Zeik Posted March 1, 2011 Report Share Posted March 1, 2011 A remake of my old Data Virus Set with some new additions [center] [Spoiler= Virus] [Spoiler= Alpha] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/VirusVaccine/DataVirus-Alpha.png[/img] If there are 30 or more Virus Counters on the field you win the Duel. You can tribute 1 monster with 2 or more Virus Counters to Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts battle damage place 1 Virus Counter on 1 card on the field. [/spoiler] [Spoiler= Beta] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/VirusVaccine/DataVirus-Beta-1.png[/img] If there are 30 or more Virus Counters on the field you win the Duel. Your opponent cannot select another "Data" monster you control as an attack target. When a "Data Virus" monster you control attacks your opponent directly, you can send this card from your hand to the Graveyard to place 1 Virus Counter on 1 card on the field. When a “Data Vaccine” monster you control is attacked, you can send this card from your hand to the Graveyard to change the attack target to another monster you control. [/spoiler] [Spoiler= Gamma] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Data%20Virus/DataVirus-Gamma-1.png[/img] If there are 30 or more Virus Counters on the field you win the Duel. When this card is Summoned all counters on the field become Virus Counters. Once per turn, you can change 1 counter on the field into a Virus Counter. When this card has a Virus Counter on it, this card cannot be destroyed by the effects of Spell or Trap Cards. [/spoiler] [Spoiler= Delta] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Data%20Virus/DataVirus-Delta-1.png[/img] If there are 30 or more Virus Counters on the field, you win the Duel. Monsters with 2 or more Virus Counters cannot declare an attack or change Battle Position. Monsters with 4 or more Virus Counters cannot be Tributed. This cards effect does not effect "Data" monsters. [/spoiler] [Spoiler= Epsilon] [IMG]http://i618.photobucket.com/albums/tt268/TrueChaos01/Data%20Virus/DataVirus-Epsilon-1.png[/IMG] If there are 30 or more Virus Counters on the field, you win the Duel. This card can be treated as 2 Tributes for the Tribute Summon of a "Data Virus” monster. When this card is sent from the field to the Graveyard, place 2 Virus Counters on 1 card on the field. During your Standby Phase, you can pay 500 Life Points and remove 1 Virus Counter from 1 monster you control to Special Summon this card from your Graveyard. [/spoiler] [/spoiler] [Spoiler=Vaccine] [Spoiler=Alpha] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/VirusVaccine/DataVaccine-Alpha-1.png[/img] This card gains 100 DEF for every Virus Counter on the field. When a Virus Counter is removed from the field, place 1 Vaccine Counter on this card. Once per turn remove any number of Vaccine Counters from this card and add 1 card from your Graveyard thats Level is equal to the number of Counters removed to your hand (Spell and Trap Cards count as Level 5). [/Spoiler] [Spoiler=Beta] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/VirusVaccine/DataVaccine-Beta.png[/img] Once per turn you can remove 1 Virus Counter from 1 of your monsters to place 1 Vaccine Counter on this card (4 MAX.). This card gains 1 extra attack for each Vaccine Counter on this card. You can remove 4 Vaccine Counters from this card to destroy all cards on your opponents side of the field. [/Spoiler] [Spoiler=Gamma] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Data%20Virus/DataVaccine-Gamma.png[/img] When a “Data Virus” monster attacks you remove 1 Vaccine Counter from the field to increase the ATK of that monster by 500. When a “Data” monster would be destroyed by battle, you can remove 1 Virus Counter from it instead. When a “Data” monster would be destroyed by an effect, you can remove 1 Vaccine Counter from it instead. [/Spoiler] [Spoiler=Delta] [img]http://i618.photobucket.com/albums/tt268/TrueChaos01/Data%20Virus/DataVaccine-Delta.png[/img] When this card is Summoned place 1 Vaccine Counter on this card. Once per turn you can destroy 1 monster that has Virus Counters on it equal to or higher than half that monsters Level, then place 1 Vaccine Counter on this card. During your Draw Phase you can remove 1 Vaccine Counter from this card to add 1 card from your Graveyard to your hand. [/Spoiler] [Spoiler= Epsilon] [IMG]http://i618.photobucket.com/albums/tt268/TrueChaos01/Data%20Virus/DataVaccine-Epsilon.png[/IMG] During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your opponent. When this card destroys a monster by battle, place 2 Vaccine Counters on it. While this card has at least 2 Vaccine Counters on it, it cannot be destroyed by the effects of Spell or Trap Cards. When this card attacks you can remove up to 6 Vaccine or Virus Counters from this card, depending on the amount activate the correct effect, *2 Increase this cards ATK by 300 until the End Phase and for the next 3 turns if this card would be destroyed, you can discard 1 card from your hand and it is not *4 Destroy 1 card on the field *6 Increase this cards ATK by 600 until the End Phase and for the next 3 turns if this card woudl be removed from the field, you can discard 1 card from your hand and it is not. [/spoiler] [/Spoiler] [/center] Link to comment Share on other sites More sharing options...
Art Murder Posted March 1, 2011 Report Share Posted March 1, 2011 The seconds effect needs to be worked out, the ability to recycle a spell card every single turn with next to nothing as a draw back is extremely overpowered. He should be limited to just being able to target monsters with his effect. If not, Spell and Trap cards should at least count for 5+ levels, not 1.(Getting spells back is always dozens of times more beneficial then getting monsters back, especially on a 'once per turn' basis.) Or have a set number of counters to remove to add any card from your graveyard to your hand, if spell and trap recycling is important to the deck concept. Other then that, I like the concept a lot, very realistic and badass cards. Link to comment Share on other sites More sharing options...
AsterikcAde Posted March 1, 2011 Report Share Posted March 1, 2011 The effect of these cards remind me of the poison concept from Magic The Gathering, but instead of having an opponent take 10 counters to lose, in this case the opponent has to have 30 counters. Interesting, I'm guessing that you got the effect inspired from Magic didn't you? Link to comment Share on other sites More sharing options...
Zeik Posted March 1, 2011 Author Report Share Posted March 1, 2011 thats a very good point Art Murder, edited so it now counts as Level 5 surprisingly AsterikcAdeI I didn't last time I played Magic I don't think there was a Poison mechanic lol Link to comment Share on other sites More sharing options...
Zeik Posted March 2, 2011 Author Report Share Posted March 2, 2011 Beta monsters added! Link to comment Share on other sites More sharing options...
Zeik Posted March 3, 2011 Author Report Share Posted March 3, 2011 bump Link to comment Share on other sites More sharing options...
Zeik Posted March 5, 2011 Author Report Share Posted March 5, 2011 Gamma Monsters added Link to comment Share on other sites More sharing options...
judedudemude Posted March 10, 2011 Report Share Posted March 10, 2011 30 counter to win the duel ? that alot but with these cards i dont see how you could even get close to 30 need add new cards to fix and balance this archtype out Link to comment Share on other sites More sharing options...
Zeik Posted March 14, 2011 Author Report Share Posted March 14, 2011 yeah judedudemude I have a few more cards to add yet Delta Cards up Link to comment Share on other sites More sharing options...
judedudemude Posted March 14, 2011 Report Share Posted March 14, 2011 allright a mere suggestion you need to focus the whole theme / archtype to getting these counters qucikly everthing else should be removed or at less set aside or have 2nd priority Link to comment Share on other sites More sharing options...
ss2phil Posted March 14, 2011 Report Share Posted March 14, 2011 Yeah it's the return of the data viruses! These cards are like your previous ones super awesome and the new vaccines offer an interesting support to them! 20/10 because it's the data viruses !Yeah it's the return of the data viruses! These cards are like your previous ones super awesome and the new vaccines offer an interesting support to them! 20/10 because it's the data viruses !Sorry for the double postSorry for the double post Link to comment Share on other sites More sharing options...
Zeik Posted March 31, 2011 Author Report Share Posted March 31, 2011 lol thanks ss2phil nice to see someone remembering the old set hopefully I'll finish the remake Epsilion updated Link to comment Share on other sites More sharing options...
Vough Posted April 1, 2011 Report Share Posted April 1, 2011 For Data Virus Epsilon - There are no Data Virus monsters above level 7, so why the effect? Link to comment Share on other sites More sharing options...
wobbey363 Posted April 1, 2011 Report Share Posted April 1, 2011 nice cards, also how did you get your cards to look like that Link to comment Share on other sites More sharing options...
RockerXD Posted April 1, 2011 Report Share Posted April 1, 2011 For an archetype, needs more backbone, especially since it is really couner heavy, needs some good Spell/trap support to speed up the process, and some extra deck capability woudnt hurt as well Link to comment Share on other sites More sharing options...
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