Glоrious Posted March 1, 2011 Report Share Posted March 1, 2011 I'm creating a new set called Essentials Cards. Essentials are Spell and Trap Types that act as a sort of Spell/Trap form of Synchro & Fusion monsters. They are in your Extra Deck. Each Essential Card will have a requirement of at least 1 Spell/Trap and monster for activation listed above the effect, like Synchros and Fusions. To activate, you can send the listed Spell/Trap from either your hand or face-up/face-down on your side of the field and the listed monster face-up on your field to the Graveyard. They can be activated face-up (except traps), or set face-down. Their activation is known as Essential Activation. If set, their activation is also considered Essential Activation. Generally, all Essentials will have much more powerful effects than other Spell/Traps. Like Synchros and Fusions, when they return to Deck/hand, they return to Extra Deck. Will post more as thread progresses. [spoiler=Natural Dominance][img]http://img852.imageshack.us/img852/8229/essential.jpg[/img] 1 Field Spell Card + 1 Level 4 EARTH monster This card cannot be activated except by Essential Activation. During the turn this card is activated only, all monsters you control gain 1500 ATK and are unaffected by your opponent's card effects. Once per turn, you can discard 1 Plant-Type monster to Special Summon 1 Plant-Type monster from your Graveyard with the same Level as the discarded card. During your Standby Phase, select up to 1 removed from play Plant-Type monster. Return it to the Graveyard.[/spoiler] [spoiler=Trap Dummy][img]http://img837.imageshack.us/img837/8291/essential2.jpg[/img] 1 Trap Card + 2 or more monsters who's total Levels equal 6 Negate the effect or Summoning of a monster and destroy it. During the End Phase of the turn you activated this card, you can remove from play this card in your Graveyard to Special Summon that monster in face-up Attack Position. That monster's effect is negated and it can attack your opponent's Life Points directly. If this face-down card is destroyed, you can add 1 Trap Card from your Deck to your hand.[/spoiler] [spoiler=Chest of Aggression] [img]http://img64.imageshack.us/img64/3859/essential3.jpg[/img] 1 Spell Card + 1 Tuner + 1 non-Tuner DARK monster The total Levels of the monsters used to activate this card by Essential Activate must equal exactly 7. Draw 2 cards. If this card was activated by Essential Activate and is in your Graveyard, you can return it to your Extra Deck to Special Summon 1 monster from your hand. Destroy it during the End Phase. [/spoiler] [spoiler=Super Mirror Force] [img]http://img823.imageshack.us/img823/2672/1234awv.jpg[/img] "Mirror Force" + LIGHT monster + 1 Synchro monster This card cannot be activated except by Essential Activation. Activate only when an opponent's monster declares an attack. Negate the attack and destroy all face-up monsters your opponent controls. You can Set this face-up card during either player's Battle Phase (If so, the activation of this card is treated as Essential Activation). Trap Cards can be activated the turn they are Set. When this card is destroyed, you can Set 1 Spell or Trap Card from your Graveyard. This card cannot be negated. Rulings: -This card cannot activate the turn it is Set, even with it's effect, unless another copy of this card is face-up on the field. -If this card is destroyed and selected to be Set by it's own effect, it cannot be activated because it can only be activated by Essential Activation. [/spoiler] Link to comment Share on other sites More sharing options...
judedudemude Posted March 1, 2011 Report Share Posted March 1, 2011 i like this idea dude (KICKING MYSELF FOR NOT THINKING OF IT FIRST !!!) i might make some of these myself if you are okay with it ? my only segustion for this idea that all Essentials can only be activated by Essential Activation and all Essential Cards have that on the Card i think it will make it more balanced ..... Link to comment Share on other sites More sharing options...
Glоrious Posted March 1, 2011 Author Report Share Posted March 1, 2011 [quote name='judedudemude' timestamp='1299021837' post='5044307'] i like this idea dude (KICKING MYSELF FOR NOT THINKING OF IT FIRST !!!) i might make some of these myself if you are okay with it ? my only segustion for this idea that all Essentials can only be activated by Essential Activation and all Essential Cards have that on the Card i think it will make it more balanced ..... [/quote] Well, they can only be activated by Essential Activation (unless there's a card that can activate them from the Graveyard) o.o But this one specifically states it, others likely won't And go ahead and make your own. Hell, send me pic and effect and I'll make it using this template! Link to comment Share on other sites More sharing options...
judedudemude Posted March 1, 2011 Report Share Posted March 1, 2011 well i was saying that all Essential should specifialy can only be activated by Essential Activation you can pm the template and i can get work on it and pm you my card if its okay with you i might just post it here i will give you cedit for the idea and the template of course Link to comment Share on other sites More sharing options...
RedlotusBlade Posted March 1, 2011 Report Share Posted March 1, 2011 I like the idea of it, to be honest. If I ran any, though, I'd feel weird having spells and traps in my Extra deck. So, um, keep up with this interesting concept. I'd like to see more. Link to comment Share on other sites More sharing options...
Niv-Mizzet Posted March 2, 2011 Report Share Posted March 2, 2011 How about posting Essential Activation? Probably could get a new card color, too... I suggest red for Essential Traps and dark green for Essential Spells. Link to comment Share on other sites More sharing options...
judedudemude Posted March 2, 2011 Report Share Posted March 2, 2011 [quote name='Carn13' timestamp='1299025551' post='5044543'] How about posting Essential Activation? Probably could get a new card color, too... I suggest red for Essential Traps and dark green for Essential Spells. [/quote] posting Essential Activation ??? what do you mean by that ??? i like the color idea of yours though [Spoiler=Judedudemude's First Essential Card On YCM] http://forum.yugiohcardmaker.net/topic/241598-judedudemudes-first-essential-card/page__pid__5044562#entry5044562 [/Spoiler] [Spoiler=Judedudemude's First Essential Card] [IMG]http://i758.photobucket.com/albums/xx221/judedudemud3/45ee3b83.jpg[/IMG] The Neverending Nerco Summoning lore 2 Quick Play Spell Card + 2 Level 4 Monster This Card cannot be Activated except by Essential Activation. During the turn this Card is Activated only, you can Special Summon from your Graveyard as many lv 4 Monsters in Attack Positon as you can. During the End Phase Destory all Monsters Special Summon by the Effect of this Card.(you can only Essential Activate 1 "The Neverending Nerco Summoning" pur turn.) [/Spoiler] Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted March 2, 2011 Report Share Posted March 2, 2011 I like these new idea dude; really creative. I just gotta see some "Essential" monsters to check out the rest of the deck structure. 10 on this card though. Link to comment Share on other sites More sharing options...
judedudemude Posted March 2, 2011 Report Share Posted March 2, 2011 there praobly will not be "Essential" monsters "Essential" Monsters would be in the extra deck (so they would be like dark sychro exceed sychro) this idea is mainly to have spells and traps in the extra deck you should see my Essential Quick Play Spell Card dude Link to comment Share on other sites More sharing options...
Glоrious Posted March 2, 2011 Author Report Share Posted March 2, 2011 ^Ya, what he said. I won't make any Essential Monsters, but will make Archetype-specific Essential Cards. I'll also later on introduce upgraded versions of Spell/Trap Cards in Essential form. At 12 posts, I'll post a 2nd Essential Card. This time, trap. Link to comment Share on other sites More sharing options...
judedudemude Posted March 2, 2011 Report Share Posted March 2, 2011 cool can not wait plus i will come up with a cool new essiantial trap card (im not telling you its a sceret) Link to comment Share on other sites More sharing options...
AsterikcAde Posted March 2, 2011 Report Share Posted March 2, 2011 Nice idea! This is like the ultimate version of a Spell/Trap card, how about I suggest a rule, you can only have 3 Essential Spell or Trap cards in your Extra Deck and one copy since it seems like the Essential type is very powerful like a win condition type of card. Very original and creative. 10/10 Link to comment Share on other sites More sharing options...
Glоrious Posted March 2, 2011 Author Report Share Posted March 2, 2011 Isn't anyone gonna rate the card itself T_T Posting new Essential Counter Trap. This one is more of a Staple. Link to comment Share on other sites More sharing options...
judedudemude Posted March 2, 2011 Report Share Posted March 2, 2011 well not munch to say about narutal domaince but it seems to focus on earth plant type though only certian type of deck would work well witht this card plus i agree with AsterikcAde gotta have room for sychro fusion and exceeds Link to comment Share on other sites More sharing options...
Blue- eyes white dragon777 Posted March 2, 2011 Report Share Posted March 2, 2011 It would be cool if you made an essential for an essential, like a accel synchro monster. Your idea is really cool! Link to comment Share on other sites More sharing options...
judedudemude Posted March 2, 2011 Report Share Posted March 2, 2011 [quote name='Blue- eyes white dragon777' timestamp='1299029869' post='5044764'] It would be cool if you made an essential for an essential, like a accel synchro monster. Your idea is really cool! [/quote] i think he means "an Advanced Essential Spell Card or an Advanced Essential Trap Card" i will get on that very soon Link to comment Share on other sites More sharing options...
Glоrious Posted March 2, 2011 Author Report Share Posted March 2, 2011 [quote name='AsterikcAde' timestamp='1299029360' post='5044741'] Nice idea! This is like the ultimate version of a Spell/Trap card, how about I suggest a rule, you can only have 3 Essential Spell or Trap cards in your Extra Deck and one copy since it seems like the Essential type is very powerful like a win condition type of card. Very original and creative. 10/10 [/quote] I don't see the point of adding rulings and limitations. Link to comment Share on other sites More sharing options...
mysteryman429 Posted March 2, 2011 Report Share Posted March 2, 2011 explain how this would even be playable in a real deck against tournament decks Link to comment Share on other sites More sharing options...
Glоrious Posted March 2, 2011 Author Report Share Posted March 2, 2011 [quote name='mysteryman429' timestamp='1299033582' post='5044925'] explain how this would even be playable in a real deck against tournament decks [/quote] Which one? Link to comment Share on other sites More sharing options...
mysteryman429 Posted March 2, 2011 Report Share Posted March 2, 2011 the whole "essential" idea, explain how it would be an effective strategy against tournament powered decksbut maybe i might have to wait till u make more of em Link to comment Share on other sites More sharing options...
Glоrious Posted March 2, 2011 Author Report Share Posted March 2, 2011 [quote name='mysteryman429' timestamp='1299033873' post='5044929'] the whole "essential" idea, explain how it would be an effective strategy against tournament powered decks but maybe i might have to wait till u make more of em [/quote] It's not a Deck type. There are some cards that would benefit any Deck (i.e. Essential Staples like the 2nd card), and there are some that will only benefit specific Decks (the 1st one). Like how Synchros are splashable in any Deck, so are these. It creates major strategies and completely changes Decks.Note: on 25 posts, will post 3rd card. And this one is just to die for! Get excited! Link to comment Share on other sites More sharing options...
judedudemude Posted March 2, 2011 Report Share Posted March 2, 2011 the idea is instead of waiting and drawing prowerfull spell/trap this idea you give up some weak cards for these and the best part you dont have to draw em out http://forum.yugiohcardmaker.net/topic/241598-judedudemudes-first-essential-card/page__pid__5044562#entry5044562 [IMG]http://i758.photobucket.com/albums/xx221/judedudemud3/45ee3b83.jpg[/IMG] The Neverending Nerco Summoning lore 2 Quick Play Spell Card + 2 Level 4 Monster This Card cannot be Activated except by Essential Activation. During the turn this Card is Activated only, you can Special Summon from your Graveyard as many lv 4 Monsters in Attack Positon as you can. During the End Phase Destory all Monsters Special Summon by the Effect of this Card.(you can only Essential Activate 1 "The Neverending Nerco Summoning" pur turn.) Link to comment Share on other sites More sharing options...
legacy117 Posted March 2, 2011 Report Share Posted March 2, 2011 Amazing! I like the idea of utilizing Spells/Traps and Monsters together in the Extra Deck. Keep this up! As for the cards, based on my rating system: Natural Dominance: S Rank Trap Dummy: A Rank Link to comment Share on other sites More sharing options...
Glоrious Posted March 2, 2011 Author Report Share Posted March 2, 2011 bummp Link to comment Share on other sites More sharing options...
The True Ace Attorney Posted March 2, 2011 Report Share Posted March 2, 2011 I think you should tone down the effect of Trap Dummy. If you can attack directly, you're not likely to be activating it unless your opponent pulls out something with more than 2000 ATK. Just add a limitation to the direct attack or something. Other than that, these are a great set of cards. Link to comment Share on other sites More sharing options...
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