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The Empire of Duox - Some Glad Beast Cards - A Crystal Beast Support Card


Cody Frost

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It has been quite a while since I've log on to CardMaker again, but I bring these in! I'm kinda busy with applying for college and stuff, but I do these in my spare time in like 20-30 minutes. Well, rate, comment, ignore, and elaborate on them!

[spoiler=The Empire of Duox]
These monsters will be based on a Twilight Deck. Behold the Fairy/Fiends of the Duox twins. Duox has 2 personalities; a dark one and a light one. That’s where the twilight thing comes in play.

-1.) Juro, Duox’s Light Savior
LV3 LIGHT Fairy/Tuner
ATK/DEF: 1000/200
This card is also a Fiend-Type Monster. While this card remains face-up on the field, each time a Fairy or Fiend-Type Monster is sent to the Graveyard, you can add 1 “Duox” Monster from your Deck to your hand.

-2.) Horcas, Duox’s Dark Punisher
LV4 DARK Fairy/Effect
ATK/DEF: 1700/1300
This card is also a Fiend-Type Monster. While you control a face-up Fiend or Fairy-Type Monster other than this card, when this card attacks, it gains 500 ATK during the Damage Step only.

-3.) Coreal, Duox’s Light Warrioress
LV2 LIGHT Fairy/Effect
ATK/DEF: 400/0
This card is also a Fiend-Type Monster. While you control a face-up Fiend or Fairy-Type Monster other than this card, this card cannot be destroyed by card effects or by battle.

-4.) Gyu, Duox’s Shade Warrior
LV3 DARK Fairy/Effect
ATK/DEF: 1000/900
This card is also a Fiend-Type Monster. While you control a face-up Fiend and Fairy-Type Monster other than this card, this card’s ATK, DEF and level are doubled.

-5.) Wakos, the Wings of Duox
LV2 LIGHT Fairy/Tuner
ATK/DEF: 700/1000
This card is also a Fiend-Type Monster. While you control a face-up Fiend or Fairy-Type Monster other than this card, you can increase or decrease the level of this card by 1 for the Synchro Summon of a Fiend or Fairy-Type Monster or substitute this card as the Fusion Material Monster listed on a Fiend or Fairy-Type Fusion Monster.

-6.) Nora, the Body of Duox
LV4 DARK Fairy/Tuner
ATK/DEF: 1600/1400
This card is also a Fiend-Type Monster. While you control a face-up Fiend or Fairy-Type Monster other than this card, you can use non-Tuner Monsters in your hand as Synchro Material monsters for the Summon of a Fiend or Fairy-Type Synchro Monster. This is treated as a Synchro Summon.

-7.) Tovaz, the Core of Duox
LV1 LIGHT Fairy/Tuner
ATK/DEF: 0/100
This card is also a Fiend-Type Monster. While you control a face-up Fiend or Fairy-Type Monster other than this card, Fiend and Fairy-Type Monsters you control cannot be destroyed by battle against non-DARK and non-LIGHT Monsters.

-8.) Lucius, the Evil in Duox
LV3 DARK Fairy/Effect
ATK/DEF: 1200/1200
This card is also a Fiend-Type Monster. While you control a face-up Fiend or Fairy-Type Monster other than this card, during each of your turns, destroy 1 card you control and draw 2 cards (this effect is mandatory).

-9.) Ruvia, the Good of Duox
LV4 LIGHT Fairy/Effect
ATK/DEF: 1500/1500
This card is also a Fiend-Type Monster. While you control a face-up Fiend or Fairy-Type Monster other than this card, once per turn you can negate the destruction or removal of 1 card on the field.

-10.) Roo, Shadow Mender of Duox
LV3 DARK Fairy/Effect
ATK/DEF: 800/800
This card is also a Fiend-Type Monster. While you control a face-up Fiend or Fairy-Type Monster other than this card, you can send this card to the Graveyard to Special Summon 2 level 4 or lower “Duox” Monsters from your Deck or Graveyard in face-up attack position. Their effects are negated.

-11.) Duox, the Minister of Light
LV10 LIGHT Fairy/Effect
ATK/DEF: 3500/3500
This card cannot be Normal Summoned or Set. When a “Duox” Monster is removed from the field or Graveyard, you can Special Summon this card from your Graveyard. This card is also a Fiend-Type Monster. While there is a Fiend or Fairy-Type Monster(s) in your Graveyard, negate the effects of all other cards on the field except “Duox” cards. During each of your End Phases, remove from play 3 “Duox” card in your Graveyard or remove from play this card. If this card is removed from the field, destroy all cards on your side of the field and return all removed from play cards to their owner’s Graveyards.

-12.) Duox, the Ambassador of Darkness
LV10 DARK Fairy/Effect
ATK/DEF: 3500/3500
This card cannot be Normal Summoned or Set. When a “Duox” Monster is removed from the field or Graveyard, you can Special Summon this card from your Graveyard. This card is also a Fiend-Type Monster. While there is a Fiend or Fairy-Type Monster(s) in your Graveyard, “Duox” cards you control are unaffected by the effects of your opponent’s cards. During each of your End Phases, send 2 “Duox” cards from your hand to the Graveyard or remove this card from play. If this card is removed from the field, destroy all cards on your side of the field and return all removed from play monsters to their owner’s Graveyards.

-13.) Tai-Ju, Servant of Duox
LV5 LIGHT Fairy/Synchro/Effect
ATK/DEF: 2000/1800
1 Tuner + 1 or more non-Tuner Monsters
This card is also a Fiend-Type Monster. If this card was Synchro Summoned using Fiend and Fairy-Type Monsters, you can return all cards that were removed from play to their owner’s Graveyards. While you control a face-up Fiend or Fairy-Type Monster other than this card, only “Duox” cards can be Special Summoned.

14.) Jun-Kor, Brigadier of Duox
LV6 DARK Fairy/Synchro/Effect
ATK/DEF: 2300/2100
1 Tuner + 1 or more non-Tuner Monsters
This card is also a Fiend-Type Monster. If this card was Synchro Summoned using Fiend and Fairy-Type Monsters, remove from play up to 2 cards on the field. While you control a face-up Fiend or Fairy-Type Monster other than this card, cards on the field cannot be removed from play by your opponent’s card effects.

-15.) Doi-Kai, the Sun of Duox
LV7 LIGHT Fairy/Synchro/Effect
ATK/DEF: 2450/2200
1 Tuner + 1 or more non-Tuner Monsters
This card is also a Fiend-Type Monster. If this card was Synchro Summoned using Fiend and Fairy-Type Monsters, discard all your hand and draw 5 cards from your Deck. While you control a face-up Fiend or Fairy-Type Monster other than this card, once per turn you can discard 1 card from your hand to add 1 “Duox” card in your Graveyard to your hand.

-16.) Que-Alia, the Moon of Duox
LV8 DARK Fairy/Synchro/Effect
ATK/DEF: 2600/2400
1 Tuner + 1 or more non-Tuner Monsters
This card is also a Fiend-Type Monster. If this card was Synchro Summoned using Fiend and Fairy-Type Monsters, you can Special Summon 1 level 4 or lower “Duox” Monster from your Deck in face-up Attack Position. While you control a face-up Fiend or Fairy-Type Monster other than this card, once per turn, you can send 1 face-up “Duox” Monster on your side of the field to the Graveyard to gain life points equal to half the sent monster’s ATK or DEF.

-17.) Gate of Duox
Normal Spell
Both players can Special Summon 1 level 4 or lower LIGHT or DARK Monster from their hand, Deck, or Graveyard. Both players gain life points equal to half the total ATK of the Monsters Summoned by this effect.

-18.) Light-Sparked Darkness
Quick Spell
LIGHT Fairy and Fiend-Type Monsters cannot be destroyed by battle or card effects this turn.

-19.) Dark-End Light
Quick Spell
DARK Fairy and Fiend-Type Monsters cannot be destroyed by battle and card effects this turn.

-20.) Luminous Implosion
Trap
Activate only while there is a face-up LIGHT monster on the field. Destroy all face-up cards on the field. Both players gain life points equal to the total star levels of the monsters destroyed by this effect x 50.

-21.) Shadow Bomb
Trap
Activate only while you control a face-up DARK monster. Destroy all face-down cards on the field. Both players lose life points equal to the total star levels of the monsters destroyed by this effect x 50.

-22.) Rays of Darkness
Counter Trap
Negate the effect of a card your opponent controls that would affect a face-up LIGHT or DARK monster(s) you control and destroy it.

-23.) Glimmering Shadows
Counter Trap
While you control a face-up Fairy or Fiend-Type Monster, you can activate this card. Negate the effect of an opponent’s card(s) that would affect your Spell or Trap cards and destroy it.

Duox Set is now complete!!! :D
[/spoiler]

[spoiler=Gladiator Beast Cards]

-1.) Gladiator Beast Natuox
LV4 EARTH Beast-Warrior/Effect
ATK/DEF: 1700/600
If this card was Special Summoned by the effect of a Gladiator Beast monster, draw 1 card. At the end of the battle phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 “Gladiator Beast” monster from your Deck except “Gladiator Beast Natuox”.

-2.) Gladiator Beast Kaiaura
LV3 WIND Winged-Beast/Effect
ATK/DEF: 1300/1200
If this card was Special Summoned by the effect of a “Gladiator Beast” monster, add 1 removed from play card to your hand. At the end of the battle phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 “Gladiator Beast” monster from your Deck except “Gladiator Beast Kaiaura”.

-3.) Gladiator Beast Rampus
LV4 DARK Fiend/Effect
ATK/DEF: 1400/1500
If this card was Special Summoned by the effect of a “Gladiator Beast” monster, your opponent cannot activate any Spell or Trap Cards until the End Phase. At the end of the battle phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 “Gladiator Beast” monster from your Deck except “Gladiator Beast Rampus”.

-4.) Test Wolf
LV2 EARTH Beast/Effect
ATK/DEF: 500/200
This card can be Special Summoned during your opponent’s turn while you control 2 or more face-up “Gladiator Beast” monsters. You can tribute this card during your opponent’s turn to Select and Special Summon a “Gladiator Beast” Fusion or Synchro Monster from your Extra Deck by returning the Material Monsters listed on the selected Fusion or Synchro Monster from your side of the field to your Deck.

-5.) Test Bear
LV3 EARTH Beast/Effect
ATK/DEF: 700/400
This card can be Special Summoned while you control a face-up “Gladiator Beast” Monster you control. You can tribute this card to Special Summon a “Gladiator Beast” monster from your Deck. The summoned monster’s effects are negated until the End Phase of this turn.

-6.) Gladiators vs…!
Trap
Activate only while you control a “Gladiator Beast” monster. Negate the effects of all your opponent’s monsters until the End Phase of this turn. You cannot Special Summon “Gladiator Beast” monsters from your Extra Deck this turn.

-7.) Gladiator Counter Tactics
Counter Trap
If a face-up “Gladiator Beast” monster(s) would be destroyed by a card’s effect, negate that card’s effect and destroy it.

-8.) Gladiator Beast’s Armory
Continuous Spell
Once per turn, you can add 1 “Gladiator Beast” Equip Spell from your Deck or Graveyard to your hand. You cannot activate that Spell Card this turn.

-9.) Rescue Tag!
Trap
Activate only while your opponent declares an attack and while you control a face-up “Gladiator Beast” monster. Send 1 “Gladiator Beast” monster you control to your Deck and Special Summon 1 “Gladiator Beast” monster that has a different name as the monster you sent to the Deck. The monster Summoned by this effect is treated as if it were Summoned by the effect of a “Gladiator Beast” monster.

-10.) Gladiator Beast Rampant
LV6 DARK Fiend/Fusion/Effect
ATK/DEF: 2300/1400
“Gladiator Beast Rampus” + 1 “Gladiator Beast” monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck (you do not use Polymerization). When this card is Special Summoned, your opponent cannot activate any Spell or Trap Cards or their effects until the End Phase of this turn. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 2 “Gladiator Beast” monsters from your Deck except “Gladiator Beast Rampus”.

-11.) Gladiator Beast Anuk
LV7 EARTH Beast-Warrior/Fusion/Effect
ATK/DEF: 2100/2000
“Gladiator Beast Andal” + 2 “Gladiator Beast” monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck (you do not use Polymerization). While this card is face-up on the field, negate the effects of your opponent’s monster on their side of the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 2 “Gladiator Beast” monsters from your Deck except “Gladiator Beast Andal”.

-12.) Gladiator Beast Retiaura
LV8 LIGHT Fiend/Fusion/Effect
ATK/DEF: 2600/2400
“Gladiator Beast Kaiaura” + “Gladiator Beast Retiari” + 1 “Gladiator Beast” monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck (you do not use Polymerization). Once per turn, you can return 1 “Gladiator Beast” monster from your Graveyard to your Deck or discard 1 card to remove from play 1 card on the field or Graveyard OR return 1 removed from play card to its respective owner’s Graveyard.

-13.) Gladiator Beast Barrok
LV9 LIGHT Beast-Warrior/Fusion/Effect
ATK/DEF: 3000/3000
3 “Gladiator Beast” monsters with different types
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck (you do not use Polymerization). This card gains the effects of 2 of the above monsters that were used to Special Summon this card. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 1 “Gladiator Beast” monster from your Deck except any of the 3 “Gladiator Beast” monsters used to Special Summon this card.

-14.) Combo Tag!
Trap
Reveal 1 “Gladiator Beast” Fusion or Synchro Monster in your Extra Deck. Send the appropriate Fusion or Synchro Material Monsters from your side of the field to your Deck and Special Summon the revealed monster from your Extra Deck.

-15.) Gladiator Beast Gunthor
LV3 EARTH Beast/Tuner
ATK/DEF: 1200/800
If this card was Special Summoned by the effect of a “Gladiator Beast” monster, Special Summon 1 level 3 or lower “Gladiator Beast” Monster from either player’s Graveyard. Its effects are negated. You can increase or decrease the Special Summoned Monster’s level by 1 until the End Phase of this turn. At the end of the battle phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 “Gladiator Beast” monster from your Deck except “Gladiator Beast Gunthor”.

-16.) Gladiator Beast Jugantos
LV7 EARTH Beast-Warrior/Synchro/Effect
ATK/DEF: 2500/2300
1 Tuner Monster + 1 “Gladiator Beast” Monster
Whenever this card destroys a Monster by battle, add 1 “Gladiator Beast” card from your Deck to your hand.
[/spoiler]

-1.) Crystal Flare
Quick Spell
Destroy 1 face-up “Crystal Beast” monster you control and activate 1 of the following effects:
*Draw 1 card.
*Destroy 1 card your opponent controls.
*Place 1 “Crystal Beast” monster from your Graveyard to your Spell and Trap Card Zone as a Continuous Spell Card.

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Luminous Implosion and Gate of Duox are strong beyond their costs. Rays of Darkness is just obscene. Here's a touchin' story: Normal Summon Roo, use Roo's effect, Summon 1 monster from your Deck and one from your Graveyard, chain three Ministers/Ambassadors, Synchro, and attack for roughly 15000 from an empty field.

Gladiator Beast Natuox exists in a significantly more expensive form already. Kaiaura's a strange one that seems to reflect a "stuped dpirson" attitude. Gladiator Beast Anuk is obscenely powerful; it had better be a 500-ATK squishy wizard.
Gladiators vs...! would be perfect if it only affected the field. It's too strong if you can use it during the opponent's turn in response to your Gyzarus getting bombed. Note how Battle Chariot will be used to counter Honest, and then returned to the field with Equeste.
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This is the reason I posted these cards. For people to tell me if they're too OPed or not. Thank you.

Back on topic.

-Can you tell me how Luminous Implosion and Gate of Duox are OPed?

-Rays of Darkness, yeah...maybe if I switch the wording to "destroy" instead of "affect" it would make it slightly better.

-The Minister and Ambassador are to be limited anyway, much like other cards are limited and they can only be Summoned while they are in the Graveyard making them easy targets for D.D. Crow. Still, I'll think bout editing Roo...he might be broken in a sense that he is somewhat like Rescue Cat.

-Natuox exists in such a form? Plz tell.

-Kaiaura is a combo with retiari. He removes a "Gorz" from your opponent's Grave, Test Tiger Kaiaura, add Gorz to your hand, or any little card that might be beneficial. I made this card and the fusion of them 2 especifially for Fissure Glads.

-Anuk...yeah...I'll bump that one down.

-Gladiator Vs....! does poses an OPed advantage when you think about it that way. Maybe turn it into a Normal Spell? or another suggestion?

Anuk Edited! ;)

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*Bark!*
*Howl!*
"I claim my cookies!"


Also: Darksworn Monsters are complete. I will be uploading them into word and posting them later on today, expect them to be up around 7:30 P.M. Central US Time (Mexico city-Mexico, Houston-Texas).

Actually...I might switch the name of "Darksworn". There seem to be quite alot of "Darksworns" already made...and just read a post that said the DARK attribute is overused...which is true. I'll make a few changes to these guys, maybe I'll make them duo-Attribute or something else.
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I'm probably gonna stick to creating cards up until I go to the University. Maybe then I'll have more time to write a solid fan fic. I have a new plot and some characters that I've set up and am definetly gonna keep, but I have no time for the fan fic itself. :/ "So much time so little to do. Wait, reverse that."
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