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The Infallibles


thekazu4u

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[img]http://img832.imageshack.us/img832/594/358064c.jpg[/img]
Monsters cannot be destroyed by battle. When a monster is destroyed and sent to the Graveyard, destroy this card.

[img]http://img62.imageshack.us/img62/3038/358064.jpg[/img]
Monsters cannot be destroyed by spell or trap card effects. When a monster is destroyed and sent to the Graveyard, destroy this card.
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[quote name='CREagle34' timestamp='1298764894' post='5036952']
These cards are very OP'ed.

Since they are spell cards, you can play them both straight from your hand and your monsters would not be able to be destroyed at all. You have to make sure that the card effects are balanced.
[/quote]

Your opponents monsters are effected by these cards aswell... making the field a deadlock, nothing being destroyed by any means... except cards that simply remove monsters from the field... I believe however there should be some cost... maybe like 500 Life Points (for each card) during your Standby Phase to keep these cards alive... or something like that
But they aren't AS OP'd as they initially seem
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[quote name='CREagle34' timestamp='1298764894' post='5036952']
These cards are very OP'ed.

Since they are spell cards, you can play them both straight from your hand and your monsters would not be able to be destroyed at all. You have to make sure that the card effects are balanced.
[/quote]

I made them balanced. They can still be destroyed by monster card effects, and should such a tragedy occur you will not only loose your monster, but both your spells too.
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[quote name='thekazu4u' timestamp='1298765789' post='5036977']
I made them balanced. They can still be destroyed by monster card effects, and should such a tragedy occur you will not only loose your monster, but both your spells too.
[/quote]
The fact that the cards can still be destroyed is not what "saves" these cards from being OP'd, its your choice of wording that does... as of the current way the effects are NO monsters can be destroyed in battle or by Spell / Trap cards... which I am sure is not something you ment to do, but you did, so just "admit" that it was intentional
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[quote name='CREagle34' timestamp='1298766285' post='5036989']
Well, I got the effects now, I must have misread sorry, but they still make almost no sense because, if these cards are played together, how would a monster be destroyed to get rid of them? It makes no sense. Say something like: "This card is destroyed after the 3rd Standby Phase after activation"
[/quote]

Ok.
1. I said "NO" monsters can be destroyed, to make it so they could only be played in a stall deck, not a main-stream deck, which needs to destroy opponent's monsters.
2. You can destroy the cards via Monster Card effect.
3. It even gets destroyed if your opponent's monsters are destroyed.
4. Yes, this was intentional. I am not a noob, I make my cards actually balanced.
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[quote name='Boss Z' timestamp='1298767637' post='5037026']
They need a cost (per turn) or a time limit, then they are balanced
[/quote]

How about:
instead of:
When a Monster Card is destroyed and sent to the Graveyard, destroy this card.
When a Card is destroyed and sent to the Graveyard, destroy this card.

That would mean 1 MST could destroy both (and a face down spell/trap if you have one) and anything like it. There would be many more broken cards than these.
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[quote name='thekazu4u' timestamp='1298768101' post='5037044']
How about:
instead of:
When a Monster Card is destroyed and sent to the Graveyard, destroy this card.
When a Card is destroyed and sent to the Graveyard, destroy this card.

That would mean 1 MST could destroy both (and a face down spell/trap if you have one) and anything like it. There would be many more broken cards than these.
[/quote]

That is definetly better, but they still need a cost... <_<
Its not that these are broken in comparison to the already broken cards... its that we don't want them being broken in comparison to non-broken cards, lol ^_^

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[quote name='Boss Z' timestamp='1298768194' post='5037048']
That is definetly better, but they still need a cost... <_<
Its not that these are broken in comparison to the already broken cards... its that we don't want them being broken in comparison to non-broken cards, lol ^_^
[/quote]

heh. Will think about it. But I mean... since we have Descendant at 3, there should be some broken Stall Support Cards (and no Gravity Bind isnt broken).

And if you put a low cost, it could actually make them better bcz the owner can kill it if/when he gets tiered of stalling. Sort of like Messenger of Peace.

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