EndlessOcean Posted February 28, 2011 Report Share Posted February 28, 2011 Please rate. [img]http://img823.imageshack.us/img823/610/299673.jpg[/img] Lore: Pay 1000 Life Points. During your Standby Phase, place 1 Psychic Counter on this card. Once per turn, you can remove Psychic Counters from this card to activate one of the following effects: ● 1: Select 1 Psychic-Type monster you control. For this turn, it cannot be detstroyed by battle. ● 2: Pay 500 Life Points. Destroy 1 face-down Spell or Trap Card on the field. ● 3: Pay 1000 Life Points. Destroy 2 monsters on your opponents side of the field. ● 4: Special Summon 1 Level 3 or below Psychic-Type monster from your hand. ● 5: Pay 1500 Life Points, Special Summon 1 Synchro Monster from your Extra Deck. Link to comment Share on other sites More sharing options...
Azphreal Posted February 28, 2011 Report Share Posted February 28, 2011 Major OCG fix: Pay 1000 Life Points. During your Standby Phase, place 1 Psychic Counter on this card. Once per turn, you can remove Psychic Counters from this card to activate one of the following effects: ● 1: Increase the Level of all face-up Psychic-Type monsters you control by 1 until the End Phase. ● 2: Pay 500 Life Points. Destroy 1 face-down Spell or Trap Card on the field. ● 3: Pay 1000 Life Points. Destroy 1 monster on the field. ● 4: Special Summon 1 Psychic-Type monster from your hand or Graveyard. ● 5: Special Summon 1 Synchro Monster from your Extra Deck. Mind you, this is an OCG fix. Now, the analysis. A 1-Level boost is too useful for Synchros for just one turn. 3 turns and 1000 Life Points is too underpowered for only 1 monster. Actually, I can't find too much. Factoring in the turns, this isn't too bad. There should be a bit of a cap on the Special Summons, though. Link to comment Share on other sites More sharing options...
EndlessOcean Posted February 28, 2011 Author Report Share Posted February 28, 2011 Thanks.Is that better? Link to comment Share on other sites More sharing options...
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