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Diamond Collection One


thekazu4u

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Diamond Collection packs... they are not normal booster packs. Each pack contains 5 cards, with 1 Rare Card in each pack. Players receive Diamond Collection packs as a entrance pack for attending Regional Tournaments. Bonus packs are given to players who place in the Regional Qualifier Tournaments:
Top 8: 5 Packs (no entrance pack)
Top 4: 8 Packs (no entrance pack)
Top 2: 10 Packs (no entrance pack)
Winner: Box or 12 Packs (no entrance pack)

Top players will also receive their normal prizes in addition to the Diamond Collection packs.

[spoiler=Secret Rares (1)]
[img]http://img814.imageshack.us/img814/7307/358064o.jpg[/img]
Select one face-up monster and place it face-up in your opponent's Spell & Trap card zone as a Continuous Spell Card, and Special Summon this card in Attack Position on your opponent's side of the field position; it is treated as an Effect Monster Card. (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) This card cannot be destroyed by battle or tributed. Your opponent cannot change this card's battle position, and must attack with it every turn. Whenever your opponent takes battle damage from a battle involving this card reduce the damage to 0 and place one "Torture Counter" on the selected monster. A player with 10 torture counters on his/her monster looses the Duel. When this card is removed from the field, return the selected monster to one of your opponent's Monster Card Zones. (This card is still treated as a Trap Card; the selected Monster Card is still treated as a Monster Card.)
[/spoiler]
[spoiler=Ultra Rares (3)]
[img]http://img832.imageshack.us/img832/1990/358064m.jpg[/img]
When this card is removed from the Field, shuffle this card into its owner's Deck. When this card is Normal or Special Summoned, you can select one Sacred Soul card other than "Envoy of the Sacred Soul" and add it to your Hand.

[img]http://img641.imageshack.us/img641/6295/358064r.jpg[/img]
When this card is removed from the Field, shuffle this card into its owner's Deck. Players can activate the following effect(s) based on the number of cards they have in their Deck. 20+: Any card sent to the Graveyard is shuffled into the deck instead. 30+: During a draw phase, instead of a normal draw, add one level-four or lower fairy-type monster to your hand. 40+: Once per turn, during your Main Phase, you can draw 1 card.

[img]http://img716.imageshack.us/img716/8939/358064x.jpg[/img]
Return destroyed Field Spell cards to your hand instead of sending them to the Graveyard. Field Spells can be played from your hand during either player's turn. Both players can only activate one Field Spell Card per turn.
[/spoiler]
[spoiler=Super Rares (5)]
[img]http://img585.imageshack.us/img585/3038/358064.jpg[/img]
By removing 3 Spell Counters from your side of the field, you can Normal Summon this card without the required tributes. Each time you or your opponent activates 1 Spell Card, put 3 Spell Counter on this card. As long as this card is on the field, you can view your opponent's Extra Deck. You can remove any number of Spell Counters from this card to select a monster in your opponent's Extra Deck whose Level is equal to or less than the number of Spell Counters you removed and remove it from play.

[img]http://img822.imageshack.us/img822/594/358064c.jpg[/img]
1 "Elemental Warrior" tuner + 1 or more non-tuner monsters.
This card can be treated as any attribute. If this card is destroyed, you can destroy an Equip Spell equipped to this card instead. As long as this card is face-up on the field, Equip Spell Cards cannot be destroyed by card effects. When this card is Synchro Summoned successfully, add a number of equip spell cards from your deck to your hand equal to the number of synchro material monsters you used to Synchro Summon this card. As long as this card remains face-up on your side of the field, Equip Spell Cards do not occupy a spell or trap card zone. When this card is removed from the field or flipped face-down, if you control more than 5 spell or trap cards, return Equip Spell Cards to your hand until you control only 5.

[img]http://img824.imageshack.us/img824/4863/358064f.jpg[/img]
Spellcaster-Type monsters with an original ATK of 1000 or less cannot be destroyed by card effects. By discarding 1 card from your hand, Special Summon 1 "Relinquished" from your hand ignoring summoning conditions. When this card is destroyed and sent to the Graveyard, add 1 Spellcaster-Type monster with 1000 or less ATK from your Deck to your hand.

[img]http://img87.imageshack.us/img87/1820/358064v.jpg[/img]
1 WATER Tuner + 1 or more non-Tuner monsters
This face-up card's name is treated as "Levia-Dragon - Daedalus". When this card is Synchro Summoned succesfully, add 1 "Umi" from your Deck to your hand. You can remove this card in your Graveyard from play to Special Summon 1 Sea Serpent-Type monster from your Graveyard.

[img]http://img703.imageshack.us/img703/9562/358064w.jpg[/img]
Soul Synchron + 1 or more non-tuner monsters
This card gains 1000 ATK points for every monster card in your Graveyard. If this card is destroyed and sent to the Graveyard, it is returned to your Extra Deck instead.
[/spoiler]
[spoiler=Rares (11)]
[img]http://img651.imageshack.us/img651/8742/358064wm.jpg[/img]
This card cannot be normal summoned or set. This card cannot be special summoned except by having at least one "Dark Orb" card and at least one "Radiant Orb" card removed from play, or by this card's effect. When this card is special summoned, you can select one monster on the Field and destroy it. If this card is destroyed and sent to the graveyard, you can return two removed from play quick-play spell cards to your Deck instead.

[img]http://img850.imageshack.us/img850/3038/358064.jpg[/img]
This card cannot be normal summoned or set. This card cannot be special summoned except by having at least one "Earthen Orb" card and at least one "Radiant Orb" card removed from play, or by this card's effect. When this card is special summoned, you can randomly select and discard one card in your opponent's hand. If this card is destroyed and sent to the graveyard, you can return two removed from play quick-play spell cards to your deck instead.

[img]http://img192.imageshack.us/img192/6890/358064h.jpg[/img]
This card cannot be normal summoned or set. This card cannot be special summoned except by having at least one "Water Orb" card and at least one "Extraterrestrial Orb" card removed from play, or by this card's effect. When this card is Special Summoned, discard one random card in your opponent's hand. If this card is destroyed and sent to the Graveyard, you can return two removed from play quick-play spell cards to your Deck instead.

[img]http://img683.imageshack.us/img683/1990/358064m.jpg[/img]
While this card is face-up on the field, neither player can add more than 3 cards from their Deck or Extra Deck to their hand or field per turn. This card can be activated from your hand.

[img]http://img163.imageshack.us/img163/6912/358064le.jpg[/img]
If this card is removed from play by the effect of an "Orb" card, select any four "Orb" cards of different names in your deck and remove them from play. Their effects are negated.

[img]http://img851.imageshack.us/img851/3038/358064.jpg[/img]
When your opponent Special Summons a monster other than "Spell Absorbing Lotus" from their hand, you can Special Summon this card to negate the summon of the monster and remove it from play. As long as this card is on the field, players cannot Special Summon monsters from their hand. When this card is removed from the field, remove it from play.

[img]http://img703.imageshack.us/img703/4252/358064eq.jpg[/img]
Monsters cannot be destroyed by spell or trap card effects. When a monster is destroyed and sent to the Graveyard, destroy this card.

[img]http://img263.imageshack.us/img263/3451/358064qd.jpg[/img]
Monsters cannot be destroyed by battle. When a monster is destroyed and sent to the Graveyard, destroy this card.

[img]http://img59.imageshack.us/img59/3038/358064.jpg[/img]
Flip: Add one thunder-type monster from your deck to your hand. Only Thunder-Type monsters can declare attacks. While you control another face-up thunder-type monster, this card can attack your opponent's life points directly.Flip: Add one thunder-type monster from your deck to your hand. Only Thunder-Type monsters can declare attacks. While you control another face-up thunder-type monster, this card can attack your opponent's life points directly.Flip: Add one thunder-type monster from your deck to your hand. Only Thunder-Type monsters can declare attacks. While you control another face-up thunder-type monster, this card can attack your opponent's life points directly.

[img]http://img713.imageshack.us/img713/2826/358064q.jpg[/img]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Venom" card on your side of the field. Send "Venom Swamp" on your side of the field to the Graveyard to destroy all monsters with Venom Counters on them and inflict damage to your opponent equal to half the total attack of the destroyed monsters. This card is also treated as Reptile-Type.

[img]http://img263.imageshack.us/img263/1820/358064v.jpg[/img]
This card can only be equipped to a "Warrior of the Lone Wolf" card. When there is a face-up "Warrior of the Lone Wolf" card, you can equip this card from your Deck or your Graveyard to it. When this card is activated, declare any attribute and type. The equipped monster is now treated as that attribute and type. You can only activate one "Sword of the Soloist" card per turn. Once per turn, you can return all other Spell and Trap Cards on the field to their owner's hands. If you do so, reduce the equipped monsters ATK by 1000 until the End Phase.
[/spoiler]
[spoiler=Commons (30)]
[img]http://img64.imageshack.us/img64/8020/358064t.jpg[/img]
Select one Normal Spell Card in your hand. Set it face-down on the field and treat it as a Quick-Play Spell Card. You can activate it this turn. During the End Phase, destroy it.

[img]http://img29.imageshack.us/img29/9253/358064j.jpg[/img]
This card can only be equipped to a "Elemental Warrior" monster. When this card is activated, return all face-down spell or trap cards to their owner's hand. If a monster equipped with this card that battles with a defense position monster whose defense is lower than the attack of the equipped monster, inflict the difference as battle damage to your opponent's life points. If battle damage is inflicted in this way, you can equip one "Elemental Warrior's Soulsword" card in your deck to a face-up "Elemental Warrior" monster not equipped with this card. This card cannot be destroyed by your opponent's card effects.

[img]http://img651.imageshack.us/img651/6890/358064h.jpg[/img]
If this card is destroyed, you can destroy an equip spell equipped to this card instead. As long as this card remains face-up on your side of the field, equip-spell cards can be activated from their owner's hand during either player's damage step.

[img]http://img651.imageshack.us/img651/8020/358064t.jpg[/img]
If this card is destroyed, you can destroy an equip spell equipped to this card instead. This card can gain one level for each equip spell equipped to it. When this card is sent to the graveyard for the Synchro Summon of a Elemental Warrior monster, equip all equip spells equipped to the synchro material monsters to it.

[img]http://img822.imageshack.us/img822/9876/358064g.jpg[/img]
If this card is destroyed, you can destroy an equip spell equipped to this card instead. As long as this card remains face-up on your side of the field, equip spell cards do not occupy a spell or trap card zone. When this card is removed from the field or flipped face-down, if you control more than 5 spell or trap cards, return equip spell cards to your hand until you control only 5.

[img]http://img69.imageshack.us/img69/1466/358064y.jpg[/img]
If this card is destroyed, you can destroy an equip spell equipped to this card instead. Once per turn, you can send an equip spell equipped to this card to the Graveyard to equip one other equip spell in your Graveyard to a face-up "Elemental Warrior" card.

[img]http://img651.imageshack.us/img651/6295/358064r.jpg[/img]
If this card is destroyed, you can destroy an equip spell equipped to this card instead. If this card inflicts damage to your opponent's life points, select one level 4 our lower "Elemental Warrior" card other than "Elemental Warrior - Flaros" and Special Summon it to your side of the field. Then take damage equal to its ATK.

[img]http://img651.imageshack.us/img651/1820/358064v.jpg[/img]
Flip: Add one "Elemental Warrior" card from your Deck to your hand. If this card is destroyed, you can destroy an equip spell equipped to this card instead.

[img]http://img585.imageshack.us/img585/4113/358064z.jpg[/img]
Increase your life points by 1000. Then place this card on top of your opponent's Deck.

[img]http://img651.imageshack.us/img651/3995/358064ka.jpg[/img]
You can discard this card to the Graveyard to add 1 "Venom Swamp" from your Graveyard or Deck to your hand.

[img]http://img638.imageshack.us/img638/6159/358064l.jpg[/img]
When this card is removed from the Field, shuffle this card into its owner's Deck. If this card is destroyed, you can return another fairy-type monster to your Deck instead.

[img]http://img696.imageshack.us/img696/9585/358064ui.jpg[/img]
Players can remove a spell-card in their graveyard from play to negate the activation and effect of a spell card and destroy it.

[img]http://img696.imageshack.us/img696/4863/358064f.jpg[/img]
The equipped monster's name becomes "Warrior of the Lone Wolf." When this card is sent from the field to the Graveyard, return this card to your hand. You cannot activate this card during a turn you activate this effect.

[img]http://img696.imageshack.us/img696/8020/358064t.jpg[/img]
When a monster(s) is returned from the Graveyard to its owner's deck, increase your Life Points by 1000.

[img]http://img845.imageshack.us/img845/3038/358064.jpg[/img]
When this card is removed from the Field, shuffle this card into its owner's Deck. If a "Sacred Soul" card is shuffled into your Deck, you can select and destroy one face-down Spell or Trap card.

[img]http://img576.imageshack.us/img576/9562/358064w.jpg[/img]
When this card is sent to the graveyard for a Synchro Summon, both you and your opponent shuffle your Graveyard into your respective Decks.

[img]http://img535.imageshack.us/img535/3038/358064.jpg[/img]
Return one monster in your Graveyard to your Deck. Then return one monster in your opponent's Graveyard to your opponent's Deck.

[img]http://img855.imageshack.us/img855/3038/358064.jpg[/img]
Discard your hand to your graveyard. Select 1 Spell Card discarded by this effect. Your opponent activates it. You can then add one "Power of the Hand" card from your Deck to your hand.

[img]http://img819.imageshack.us/img819/8544/358064s.jpg[/img]
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is summoned, you can discard 1 card to select 1 Counter-Trap Card in your Graveyard and set it face-down on the field.

[img]http://img62.imageshack.us/img62/8939/358064x.jpg[/img]
Activate only when a card you control is destroyed and sent to the Graveyard by your opponent's card effect. Until your next End Phase, cards cannot be destroyed by cards' effects. Add one "Period of Mourning" card from your Deck or Graveyard to from your hand.

[img]http://img62.imageshack.us/img62/594/358064c.jpg[/img]
When this card is removed from the Field, shuffle this card and its target into their owner's Deck. Apply the following effect(s) based on the number of cards this card's controller has in their Deck. 20+: Increase the ATK of a monster equipped with this card by 1000 points. 30+: When the equipped monster destroys your opponent's monster by battle, draw one card. 40+: The equipped monster is not effected by any other spell, trap, or monster card effects.

[img]http://img822.imageshack.us/img822/9563/358064p.jpg[/img]
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select up to 5 cards in your Graveyard and return them to your Deck.

[img]http://img822.imageshack.us/img822/1990/358064m.jpg[/img]
1 fairy-type tuner + one or more non-tuner fairy-type monsters.
When this card is removed from the Field, return this card into its owner's Synchro Deck. When this card is successfully Synchro Summoned, select two cards on the field and shuffle them into their owners Deck.

[img]http://img822.imageshack.us/img822/7307/358064o.jpg[/img]
When this card is removed from the Field, shuffle this card into its owner's Deck. A card that is destroyed by this card as a result of battle and sent to the Graveyard is instead shuffled into its owner's Deck.

[img]http://img64.imageshack.us/img64/2225/358064hr.jpg[/img]
Activate only when a monster is targeted by a card effect. Remove from play that monster. Return that monster during your End Phase, and add one monster with a lower level than the removed monster from your Graveyard to your hand.

[img]http://img64.imageshack.us/img64/8544/358064s.jpg[/img]
When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell card in your graveyard and remove it from play. When this card is removed from play, inflict 500 damage to your opponent for each of your removed from play quick-play spell cards.

[img]http://img822.imageshack.us/img822/4232/358064a.jpg[/img]
When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell card in your graveyard and remove it from play. When this card is removed from play, you can select one monster on the field whose level is less than the number of your removed from play quick-play spell cards and destroy it.

[img]http://img163.imageshack.us/img163/9563/358064p.jpg[/img]
When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell card in your graveyard and remove it from play. When this card is removed from play you can select up to two "Earthen Orb" cards in your deck and remove them from play.

[img]http://img233.imageshack.us/img233/3038/358064.jpg[/img]
When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell card in your graveyard and remove it from play. When this card is removed from play, increase your Life Points by 800 for each of your removed from play quick-play spell cards.

[img]http://img585.imageshack.us/img585/2986/358064d.jpg[/img]
When this card is Normal or Special Summoned, you can add the bottom Spell Card of your Graveyard to your Hand. Increase the ATK of this monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. If this face-up card is destroyed or removed from the field, it is removed from play.

[img]http://img233.imageshack.us/img233/594/358064c.jpg[/img]
When this card is sent to the graveyard, remove it from play. If this card is removed from play, look at the top 5 cards in your deck, and return them to the top of your deck in any order.

[img]http://img822.imageshack.us/img822/8939/358064x.jpg[/img]
When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell card in your graveyard and remove it from play. When this card is removed from play Special Summon 1 "Water Orb Token" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0). It cannot be destroyed by battle. Destroy it during your opponent's next End Phase.
[/spoiler]


These cards have their own threads, but have been moved here in the DC01 set thread.

Please rate and comment, card list is COMPLETE.
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They all seem balanced and creative, especially Room of Illusions which connects to Relinquished (a card from the original series). The Master Sorceress if Shimon seems overpowered though. She's far too easy to summon for how powerful she is.
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[quote name='thekazu4u' timestamp='1299380823' post='5054147']
So, lower atk or 3 counters to summon?
[/quote]

I'd say do both. Not only does this card give you extra knowledge of your opponent's Extra Deck, it also doesn't require you to sacrifice your monsters to summon it so there isn't the usual trade off. Maybe 2400 Atk would be more suitable and upping the requirement to 3 counters would also be better.
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I haven't looked at the commons, so this will mainly be about the rares, and new super rares. All of the super rares looked nicely and seemed balance, but one thing in Fiend of Blinding Light's efffect doesn't makes sense. It says "this card cannot be normal summoned or set. This card cannot be special summoned except by having at least one "Dark Orb" card and at least one "Radiant Orb" card removed from play, or by this card's effect," but this card doesn't have any effect that allows you to summon it. Also, it's last effect is "If this card is destroyed and sent to the graveyard, you can return two removed from play quick-play spell cards to your Deck instead." What does it mean by instead. Does it mean that you can return two remove from play quick-play spells to the deck to prevent it from being destroyed. Now I'm not sure if that is overpowered since the chances of having two quick-plays out of play might not be that high, but it definitely needs to be phrased more clearly. This last part carries over to your other Blinding Light monsters as well.

I really like Venom Dragon so I'll give it a 10/10.

With Draw Explosion, mentioning the Extra Deck isn;t necessary since when a card belonging in the Extra Deck would go back to the hand it returns to the Extra Deck. Extra Deck cards cannot be in the hand.

Daedalus Incarnate was another monster I really liked 10/10.
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Read Draw Explosion:
While this card is face-up on the field, neither player can place more than 3 cards from their Deck or Extra Deck into their hand, onto the field or into the Graveyard per turn. This card can be activated from your hand.

So, in other words, Synchro/Fusion summoning counts as one of the 3 allowed movements.
Although now that I read it again it should probably be more like:
While this card is face-up on the field, neither player can add more than 3 cards from their Deck or Extra Deck to their hand or field per turn. This card can be activated from your hand.

Yes, I think I will change it to that.

And yes, that is what I meant with the "Orb Monarchs" effects. I will look into how to rephrase that.
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Master Sorceress of Shimon doesn't seem over powered to me. But that's only because from my experience people don't have many cards in their extra deck, and their certainly not cards that they rely on, so removing them from play doesn't make an awful lot of difference.

However, having said that I am fairly old school and I never use sycro (can't spell it) monsters. In fact to date I've never had a card in my extra deck. But I can imagine that this card would be crippling against anyone using such a deck. Unfortunetly I can't really say whether or not that makes it overpowered as I have no idea how much a deck built like that focuses around those cards.

Where I would say it was overpowered is that I would simply play Master Sorceress of Shimon just for the spell tokens. I have plenty of cards that can take tokens from anywhere on the field that would LOVE the extra 3 she gets for every spell card played.

Otherwise I think there all brilliant cards (I'm probably just missing the point with removing the opponents extra deck). 10/10
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Some of the Commons (Mage of the Sacred Soul and DMGoC) deserve to be Rare or Super Rare instead.

I didn't really look into all of the cards, but here are a few things I noticed:

Soul Warrior makes me instantly think Quickdraw Turbo or Quickdraw Dandy decks, and bypassing Soul Synchron using Quickdraw to have Soul Warrior get OP'ed attack boosts from the start.
Master Sorceress of Shimon is an interesting card, and can set up another one by playing a single Spell Card, plus INSANE fodder for Tempest Magician. Be wary of that.

There are also some OCG errors.
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