on other sites More sharing options...
MibeR Posted March 6, 2011 Report Share Posted March 6, 2011 [quote]I doubt it'll still have the Spell Counters on it. I don't know, go read the rulings for Citadel/Counters and see for sure. [/quote] i agreed, if like that. The function of citadel is to collect Spell Counter, is that correct? then, if the counters is gone?so, Citadel is like useless Link to comment Share on other sites More sharing options...
thekazu4u Posted March 6, 2011 Author Report Share Posted March 6, 2011 [quote name='Deathcore' timestamp='1299374397' post='5053855'] Pretty nice. Creative idea. I was about to say that this would be a staple in Earthbound Immortal and Malefic decks, however I misread it and thought they weren't destroyed instead of adding it to your hand. The Earthbound/Malefic would be destroyed since there isn't any Field Spell on the field. Pretty nice though. A few OCG errors, but nothing practice wouldn't help. A few OCG error I saw are: field spell card = [b]F[/b]ield [b]S[/b]pell [b]C[/b]ard graveyard = [b]G[/b]raveyard Hand = [b]h[/b]and (you put "hand" the first time, but put "Hand" the second time...?) one = [b]1[/b] Anyway, pretty good card. Can't think of any good combos as of yet. Still...not bad. The image is pretty nice too. 7/10 I doubt it'll still have the Spell Counters on it. I don't know, go read the rulings for Citadel/Counters and see for sure. [/quote] No, no counters. Fixing the OCG. Link to comment Share on other sites More sharing options...
Zauls Posted March 6, 2011 Report Share Posted March 6, 2011 Hmmm... Gravekeepers would have a field day (cwutididthar) and basically any deck revolving round Field Spells. Basically a better version of Field Barrier. 8.5/10 (took off the .5 because I lost to Gravekeepers in top 2 at locals yesterday, and this card makes them even better). Link to comment Share on other sites More sharing options...
thekazu4u Posted March 7, 2011 Author Report Share Posted March 7, 2011 Meh. I dont like Gravekeeper's also. But I like field spells. Perhaps I need to make something against Gravekeepers. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 20, 2011 Author Report Share Posted March 20, 2011 ~BUMP~ Link to comment Share on other sites More sharing options...
Hariken Posted March 20, 2011 Report Share Posted March 20, 2011 I would be very happy if this was a real card. I could recycle Skyscraper 2 as much as I needed to! Link to comment Share on other sites More sharing options...
thekazu4u Posted March 20, 2011 Author Report Share Posted March 20, 2011 Yes, also you could activate it's effects more than once per turn if you had some way of destroying it. Link to comment Share on other sites More sharing options...
Hariken Posted March 20, 2011 Report Share Posted March 20, 2011 [quote name='thekazu4u' timestamp='1300651215' post='5085751'] Yes, also you could activate it's effects more than once per turn if you had some way of destroying it. [/quote] I could use Stratos, then find some way to constantly recycle him Link to comment Share on other sites More sharing options...
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