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Not that I'd ever play this, since I just hate this type of play, but I made it for the lulz:

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[b][u]Monsters {10}[/u][/b]:

> 3x Zero Gardna
> 3x Battle Fader
> 3x Winged Kuriboh
> 1x Morphing Jar

[b][u]Spells {17}[/u][/b]:

> 1x Swords of Revealing Light
> 1x Level Limit - Area B
> 1x Dark Hole
> 3x Pot of Duality
> 3x Final Countdown
> 3x Upstart Goblin
> 2x Gold Sarcophagus
> 3x The Flute of Summoning Kuriboh

[b][u]Traps {13}[/u][/b]:

> 3x Frozen Soul
> 3x Threatening Roar
> 3x Thunder of Ruler
> 3x Waboku
> 1x Gravity Bind

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Minus the filler SotRL, Gravity, and Level Limit, whose stall depends upon the opponent's S/T hate, there are 24 turns of stall in this 34-card deck. Since there is quite a bit of deck-thinning, it's highly probable to get FC or at least GS in the opening hand. Morphing Jar is there as a desperate last-ditch effort to get FC to the hand, plus to refill my hand with more stall if I'm running short. Optimally I should be able to activate FC within the first 4 turns at maximum, so I can stall for its full duration. Since I did not want stuff that can be easily countered I avoided Valleys. I'm wondering whether I should be replacing the Kuribohs and Flutes, but I can't find a decent alternative.

Thoughts?
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