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The Forbidden Sorcerer


thekazu4u

  

3 members have voted

  1. 1. How should I make this set better?

    • The set is OP'd. Make the cards more balanced.
      1
    • The set is UP'd. We need more reliability
      0
    • The set is boring. Be more creative!
      0
    • There is a good concept behind it, just needs more support
      0
    • It is good the way it is :D
      2


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A sage has been learning the art of casting the Forbidden Spells for years and has finally mastered it...

[img]http://img580.imageshack.us/img580/4513/358064u.jpg[/img]
His spellbook is versatile...
[img]http://img820.imageshack.us/img820/5854/358064jm.jpg[/img]
He know knows how to cast RAIGEKI...
[img]http://img848.imageshack.us/img848/1820/358064v.jpg[/img]
He can wipe away his opponent's spells...
[img]http://img52.imageshack.us/img52/4863/358064f.jpg[/img]
He can summon a ring of destruction...
[img]http://img814.imageshack.us/img814/4113/358064z.jpg[/img] (need art for this one!)
And can infect his opponents...
[img]http://img163.imageshack.us/img163/9562/358064w.jpg[/img]
But his most powerful spell will summon a evil Dragon from Hades to eradicate even the most powerful of opponents (coming soon, this one is tricky)
However every time he casts one of the forbidden spells he is cursed. He can only fight these curses so long... if he is cursed too often he will fall prey to the very same dragon he uses on his enemies... (perhaps something coming soon here as well)

Will YOU dare to use these powers he has worked so hard to obtain?

This is for YOU to determine.
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New card to defend against The Forbidden Sorcerer
[img]http://img191.imageshack.us/img191/3038/358064.jpg[/img]
Once per turn, you can add two "Cursed Tokens" to one face-up "The Forbidden Sorcerer" card on the field. As long as your opponent controls a face-up "The Forbidden Sorcerer" this card cannot be destroyed by a card effect. (A player who controls a monster with 10 Cursed Counters looses the match. A player who controls a monster with 1 or more Cursed Counters cannot resign the Duel.)
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Ok, end overly dramatic part. I made these cards and they turned out pretty good, I will make some searchers & other support. Also, there will be a win condition of their own.
The game play will be odd, probably either winning or loosing by card effect not by LP, but I will make sure that LP matters, or something like they get a counter if they take LP damage or sumthin.

Also, I need art for the 2nd card. Custom art I will pay for with Points, PM me. Also links to premade art wud be nice, I may give points for a really nice one too.
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And now for lores.

The Forbidden Sorcerer: A mage that has mastered the art of casting spells so powerful they are forbidden. While weak in hand-to-hand combat, this wizard can cast spells that make the earth itself tremble.

Rite of the Forbidden Virus: Once per turn, if you control a "The Forbidden Sorcerer" card, you can discard 1 DARK monster card with 1000 or less ATK from your hand to look through your opponent's hand and destroy all monsters with 1500 or more ATK. This effect can be activated during either player's turn. During your Standby Phase, place 1 Cursed Counter on a "The Forbidden Sorcerer" card you control. If there are 10 Cursed Counters on "The Forbidden Sorcerer" you loose the match. If "The Forbidden Sorcerer" is removed from the field, destroy this card. As long as this card remains face-up on the field, "The Forbidden Sorcerer" cannot be destroyed by battle, and is unaffected by your card effects. You may not resign the duel as long as you control this card.

Rite of the Forbidden Trap: Once per turn, if you control a "The Forbidden Sorcerer" card, you can discard one trap card from your hand to destroy 1 monster on the field. This effect can be activated during either player's turn. During your Standby Phase, place 1 Cursed Counter on a "The Forbidden Sorcerer" card you control. If there are 10 Cursed Counters on "The Forbidden Sorcerer" you loose the match. If "The Forbidden Sorcerer" is removed from the field, destroy this card. As long as this card remains face-up on the field, "The Forbidden Sorcerer" cannot be destroyed by battle, and is unaffected by your card effects. You may not resign the duel as long as you control this card.

Rite of the Forbidden Spell: Once per turn, if you control a "The Forbidden Sorcerer" card, you can discard one spell card from your hand to destroy all monsters your opponent controls. During your Standby Phase, place 1 Cursed Counter on a "The Forbidden Sorcerer" card you control. If there are 10 Cursed Counters on "The Forbidden Sorcerer" you loose the match. If "The Forbidden Sorcerer" is removed from the field, destroy this card. As long as this card remains face-up on the field, "The Forbidden Sorcerer" cannot be destroyed by battle, and is unaffected by your card effects. You may not resign the duel as long as you control this card.

Rite of the Forbidden Feather: Once per turn, if you control a "The Forbidden Sorcerer" card, you can discard one spell card from your hand to destroy all cards in your opponent's Spell & Trap Card Zones. During your Standby Phase, place 1 Cursed Counter on a "The Forbidden Sorcerer" card you control. If there are 10 Cursed Counters on "The Forbidden Sorcerer" you loose the match. If "The Forbidden Sorcerer" is removed from the field, destroy this card. As long as this card remains face-up on the field, "The Forbidden Sorcerer" cannot be destroyed by battle, and is unaffected by your card effects. You may not resign the duel as long as you control this card.

Call of the Forbidden: Discard this card to activate the appropriate effect:
- If you control a "The Forbidden Sorcerer" card, place 1 Cursed Counter on it and activate one "Rite of the Forbidden" card from your Graveyard or Deck.
- If you do not, Special summon one "The Forbidden Sorcerer" from your hand, Deck, or Graveyard and place one Cursed Counter on it.
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HOLY CRAP the spell and trap cards you created are broken as hell. and I love the ART for The Forbidden Sorcerer I give you 10/10 for the art of that card but a 6/10 for the card itself cuz it has no ATK or DEF, basically a little UP'ed or under powered. For everything all together I rate it 8/10. I like the cards keep up the good work. :

I almost forgot maybe to some ppl, could you add a lore to the cards so ppl can read effects of the spell and trap cards. Some of the cards are to read.
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I added lore. And the spell cards in my view make the monster very powerful.

Ok, before I go on making more cards, let me tell you the idea of what this was supposed to work.
Basically, the way it would play is: You draw out The Forbidden Sorcerer. That card allows you to play the 'Forbidden Spells' which so far allow you to play turn any Spell card into either Raigeki or Harpie's Feather Duster, which alone is fairly good. You also have one which allows you to turn any Trap card into Ring of Destruction minus the burn effect, and there is a card that will allow you to Crush Card Virus your opponent. In case you get bad draws, you have Call of Forbidden, which will search for any of these. Not only do the spell cards have broken effects, but they also do not allow The Forbidden Sorcerer to be destroyed by battle. Now for the downsides.
Should The Forbidden Sorcerer ever be destroyed, you loose all of the 'Forbidden Spells' and cannot activate any more. However, your opponent may simply wish to stall you out and play MSTs to prevent the Raigeki & Harpie's Feather Duster (probably the most powerful) of the Forbidden Spells from ever taking effect, and stall you out. This will cause The Forbidden Sorcerer to have 10 counters, which causes you not to loose just the game, but the MATCH.

So, basically this deck requires x3 counter cleaner in order for it not to loose the MATCH right off. Also you need to draw The Forbidden Sorcerer fairly soon, otherwise you will be drawing many dead cards.

So perhaps I should make a poll on this thread. Whether the set as a whole is:
1. OP'd
2. UP'd
3. Boring
4. Needs More Support
5. Is great

yes, that is what I will do. I think the idea behind this set is a good one (at least by my standards lol) and I want to make the best set I can.
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New defense card added.
[img]http://img191.imageshack.us/img191/3038/358064.jpg[/img]
Once per turn, you can add two "Cursed Tokens" to one face-up "The Forbidden Sorcerer" card on the field. As long as your opponent controls a face-up "The Forbidden Sorcerer" this card cannot be destroyed by a card effect. (A player who controls a monster with 10 Cursed Counters looses the match. A player who controls a monster with 1 or more Cursed Counters cannot resign the Duel.)
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