King of Nothing Posted March 1, 2011 Report Share Posted March 1, 2011 You might be asking yourself "The hell is a reverse?" Well, Reverses are almost like an archetype based off of the concept of Lava Golem. They like to go onto your opponent's field, and they HATE helping your opponent. So, here we go! Reverse Archer LV 2 Earth Fiend/Effect When this monster is normal summoned, you can change the control of this monster to your opponent. The controller of this card must pay 700 lifepoints during each standbyphase of each of their turns (This is not optional). When this monster is destroyed by a card effect and sent to the graveyard, you can special summon one "Archer Token" (Warrior/Dark 1200 ATK/1500 DEF) to your side of the field. This monster cannot be used for a synchro, exceed, tribute, or fusion summon of a monster. This monster cannot be tributed by any card effect, other then "Reverse Drive". 500 ATK 500 DEF Reverse King of the Ghosts LV 5 Dark Fiend/Effect This monster cannot be normal summoned or set. You can special summon this card on your opponent's side of the field by tributing two spell/trap cards they control. The controller of this card must pay 700 lifepoints during each standbyphase of each of their turns (This is not optional). When this monster is destroyed by a card effect, both players can select one trap card in their graveyard and place it face down on their side of the field. This monster cannot be used for a synchro, exceed, tribute, or fusion summon of a monster. This monster cannot be tributed by any card effect, other then "Reverse Drive". 1700 ATK 1700 DEF Reverse Infernity Burner LV 1 Dark Fiend/Effect When this monster is normal summoned, you can change the control of this monster to your opponent. The controller of this card must pay 700 lifepoints during the standby phase of each of their turns (This is not optional). When this monster is face-up on your opponent's side of the field, if your opponent has no cards in his/her hand, your opponent must pay 700 lifepoints during each of his/her end phases. This monster cannot be used for a synchro, exceed, tribute, or fusion summon of a monster. This monster cannot be tributed by any card effect, other then "Reverse Drive". 200 ATK 200 DEF Reverse Speed Kid LV 3 Wind Fiend/Effect When this monster is normal summoned, you can change the control of this monster to your opponent. The controller of this card must pay 700 lifepoints during the standby phase of each of their turns (This is not optional). While this monster is face up on the field, it's controller must set spell cards before activating, and spell cards cannot be activated the turn they are set. This monster cannot be used for a synchro, exceed, tribute, or fusion summon of a monster. This monster cannot be tributed by any card effect, other then "Reverse Drive". 1400 ATK 200 DEF Kia, the Reverse Monarch LV 6 Light Fiend/Effect When this monster is tribute summoned, you can change the control of this monster to your opponent. The controller of this card must pay 700 lifepoints during the standby phase of each of their turns (This is not optional). The controller of this card cannot activate the effects of trap cards during the main phase. Whenever the effect of a monster would require the controller of this card to pay lifepoints, that player must pay 300 additional lifepoints (this is not optional). This monster cannot be used for a synchro, exceed, tribute, or fusion summon of a monster. This monster cannot be tributed by any card effect, other then "Reverse Drive". 2400 ATK 1000 DEF Reverse Drive Field Spell Once per turn, any player may tribute one "Reverse" monster on their opponent's side of the field to increase their lifepoints by 1200. When the effect of a quickplay spell card targets this card, this card's controller may destroy one face up "Reverse" monster on the field to negate the effect of that spell card. Reverse Death Trap Activate only when a "Reverse" monster is destroyed by battle and sent to the graveyard. Special summon that monster in attack mode on your opponent's side of the field. You can reduce it's attack by 1000. Amazing Flee! Quickplay Spell Activate only when your opponent activates a spell or trap card while they control a face up "Reverse" monster. Increase the attack of one face-up monster by 200, return a "Reverse" monster to its owner's hand, then negate that effect. Link to comment
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