Ghost Rare Posted March 4, 2011 Report Share Posted March 4, 2011 [center] This is a card i made for the TUCCG (A ccg im in) ands then used it in a contest where i finished 2nd so i said i may as well post it here now while i have nothing else to do, hopefully to get a couple of comments, reviews and such, well here it is hope you like it, pic is from Jazin Kay. [color="#FF0000"][size="7"]Demise Harrower[/size][/color] [img]http://img199.imageshack.us/img199/3370/312880.jpg[/img] [color="#0000FF"]Lore - 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponents monster place 1 Demise Counter on this card (Max.3). This card gains 200 ATK and DEF for each Demise Counter on it. Once per turn, you can remove 1 Demise Counter from this card to destroy 1 card on the field.[/color][/center] Link to comment Share on other sites More sharing options...
Ghost Rare Posted March 8, 2011 Author Report Share Posted March 8, 2011 Bump. Link to comment Share on other sites More sharing options...
MibeR Posted March 8, 2011 Report Share Posted March 8, 2011 When this card destroys an opponent's monster [b]by battle[/b], place 1 Demise Counter on this card (Max.3). This card gains 200 ATK and DEF for each Demise Counter on it. Once per turn, you can remove 1 Demise Counter from this card to destroy 1 card on the field. if it's by battle i slipped not exist, then when you destroy an opponent's monster by removing 1 of its Counter. it is also included, then you can add 1 Demise Counter again Link to comment Share on other sites More sharing options...
Ghost Rare Posted March 8, 2011 Author Report Share Posted March 8, 2011 Yea i suppose i did mean it like by battle, it would be a never ending cycle really if it was destroy because as long as you destroyed a monster either by battle or effect you wouldn't lose the Demise Counter therefore making it OP'd.. and easily take out a card every turn. Link to comment Share on other sites More sharing options...
Lexadin Posted March 8, 2011 Report Share Posted March 8, 2011 Img is ok, though I don't really like the name it's ok. OCG is already fixed. Again this looks OP, the ATK gaining thing is ok, however this is a potential 3100 ATK, easy summoning and also a destroying effect is too much. Try either increasing its Level too 7, lowering its ATK or make it need 3 or more monsters too be summoned. A 7.7/10 Link to comment Share on other sites More sharing options...
Ghost Rare Posted March 8, 2011 Author Report Share Posted March 8, 2011 No one is going to keep the Demise Counters on it, one at the most more often then not the destruction effect would be used therefore taking away the ATK boost as well as demise counter. Link to comment Share on other sites More sharing options...
MibeR Posted March 8, 2011 Report Share Posted March 8, 2011 or you can change it to a non-Generic Synchro Monster Link to comment Share on other sites More sharing options...
Lexadin Posted March 8, 2011 Report Share Posted March 8, 2011 Yes, but it's already decent ATK and easy Summoning conditions, gives it way too much power. Seriously, it's an easy Summon double destroyer (also counting its Attack). Link to comment Share on other sites More sharing options...
MibeR Posted March 8, 2011 Report Share Posted March 8, 2011 The ATK is balanced, yeah.. then its Counter things effect, still bother me. maybe destroy only for face-up card, or Spell or Trap Card only. not a card i mean Link to comment Share on other sites More sharing options...
Lexadin Posted March 8, 2011 Report Share Posted March 8, 2011 Yeah, putting restrictions on what it can destroy and perhaps on it's Material Monster will ballance it out. Link to comment Share on other sites More sharing options...
MibeR Posted March 8, 2011 Report Share Posted March 8, 2011 If this card balanced, i think this card pretty usable.. And he has some bright idea about the destroying and putting Counter, IMO Link to comment Share on other sites More sharing options...
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