Vector Nightmare Posted February 26, 2011 Report Share Posted February 26, 2011 Not that I'd ever play this, since I just hate this type of play, but I made it for the lulz: [center]============================= [b][u]Monsters {10}[/u][/b]: > 3x Zero Gardna > 3x Battle Fader > 3x Winged Kuriboh > 1x Morphing Jar [b][u]Spells {17}[/u][/b]: > 1x Swords of Revealing Light > 1x Level Limit - Area B > 1x Dark Hole > 3x Pot of Duality > 3x Final Countdown > 3x Upstart Goblin > 2x Gold Sarcophagus > 3x The Flute of Summoning Kuriboh [b][u]Traps {13}[/u][/b]: > 3x Frozen Soul > 3x Threatening Roar > 3x Thunder of Ruler > 3x Waboku > 1x Gravity Bind =============================[/center] Minus the filler SotRL, Gravity, and Level Limit, whose stall depends upon the opponent's S/T hate, there are 24 turns of stall in this 34-card deck. Since there is quite a bit of deck-thinning, it's highly probable to get FC or at least GS in the opening hand. Morphing Jar is there as a desperate last-ditch effort to get FC to the hand, plus to refill my hand with more stall if I'm running short. Optimally I should be able to activate FC within the first 4 turns at maximum, so I can stall for its full duration. Since I did not want stuff that can be easily countered I avoided Valleys. I'm wondering whether I should be replacing the Kuribohs and Flutes, but I can't find a decent alternative. Thoughts? Link to comment Share on other sites More sharing options...
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