Jump to content

machana


Recommended Posts

Monsters:20
x3 Gearframe
x3 Fortress
x1 Peacekeeper
x2 Force
x6 Gadgets(2 each)
x2 Cyber Dragon
x1 level bug
x1 Krebons
x1 Psychic Commander

Spells:9
x1 Dark Hole
x1 Reborn
x2 MST
x1 Trunade
x1 Limiter
x1 Pot of Avarice
x2 Smashing Ground

Traps:11
x1 Oppression
x2 Compulsory
x2 Dimensional Prison
x2 Botomless
x1 Mirror Force
x2 Trap Stun

Extra:7
x1 Fortress Dragon
x1 Ancient Fairy
x1 Collosal
x1 Stardust
x1 Gaia Knight
x1 Iron Chain Dragon
x1 Black Rose Dragon
Link to comment
Share on other sites

http://forum.yugiohcardmaker.net/topic/241110-machinas-war/

Obvious copy is ovious.

As for the changes you made, running psychics in machina is a crap idea, and why did you take out emergency teleport? That's the whole point of running f***ing psychics in the deck.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...