Alchemic Waffle Posted February 28, 2011 Report Share Posted February 28, 2011 I decided to make an FTK. All you need is to draw 1 card of the first turn, if you don't it will be harder to use. Not impossible though. [img]http://img51.imageshack.us/img51/3017/41862g.jpg[/img] [img]http://img51.imageshack.us/img51/5093/41862n.jpg[/img] [img]http://img718.imageshack.us/img718/9901/41862.jpg[/img] [img]http://img88.imageshack.us/img88/9901/41862.jpg[/img] [img]http://img51.imageshack.us/img51/8558/41862jx.jpg[/img] [img]http://img88.imageshack.us/img88/1082/41862w.jpg[/img] Lore: Remove from play the cards used to Synchro Summon this card. This card cannot be destroyed by card effect or by battle. Double all battle damage inflicted to players involving this card. This card must remain in attack position. You can tribute this card to inflict 1000 damage for every card removed from play this turn. How It Works: You have to draw "Combination Fusion" of the first turn otherwise you probably won't succeed. First you play "Combination Fusion" (which won't work if your opponent goes first and put 4 or more cards in the graveyard) to add "Trap Fusion" and "Spell Fusion" to your hand without hitting you with damage. You activate "Spell Fusion" to play "Cira" (You need at least 1 Continuous spell and 1 normal spell to use it, although you may want more considering you might draw it first turn) then you play "Trap Fusion" to play "Arci"(Once again you need at least 1 Continuous [i]trap[/i] and 1 normal [i]trap[/i] to use it, but you may want more). After you have "Arci" and "Cira", you synchro summon "Cirarci." Last, you tribute him to inflict 1000 for every card removed from play this turn. Combination Fusion Trap Fusion Spell Fusion 1 Normal Trap Card 1 Continuous Trap Card 1 Normal Spell Card 1 Continuous Spell Card Cira The Spell Fusion Arci The Trap Fusion = 9 Cards = 9000 Damage = FTK Link to comment Share on other sites More sharing options...
thekazu4u Posted February 28, 2011 Report Share Posted February 28, 2011 Fusion monsters don't use spells & traps. That is impossible. You will need to edit the wording. Also, don't make FTKs. Link to comment Share on other sites More sharing options...
HeadshotMagnet Posted March 1, 2011 Report Share Posted March 1, 2011 You cannot use Spell and Trap cards for any fusion. That MUST be changed. However, the synchro monster is good! Link to comment Share on other sites More sharing options...
Imperial Knight of Wisel Posted March 1, 2011 Report Share Posted March 1, 2011 Guys its a concept idea. Besides remember Critias the Legendary Dragon. He combined with Trap Cards. Link to comment Share on other sites More sharing options...
Alchemic Waffle Posted March 1, 2011 Author Report Share Posted March 1, 2011 Thanks for backing me up there. READ THE CARD: Remove from play from your Hand or Deck, Spell Cards are listed on a Fusion Monster Card and Special Summon that Fusion Monster from your Extra Deck. I don't see anywhere in the rules that you can't fuse spells and traps, there just isn't any yet besides Critias. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 2, 2011 Report Share Posted March 2, 2011 [quote name='Alchemic Waffle' timestamp='1299014755' post='5044005'] Thanks for backing me up there. READ THE CARD: Remove from play from your Hand or Deck, Spell Cards are listed on a Fusion Monster Card and Special Summon that Fusion Monster from your Extra Deck. I don't see anywhere in the rules that you can't fuse spells and traps, there just isn't any yet besides Critias. [/quote] Hmmm. It is just a little bit too creative. OK, OK. I will forgive him for that. let us take another look at the cards Wait a minute... this is BROKEN! Monsters (x7) x3 Royal Magical Library x1 Summoner Monk x3 Thunder Dragon Spells (x31) x3 Upstart Goblin x3 Into the Void x3 Toon Table of Contents x1 Toon World x3 Golden Bamboo Sword x2 Broken Bamboo Sword x3 Hand Destruction x3 Dark World Dealings x2 Magical Citadel x1 Terraforming x1 Giant Trunade x1 Combination Fusion x1 Spell Fusion x1 Trap Fusion x2 Spell Power Grasp x1 Inspection Traps (x2) x1 Wall of Revealing Light x1 Self Destruct Button So far, soloed on YVD: x5 Wins (FTK) x2 Draws (FTD) Link to comment Share on other sites More sharing options...
HeadshotMagnet Posted March 2, 2011 Report Share Posted March 2, 2011 [quote name='thekazu4u' timestamp='1299036589' post='5045011'] So far, soloed on YVD: x5 Wins (FTK) x2 Draws (FTD) [/quote] That has got to be a first. This card, as creative as it is, is very overpowered. I give you credit for the idea, but it's...well...Broken! Link to comment Share on other sites More sharing options...
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