thekazu4u Posted February 25, 2011 Report Share Posted February 25, 2011 [img]http://img651.imageshack.us/img651/2986/358064d.jpg[/img] Creative? no. Needed? yes. Activate only when a card you control is destroyed and sent to the Graveyard by your opponent's card effect. Until your next End Phase, cards cannot be destroyed by cards' effects. Link to comment Share on other sites More sharing options...
newhat Posted February 26, 2011 Report Share Posted February 26, 2011 Is it useful? Definitely. Use up your only destruction effect to take your opponent's free, continuous negation, then create a wall of pain on your next turn. Is it unprecedented? Maybe. Shooting Star Dragon's effect is kind of like this, but will not protect your cards from themselves! Will it make slow Decks better? Kind of. Spirit Reaper becomes invulnerable. Will it make fast Decks better? Maybe. You'll still lose your Normal Summon, Synchro Material or Mezuki to Solemn Warning, and Dark Bribe will still shut your MST or Dimensional Prison up. Is it broken? I don't think so. The cost is out of the owner's control It won't help against Stardust (this card would block the thing that Stardust's attempting to block) and Dimensional Prison/Compulsory Evacuation Device/Enemy Controller still work. You'll have to explain why it's needed before I'll give it a rating. Link to comment Share on other sites More sharing options...
:bcoe Posted February 26, 2011 Report Share Posted February 26, 2011 This card is underpowered at the mo. You should add "draw 1 card" since this card is basically a -1 for you and it requires your opponent to activate an effect. Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2011 Author Report Share Posted February 26, 2011 [quote name='aaaaabbbbb' timestamp='1298678900' post='5034382'] This card is underpowered at the mo. You should add "draw 1 card" since this card is basically a -1 for you and it requires your opponent to activate an effect. [/quote] I was thinking of adding the draw 1 card but then I thought that exodia would become extremely powerful with this card. Decks need this card. Opponent summons dad. They target a card to destroy. You activate this. They cannot destroy any further cards until their next turn when they get to reset. I agree, it is sort of an underpowered card. I have found (thru playtesting) that an easy way of making an anti-meta card like this more powerful without supporting exodia (lots do) is allow it to search for itself, so it can be activated again next turn. So yea. Here is a slightly more powerful version. [img]http://img651.imageshack.us/img651/2986/358064d.jpg[/img] You can loop until it is negated with this build. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted February 26, 2011 Report Share Posted February 26, 2011 Proof that a card doesn't need a 10 sentence effect with miniscule text to be good. Love the name and picture by the way, really go with the effect. Works perfectly as a Quick Play Spell. Didn't feel any addition was really neccessary. Annoying in combination with Dark Hole, although you are really on opponent to set you up. Link to comment Share on other sites More sharing options...
:bcoe Posted February 26, 2011 Report Share Posted February 26, 2011 [quote name='thekazu4u' timestamp='1298679776' post='5034424'] I was thinking of adding the draw 1 card but then I thought that exodia would become extremely powerful with this card. Decks need this card. Opponent summons dad. They target a card to destroy. You activate this. They cannot destroy any further cards until their next turn when they get to reset. I agree, it is sort of an underpowered card. I have found (thru playtesting) that an easy way of making an anti-meta card like this more powerful without supporting exodia (lots do) is allow it to search for itself, so it can be activated again next turn. So yea. Here is a slightly more powerful version. [img]http://img651.imageshack.us/img651/2986/358064d.jpg[/img] You can loop until it is negated with this build. [/quote] I dunno if I'd use this against DAD since he still gets his effect off and the card doesn't destroy him, it only delays him - maybe enough. There are better cards out there to stop DAD and friends. Being able to search is a good effect, but the card still seems up'd to me (great deck thinning tho), even if it does create a loop - its too slow and 90% of the time there is only 1 destructive effect if any per turn. I don't think the "draw 1 card" would make exodia that much op'd since it requires your opponent to do a specific action and also they don't lose anything with the effect. I think the card would be very good, playable and pretty balanced. Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2011 Author Report Share Posted February 26, 2011 Meh. I cannot decide. Link to comment Share on other sites More sharing options...
Boss Z Posted February 26, 2011 Report Share Posted February 26, 2011 I personally feel its OP'd with the ability to gain one from the Grave... just the deck would be fine, but from the grave makes it a little two nice Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2011 Author Report Share Posted February 26, 2011 There is no way it is OPd. This essentially makes it a continuous spell saying players can only destroy one card per turn via Card Effect, but without MSG/Heavy Storm (if it comes back) vulnerability. However, it does have a permanent Solemn Judgement vulnerability. The more I think about it, the more it seems balanced to me, not UPd. I mean, I know it does not appear like many times more than one card is destroyed via card effect. However, take into account MST, and what about Heraklinos. It seems to me like it may come in handy in a few cases, and at least get side-decked a bit. And remember, it is just a common, and generally commons are not the most used cards ever. Link to comment Share on other sites More sharing options...
Boss Z Posted February 26, 2011 Report Share Posted February 26, 2011 WHAT?? A cards rarity has nothing to do with how much it is used!! A cards play-time is equal to how good it is and the amount of which it has synergy with the rest of the deck its woud be a staple, right away, and continuously acts as a stall card, its cheap, not good for the game at all Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2011 Author Report Share Posted February 26, 2011 [quote name='Boss Z' timestamp='1298692270' post='5035090'] WHAT?? A cards rarity has nothing to do with how much it is used!! A cards play-time is equal to how good it is and the amount of which it has synergy with the rest of the deck its woud be a staple, right away, and continuously acts as a stall card, its cheap, not good for the game at all [/quote] Tell Konami that. BTW: http://yugioh.wikia.com/wiki/Common "Most commons are considered completely unplayable for one reason or another." That is my reason for making this card Upd. This card is not at all OPd, all it does is prevent your opponent from destroying more than one card per turn by effect, and then you cant destroy cards either during your turn! Link to comment Share on other sites More sharing options...
thekazu4u Posted March 5, 2011 Author Report Share Posted March 5, 2011 ~BUMP~ Link to comment Share on other sites More sharing options...
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