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Field Monsters


RBY

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I was toying with the idea of having monsters in the field card zone. They'd be large monsters that couldn't, but would present a formidable defense. I also decided to make them require Ritual Summon and make the Ritual a trap card.

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[img]http://img832.imageshack.us/img832/1466/371404.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Ritual Summon using "Communion with Nature." This card counts as a Monster card (Level 10, WATER, Reptile, Atk 0, Def 6000), but must be placed in the Field Spell zone. As long as this card remains face up on the field, your opponent cannot activate any Field Spells, and you cannot Summon any FIRE attribute or Pyro class monsters. This card cannot attack. Control of this card cannot change. This card cannot be tributed.
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[img]http://img832.imageshack.us/img832/9025/371404s.jpg[/img]
This card is used to Ritual Summon a Field Monster. Send monsters on the Field or in your Hand to the Graveyard whose combined levels are at least equal to the Level of the desired Field Monster and Special Summon that card from your hand or Deck and place it in the Field card zone. If this card is activate during your opponent's turn it must be activated during one of the Main Phases. This card cannot be activated during the Battle Phase.
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[img]http://img856.imageshack.us/img856/1466/371404.jpg[/img]

This card can only be Special Summoned by Ritual Summon using Communion with Nature. This card also counts as a Monster (Level 10, Pyro, FIRE, Atk: 3000, Def: 3000), but must be placed in the Field Spell zone. During your Battle Phase this card must attack all of your opponent's monsters. During your opponent's battle phase it must attack all of your monsters.
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