Lexadin Posted February 27, 2011 Report Share Posted February 27, 2011 [center]So I kinda felt like making overcomplicated Vanuilla Support. [img]http://img534.imageshack.us/img534/9643/20638l.jpg[/img] [i]Activate only while you control a Level 7 or higher non-Effect Monster and your opponent a Level 7 or higher Effect Monster. Switch both monsters into face-up Attack Position and they must battle this turn. Both monsters have thier effects negated and both players cannot activate any card effect besides this one this turn. During the battle calculations, both players reveal the top 5 cards of thier Deck, both players increase thier monster's ATK by 500 for each Monster Card revealed that has the same Type (non-Effect or Effect) as the battling monster until the End Phase. The player whose monster is destroyed by this battle loses Life Points equal to the send monsters original ATK. The other player draws 1 card.[/i] [size="1"]Img from Jazin Kays[/size] Really benificial for people who run way to many monsters.[/center] [color="#FFA500"][size="1"]Rate/Hate/Fix/Comment[/size][/color] Link to comment Share on other sites More sharing options...
thekazu4u Posted February 27, 2011 Report Share Posted February 27, 2011 Hmm... so you need at least 25 monsters in order for this to be useful.. and they need to be normal monsters... so yes, it works. And when it works, it is OPd. But since it is for a deck that does not even work that good without it, and only that one specific deck, I think it balances itself out to an extent. BTW isnt normal = non-effect, accept Normal is OCG? Link to comment Share on other sites More sharing options...
mysteryman429 Posted February 27, 2011 Report Share Posted February 27, 2011 i like what you were tryin to do with this card... but it seems to risky to me and somewhat situational, imo... i would rather use magic cylinder than this card but i do like to see more vanilla support.. since they need as much love as they can for bein so dull Link to comment Share on other sites More sharing options...
Lexadin Posted February 27, 2011 Author Report Share Posted February 27, 2011 @thekazu4u: Actually, just having some luck will also make this usefull. Or by already having a stronger Vanilla then your opps monster. Well non-Effect can also be a Ritual, Fusion or Synchro without an effect. Making it more usable. @mysteryman429: Are you shure? Cause if your opponent has something Like Yubel and then uses its effect to destroy your non-Effect monster, you're screwed. While Magic Cylinder only stops 1 attack. Link to comment Share on other sites More sharing options...
mysteryman429 Posted February 27, 2011 Report Share Posted February 27, 2011 lol i would rather build a strong deck then rely on luck to win my duels but like i said i like the idea of this card when you have stronger non-effect on field... (maybe could be included in blue eyes support decks possibly?) and magic cylinder has finished off opponent many times for me... when they think thier gna attack to win it with a reved up monster.. its all in the timing Link to comment Share on other sites More sharing options...
Lexadin Posted February 27, 2011 Author Report Share Posted February 27, 2011 Meh, it can help. Possibly, though it then has to be a BEWD Deck with loads of non-Effect Mons. Yes it is good, but this finishes of with Armityle, All of the Temporal Machine Gods, the Yubel's and other hard to kill effect monsters and also gives out some (possible) major battle damage + It burns + it lets you draw a card. Link to comment Share on other sites More sharing options...
mysteryman429 Posted February 27, 2011 Report Share Posted February 27, 2011 i dunno for the bewd deck.. maybe use future fusion/dragons mirror, etc to bring out blue eyes ultimate (which is non-effect) ..., include spell/trap like "trade in", "ancient rules", "birthright", etc.. maybe could be included in certain decks... but i do want to see more vanilla support come out for real Link to comment Share on other sites More sharing options...
Lexadin Posted February 27, 2011 Author Report Share Posted February 27, 2011 Very true. So do I. Link to comment Share on other sites More sharing options...
Lexadin Posted February 28, 2011 Author Report Share Posted February 28, 2011 Bumb Link to comment Share on other sites More sharing options...
Lexadin Posted March 1, 2011 Author Report Share Posted March 1, 2011 [quote name='Lexadin' timestamp='1298889423' post='5040878'] Bumb [/quote] Link to comment Share on other sites More sharing options...
Lexadin Posted March 2, 2011 Author Report Share Posted March 2, 2011 3rd Bumb Link to comment Share on other sites More sharing options...
ihop Posted March 2, 2011 Report Share Posted March 2, 2011 At what point in the game will both players have face-up defence position level 7 or higher monster. Impossibly hard to pull off. Link to comment Share on other sites More sharing options...
Lexadin Posted March 2, 2011 Author Report Share Posted March 2, 2011 It's not part of the requirements, it's just an extra so both monsters are forced to battle one and other in ATK mode. Link to comment Share on other sites More sharing options...
ihop Posted March 2, 2011 Report Share Posted March 2, 2011 Fair enough. Still seems a bit situational and too relying on luck. Link to comment Share on other sites More sharing options...
Lexadin Posted March 3, 2011 Author Report Share Posted March 3, 2011 Considering how easy it is to Summon Lvl 7's, I wouldn't be suprised if the situation occured quite often. But Ok, I admit it requires quite some luck to pull this off. Link to comment Share on other sites More sharing options...
Lexadin Posted March 6, 2011 Author Report Share Posted March 6, 2011 Bumb Link to comment Share on other sites More sharing options...
Smesh Posted March 6, 2011 Report Share Posted March 6, 2011 ...What's the use of having this in any deck? Too situational and if played, would just be played for lulz. Link to comment Share on other sites More sharing options...
Lexadin Posted March 6, 2011 Author Report Share Posted March 6, 2011 I'd say it could be a plot device, but I agree it's not really meant for competative play. Link to comment Share on other sites More sharing options...
AsterikcAde Posted March 6, 2011 Report Share Posted March 6, 2011 The mechanics of this card reminds me of the Clash ability in Magic The Gathering, it's almost like a one on one specified duel between two monsters, Konami should make more cards like that, then it'll change the meta in the YGO playing environment. Very well designed card, I like! 10/10 Link to comment Share on other sites More sharing options...
Lexadin Posted March 6, 2011 Author Report Share Posted March 6, 2011 Finally someone that apriciates this card. Thanks for your comment, and yeah they should. Link to comment Share on other sites More sharing options...
Lexadin Posted March 8, 2011 Author Report Share Posted March 8, 2011 Final Bumb Link to comment Share on other sites More sharing options...
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