Jump to content

New FTK


Alchemic Waffle

Recommended Posts

I decided to make an FTK. All you need is to draw 1 card of the first turn, if you don't it will be harder to use. Not impossible though. <_<

[img]http://img51.imageshack.us/img51/3017/41862g.jpg[/img]

[img]http://img51.imageshack.us/img51/5093/41862n.jpg[/img]

[img]http://img718.imageshack.us/img718/9901/41862.jpg[/img]

[img]http://img88.imageshack.us/img88/9901/41862.jpg[/img]

[img]http://img51.imageshack.us/img51/8558/41862jx.jpg[/img]

[img]http://img88.imageshack.us/img88/1082/41862w.jpg[/img]

Lore:
Remove from play the cards used to Synchro Summon this card. This card cannot be destroyed by card effect or by battle. Double all battle damage inflicted to players involving this card. This card must remain in attack position. You can tribute this card to inflict 1000 damage for every card removed from play this turn.

How It Works:
You have to draw "Combination Fusion" of the first turn otherwise you probably won't succeed. First you play "Combination Fusion" (which won't work if your opponent goes first and put 4 or more cards in the graveyard) to add "Trap Fusion" and "Spell Fusion" to your hand without hitting you with damage. You activate "Spell Fusion" to play "Cira" (You need at least 1 Continuous spell and 1 normal spell to use it, although you may want more considering you might draw it first turn) then you play "Trap Fusion" to play "Arci"(Once again you need at least 1 Continuous [i]trap[/i] and 1 normal [i]trap[/i] to use it, but you may want more). After you have "Arci" and "Cira", you synchro summon "Cirarci." Last, you tribute him to inflict 1000 for every card removed from play this turn.


Combination Fusion
Trap Fusion
Spell Fusion
1 Normal Trap Card
1 Continuous Trap Card
1 Normal Spell Card
1 Continuous Spell Card
Cira The Spell Fusion
Arci The Trap Fusion
= 9 Cards = 9000 Damage = FTK

Link to comment
Share on other sites

Thanks for backing me up there.

READ THE CARD:
Remove from play from your Hand or Deck, Spell Cards are listed on a Fusion Monster Card and Special Summon that Fusion Monster from your Extra Deck.

I don't see anywhere in the rules that you can't fuse spells and traps, there just isn't any yet besides Critias.
Link to comment
Share on other sites

[quote name='Alchemic Waffle' timestamp='1299014755' post='5044005']
Thanks for backing me up there.

READ THE CARD:
Remove from play from your Hand or Deck, Spell Cards are listed on a Fusion Monster Card and Special Summon that Fusion Monster from your Extra Deck.

I don't see anywhere in the rules that you can't fuse spells and traps, there just isn't any yet besides Critias.
[/quote]

Hmmm. It is just a little bit too creative. OK, OK. I will forgive him for that. let us take another look at the cards
Wait a minute... this is BROKEN!

Monsters (x7)
x3 Royal Magical Library
x1 Summoner Monk
x3 Thunder Dragon

Spells (x31)
x3 Upstart Goblin
x3 Into the Void
x3 Toon Table of Contents
x1 Toon World
x3 Golden Bamboo Sword
x2 Broken Bamboo Sword
x3 Hand Destruction
x3 Dark World Dealings
x2 Magical Citadel
x1 Terraforming
x1 Giant Trunade
x1 Combination Fusion
x1 Spell Fusion
x1 Trap Fusion
x2 Spell Power Grasp
x1 Inspection

Traps (x2)
x1 Wall of Revealing Light
x1 Self Destruct Button

So far, soloed on YVD:
x5 Wins (FTK)
x2 Draws (FTD)
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...