Jump to content

The Endless Nightmares


thekazu4u

Recommended Posts

[img]http://img843.imageshack.us/img843/8631/358064k.jpg[/img]
Select one face-up monster and place it face-up in your opponent's Spell & Trap card zone as a Continuous Spell Card, and Special Summon this card in Attack Position on your opponent's side of the field position; it is treated as an Effect Monster Card. (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) This card cannot be destroyed by battle or tributed. Your opponent cannot change this card's battle position, and must attack with it every turn. Whenever your opponent takes battle damage from a battle involving this card reduce the damage to 0 and place one "Torture Counter" on the selected monster. A player with 10 torture counters on his/her monster looses the Duel [size="1"]and is sent to the 7th circle of hell... no that is not in the actual card's effect[/size]. When this card is removed from the field, return the selected monster to one of your opponent's Monster Card Zones. (This card is still treated as a Trap Card; the selected Monster Card is still treated as a Monster Card.)


SO... the OCG is messed up (probably I suck at it) and it is a bit broken. I could add more tokens required, perhaps 20. Not sure what is the best number.

Anyway, I want to get rid of their monster just to get rid of something in the deck. So you can still activate if, say, they have a Stardust Dragon you are going to loose against. I also made the monster deal so it serves as a placeholder: if you have two out at the same time, you can select the same monster, and get em twice as fast (OTK?)

It would be played in some kind of stall deck with tokens, perhaps black rose garden. Then you can attack it with 5 monsters during your turn, and it must attack one during their turn. Or you could just put something in def. Basically, it is a card that requires a deck to be built around it.
At the moment, I would say it is OPd, and requires a bit too much on luck (if they draw MST). I want to keep the concept & play style (lots of small monsters stalling & then attacking), but make it less luck. What do you think?
Link to comment
Share on other sites

Pretty complex...
Since they HAVE to attack with it, and most monsters you summon have more than 0 atk or def, your opponent would probably lose from LP loss instead of the actual effect. Even if you didnt summon any monsters, they could summon another and use it and attack directly. Not to mention equip spells onto your card.
I cant really think of many ways to underpower it, but because it's a super strong effect, it needs an activation cost. A really large one.

OCG needs work.
Link to comment
Share on other sites

[quote name='Symbiote' timestamp='1298863887' post='5040338']
Pretty complex...
Since they HAVE to attack with it, and most monsters you summon have more than 0 atk or def, your opponent would probably lose from LP loss instead of the actual effect. Even if you didnt summon any monsters, they could summon another and use it and attack directly. Not to mention equip spells onto your card.
I cant really think of many ways to underpower it, but because it's a super strong effect, it needs an activation cost. A really large one.

OCG needs work.
[/quote]

Only one thing to say.
"reduce the damage to 0"
Read the card again. Sry, it is a big effect, lots to get ur mind around. I like cards like it, treat em sort of like a puzzle. But no fun if it is broken, or anywhere near getting played commonly. Otherwise its weirdness looses all meaning.
Link to comment
Share on other sites

1 rep for you for your complicated effect,, like them.

also for your unreal effect, [size="1"]i mean and is sent to the 7th circle of hell... no that is not in the actual card's effect.[/size]..

pretty funny :D

it seems that the OCG need to be fixed,,,

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...