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Immaterial Monsters


RBY

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I wasn't sure how to, or if I could move the topic from Realistic cards, so I decided to repost the full set in a new topic. At least now I'll be able to post the full set in one go. The Immaterials revolve around cycling them between the hand, deck, graveyard and out of play zone.

[spoiler=Reapers]
[Spoiler=Death Incarnate][img]http://img51.imageshack.us/img51/1466/371404.jpg[/img]
Death Incarnate/Level 12/DIVINE/Immterial (Fusion)
Reaper-King + 1 or more Immaterial Reapers
This card cannot be Summoned to the field under any circumstance, but can be Fusion Summoned to the out-of-play zone using Ethereal Fusion. As long as this card remains out of play, you can freely move Immaterial monster in and out of play without cost.[/spoiler]
[Spoiler=Reaper King][img]http://img856.imageshack.us/img856/2028/371404yv.jpg[/img]
Reaper King/Level 1/DARK/Immaterial
This card cannot be Summoned under any circumstance. Send this card from the Hand or Deck to the Graveyard at the start of the duel. Every time an Immaterial monster is send to the Graveyard, place one Skull counter on this card. Remove 3 to inflict 1000 damage to your opponent's life points. Remove 10 to shuffle all of your Immaterials besides this card into your Deck.[/spoiler]
[spoiler=Reaper Grim][img]http://img832.imageshack.us/img832/138/371404i.jpg[/img]
Reaper Grim/Level 1/DARK/Immaterial
This card cannot be Summoned under any circumstances. This card cannot be removed from play under any circumstances. Send this card to the Graveyard when you draw it. Once per turn, this card can copy the Attack, Defense, and Level of a monster in your graveyard. If you activate this effect you may then inflict damage to your opponent's life points equal to this cards Attack or Defense divided by its Level. You may pay 1000 life points to return this card from the Graveyard to your hand.[/spoiler]
[Spoiler=Reaper Wing][img]http://img814.imageshack.us/img814/3306/371404z.jpg[/img]
Reaper Wing/Level 1/DARK/Immaterial
This card cannot be Summoned under any circumstance. Send this card from your deck to the Graveyard and have it copy the Attack, Defense, and Level of a monster of your choice. You can then increase the Attack, and Defense of a monster on the field by this cards Attack and Defense and make its Level equal to this card's until the End Phase. This card is removed from play on the turn this effect is activated. You may then pay 1000 life points to return this card to the deck.[/spoiler]
[spoiler=Reaper Skull][img]http://img232.imageshack.us/img232/9929/371404n.jpg[/img]
Reaper Skull/Level 1/DARK/Immaterial
This card cannot be Summoned under any circumstance. If this card is in your Graveyard, you can send it back to you deck and draw one card. If this card is sent to the Graveyard, you must send the top card of your Deck to the Graveyard. Every turn this card is in the Graveyard place one counter on it. Remove counters to gain life points equal to the number removed x300.[/spoiler]
[/spoiler]

[spoiler=Other Immterial Monsters]
[spoiler=Stallion Spirit][img]http://img291.imageshack.us/img291/138/371404i.jpg[/img]
This card cannot be Summoned under any circumstance. Remove this card in your graveyard from play to return up to 5 cards back to their respective owners' Graveyards. Remove this card in your hand from play to gain 200 life points per cards removed from play and inflict the same amount of damage to you opponent. Pay 1000 life points to return this card to the Deck.[/spoiler]
[spoiler=Slippery Water Spirit][img]http://img51.imageshack.us/img51/7770/371404e.jpg[/img]
This card cannot be Summoned under any circumstance. Once this card has been drawn, you must sent it from the hand to the Graveyard or vice versa. Every time this card changes position, change the battle positions of all face up WATER monsters on the field.[/spoiler]
[spoiler=Scythe Phantom][img]http://img856.imageshack.us/img856/9241/371404yi.jpg[/img]
This card cannot be Summoned under any circumstances. If this card is in your hand, you may switch it with a Normal Monster in your Graveyard (that monster cannot be summoned this turn). If this card is in your Graveyard, you may switch it with a monster in your hand. If this card is removed from play, you may place it back in your Graveyard or Deck.[/spoiler]
[spoiler=Misty Apparition from the Grave][img]http://img852.imageshack.us/img852/5276/371404c.jpg[/img]
This card cannot be Summoned under any circumstances. If this card is in your hand, you may send it to the Graveyard immediately. If this card is in the graveyard, it can copy the Level, Attack and Defense of any monster you control. During your Main Phase you may give up life points equal to its attack to send cards from your Graveyard to your deck (including this card), up to the number of its current level.[/spoiler]
[spoiler=Life Giving Tree Spirits][img]http://img87.imageshack.us/img87/2296/371404h.jpg[/img]
This card cannot be summoned under any circumstance. If your opponent activates an effect that would increase their life points, you may send this card from your hand to the Graveyard and remove 2 Immaterial monsters in your Graveyard from play to have that effect applied to you instead.[/spoiler]
[spoiler=Howler the Wolf Spirit][img]http://img84.imageshack.us/img84/1466/371404.jpg[/img]
This card cannot be Summoned under any circumstance. When this card is sent to the Graveyard, place counters on it equal to the Level of the highest Level monster in your Graveyard. You may remove 2 counters to send one card you control on the field or in your hand back into it's owner's Deck, and Draw 1 card. When all counters are removed, remove this card from play or pay 1000 life points to return it to the Deck.[/spoiler]
[spoiler=Ghost of the Tiger][img]http://img84.imageshack.us/img84/6853/371404w.jpg[/img]
This card cannot be Summoned under any circumstance. When you draw this card you may immediately send it to the Graveyard. Return it to your Deck to Negate an opponent's trap card that targets a monster you control.[/spoiler]
[spoiler=Flying Dutchman the Ghostly Ship][img]http://img233.imageshack.us/img233/5276/371404c.jpg[/img]
This card cannot be Summoned under any circumstance. When this card is in your hand, if a monster goes to the Graveyard, increase its Level by 1 (max. 12). Send this card from your Hand to the Deck to put a monster in your Graveyard of the same Level into your hand.[/spoiler][/spoiler]

[Spoiler=Spell/Trap Support Cards]
[spoiler=Ectoplasmic Burst][img]http://img849.imageshack.us/img849/1466/371404.jpg[/img]
You can only activate this card if your opponent declares an attack and you have at least one Immaterial monster in your Graveyard. Remove an Immaterial monster in your Graveyard from play and negate the attack.[/spoiler]
[Spoiler=Ethereal Fusion][img]http://img717.imageshack.us/img717/8443/371404k.jpg[/img]
Remove from play, from your Hand, Deck, and Graveyard to Fusion Summon a monster from your Extra Deck. The monster Summoned with this card is automatically placed in the out-of-play zone. No fusion substitutes can be used when Fusion Summoning with this card.[/spoiler]
[spoiler=Visitation][img]http://img97.imageshack.us/img97/8443/371404k.jpg[/img]
If you control not monsters and your opponent declares an attack you may activate this card. Reveal one Immaterial and your hand and one in your Graveyard and remove both from play to negate the attacks and end your opponent's Battle Phase.[/spoiler][/spoiler]
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