Leirondo Essen Darron Posted February 26, 2011 Report Share Posted February 26, 2011 Monsters:20 x3 Gearframe x3 Fortress x1 Peacekeeper x2 Force x6 Gadgets(2 each) x2 Cyber Dragon x1 level bug x1 Krebons x1 Psychic Commander Spells:9 x1 Dark Hole x1 Reborn x2 MST x1 Trunade x1 Limiter x1 Pot of Avarice x2 Smashing Ground Traps:11 x1 Oppression x2 Compulsory x2 Dimensional Prison x2 Botomless x1 Mirror Force x2 Trap Stun Extra:7 x1 Fortress Dragon x1 Ancient Fairy x1 Collosal x1 Stardust x1 Gaia Knight x1 Iron Chain Dragon x1 Black Rose Dragon Link to comment Share on other sites More sharing options...
EHN. Posted February 26, 2011 Report Share Posted February 26, 2011 http://forum.yugiohcardmaker.net/topic/241110-machinas-war/ Obvious copy is ovious. As for the changes you made, running psychics in machina is a crap idea, and why did you take out emergency teleport? That's the whole point of running f***ing psychics in the deck. Link to comment Share on other sites More sharing options...
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