Skythief Posted March 5, 2011 Report Share Posted March 5, 2011 Yeah, I had some fun with my Spellcaster's Command deck, so here goes. [img]http://i1125.photobucket.com/albums/l600/Skythief1/Finished%20Cards/BlazingMirage.jpg[/img] Lore: When this card is activated, Place 1 Spell Counter on 1 face-up card that you can place a Spell Counter on. Then, Special Summon this card; it is treated as an Effect Monster Card (Spellcaster-Type/FIRE/Level 4/ATK ?/DEF 1500). Each time a Spell Card is activated, place 1 Spell Counter on this card. This cards ATK is equal to the number of Spell Counters on the field x200. When this card is destroyed, you can Special Summon 1 Spellcaster-Type monster from your Deck whose Level is equal or less than the number of Spell Counters on this card. [img]http://i1125.photobucket.com/albums/l600/Skythief1/Finished%20Cards/MagiciansTribute.jpg[/img] Lore: Remove 10 Spell Counters from the field to destroy all monsters your opponent controls. [img]http://i1125.photobucket.com/albums/l600/Skythief1/Finished%20Cards/MagiciansThunder.jpg[/img] Lore: hate/rate/comment are appreciated Link to comment Share on other sites More sharing options...
jumbojet555 Posted March 5, 2011 Report Share Posted March 5, 2011 Interesting use of Spell Counters, i like it, hehe this deck would work well with "Magical Citadel of Endymion". I noticed you didnt use the card maker featured on this site? anyways its still pretty good 7/10 Link to comment Share on other sites More sharing options...
Skythief Posted March 5, 2011 Author Report Share Posted March 5, 2011 I used the Magic Set Editor Template. The card maker is not doing what I want it to. Link to comment Share on other sites More sharing options...
:bcoe Posted March 5, 2011 Report Share Posted March 5, 2011 Spellcaster's Command decks are so much fun to use. One of your Lores are missing. Blazing Mirage - Trap: means no spell counter. I'd say leave it at that, don't add a counter when you activate. Combine this with Magical Citadel and its attack could be huge, which is good. Being able to SS the way it is, is too much. Maybe you could make it: When this card is destroyed [u]as a result of battle[/u], you can Special Summon 1 Spellcaster-Type monster from your Deck whose Level is equal to the number of Spell Counters on this card, by removing all spell counters from this card......that way Mag Cita doesn't get the counters. Magicians Tribute - bit Op'd in my opinion. Sacrifice a level 4 for 4 counters. I guess its not so much Op'd as unbalanced, just being able to get up to 8+ counters for a tribute. It would be really useful, just a bit too unbalanced I think tho. Magicians Thunder: [URL=http://img638.imageshack.us/i/300pxmegatonmagicalcann.jpg/][IMG]http://img638.imageshack.us/img638/394/300pxmegatonmagicalcann.jpg[/IMG][/URL] Link to comment Share on other sites More sharing options...
Skythief Posted March 7, 2011 Author Report Share Posted March 7, 2011 [quote name='aaaaabbbbb' timestamp='1299369023' post='5053621'] Spellcaster's Command decks are so much fun to use. One of your Lores are missing. [b]Not hard to read anyways, is it?[/b] Blazing Mirage - Trap: means no spell counter. I'd say leave it at that, don't add a counter when you activate. Combine this with Magical Citadel and its attack could be huge, which is good. Being able to SS the way it is, is too much. Maybe you could make it: When this card is destroyed [u]as a result of battle[/u], you can Special Summon 1 Spellcaster-Type monster from your Deck whose Level is equal to the number of Spell Counters on this card, by removing all spell counters from this card......that way Mag Cita doesn't get the counters. [b]Well... To begin with, the Spell counter was actually as a replacement for it not being a spell itself. Maybe I can make it a spell monster? Nah too easy to use for tribute/synchro summons. Trap monsters are rarely destroyed in battle, by my experience. Removing all spell counters sounds like a good idea, but wouldn't that mean the counters on the citadel would count towards this as well, since it says you can remove counters from it instead?[/b] Magicians Tribute - bit Op'd in my opinion. Sacrifice a level 4 for 4 counters. I guess its not so much Op'd as unbalanced, just being able to get up to 8+ counters for a tribute. It would be really useful, just a bit too unbalanced I think tho. [b]Would you advice adding a cost of sorts?[/b] Magicians Thunder: [b]Okay didn't know about that one lol[/b] [/quote] Thanks for the comment, +rep for you. Link to comment Share on other sites More sharing options...
MibeR Posted March 7, 2011 Report Share Posted March 7, 2011 >>When this card is activated, Place 1 Spell Counter on 1 face-up card that you can place a Spell Counter on. Then, Special Summon this card; it is treated as an Effect Monster Card (Spellcaster-Type/FIRE/Level 4/ATK ?/DEF 1500). Each time a Spell Card is activated, place 1 Spell Counter on this card. This cards ATK is equal to the number of Spell Counters on the field x200. When this card is destroyed, you can Special Summon 1 Spellcaster-Type monster from your Deck whose Level is equal or less than the number of Spell Counters on this card. make it Winged Beast instead (including to the pics itself) Each time a [color="#FF0000"]Trap[/color] Card is activated, place 1 Spell Counter on this card. So Trap activated +1Spell Counter on this. Spell activated, +1Spell Counter on A Citadel When this card is destroyed, you can Special Summon 1 Spellcaster-Type monster from your [b]Graveyard[/b] whose Level is equal or less than the number of Spell Counters on this card. From deck is for an overpowered cards >>Make magician tribute Quick-Play Spell Card instead, so you can activate this card when your monster is almost destroyed by battle >>i must agree with aaaaabbbb, cz Mega T.M.C is more powerfull and useful Link to comment Share on other sites More sharing options...
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