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My Spellcaster deck WIP /// Witches raid


Valkyrus

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here are the first cards of my Spellcaster Set, mostly of which are, you guessed it, witches.

[b]Monsters[/b] first:
[img]http://img845.imageshack.us/img845/3463/354791.jpg[/img]
Once per turn, during your standby-phase if this monster is in face-up defense position on your side of the field,
you can deal 800 points of direct damage to your opponent. If you use this effect, skip your next draw phase.

[img]http://img703.imageshack.us/img703/3463/354791.jpg[/img]
This monster can be Special summoned from your hand if you have 1 or more active continuous trap cards on your side of the field.
Monsters equipped with equip spell cards cannot attack this face-up monster. When this monster is sent to the Graveyard you can send 1 continuous
trap card from your side of the field to Special summon it on your side of the field.

[img]http://img87.imageshack.us/img87/3463/354791.jpg[/img]
Place 1 light counter on this card for every Trap and Spell card in your Graveyard. Increase this monster's ATK and DEF x200 for every light counter put on it (max 10).
Also, you can remove any number of light counters from this monster equal to the level of a monster on the field and have it removed from play until your next turn.

[img]http://img28.imageshack.us/img28/3463/354791.jpg[/img]
Once per turn lower this monster's level by 1 to have it gain 400 ATK. You can also tribute a monster on your side of the field to have this card gain x400 ATK
for every level that monster has. During your End Phase of activating this effect, Special summon the monster you tributed to your opponent's side of the field.
This effect can be used only once.

[img]http://img716.imageshack.us/img716/3463/354791.jpg[/img]
if your opponent has 2 or more face-down cards in his spell/trap card zone, you can choose one of them randomly and add it to your hand.
If you decide to use it, have this card's ATK become 0 until the end phase of the turn this spell/trap card is activated.

[img]http://img856.imageshack.us/img856/3463/354791.jpg[/img]
This monster cannot be destroyed by battle unless another monster on your side of the field is destroyed by battle first.

[b]Spell/Traps[/b]

[img]http://img405.imageshack.us/img405/3463/354791.jpg[/img]
If your opponent has more than 1 monster in attack position and you are dealt 1500 or more battle damage during your opponent's battle phase, you can special summon
1 monster from your hand, regardless of summon requirements, in face-up attack position .

[img]http://img13.imageshack.us/img13/3463/354791.jpg[/img]
No Spellcaster-type monster on my side of the field can be put in attack position.
As long as I have at least 3 Spellcaster-type monsters on the field, all monsters on my side of the field are not affected by the effects of Monster,
Trap and Spell cards.
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[quote name='n8thegr8' timestamp='1299639706' post='5061741']
Um I think they are ok but UPed. For the octonamia maybe make it a tuner. And for the light witch instead of removing the monster from play for one turn keep it removed from play or destroy it.
[/quote]
which one is UPed and why? I thought they were fairly balanced..

About the light witch, she's only level 2 and her ATK can go up to 2400 in the best case, and if I have her able to destroy a monster too, I think that'd be more like OPed...
Since I consider having more Spell and Trap cards in this deck than there normally are in a regular deck, her effect would be easy to activate.

And I don't think about the tuner part, maybe, though I haven't really considered making Synchros for this set.

What about the others?
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Um I like iron sorceress. That's a character from soul caliber right?lol and the spell lancer seems pretty good same with the arch fiend and the rain of arrows. The academia I would change to not affected by any card effects not just monsters. Synchro monsters are cool and fun to make so you won't lose anything from making one. And a deck with a lot of magic and trap cards is not so food cuz u have less chances of drawing a monster which means ur field might be left open
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[quote name='n8thegr8' timestamp='1299645857' post='5061905']
Um I like iron sorceress. That's a character from soul caliber right?lol and the spell lancer seems pretty good same with the arch fiend and the rain of arrows. The academia I would change to not affected by any card effects not just monsters. Synchro monsters are cool and fun to make so you won't lose anything from making one. And a deck with a lot of magic and trap cards is not so food cuz u have less chances of drawing a monster which means ur field might be left open
[/quote]

haha, yeah, she's from Soul Calibur, but I thought the picture fitted a duel monster ^^
The Acedemia DOES make the monsters on my side of the field unaffected by monster, trap and spell card effects though~

Oh, and yeah, I guess I might consider making a Synchro, I like them too ^^
And if you've seen my last thread, I'll mix those cards with lots of Trap monsters (ala Embodiment of Apophis) and support spells so it'd be like a normal deck ^^

Thanks for the comments~

bump for more comments and ratings~
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[quote name='Gandorator' timestamp='1299602129' post='5060302']
Once per turn, during your standby-phase if this monster is in face-up defense position on your side of the field,
you can deal 800 points of direct damage to your opponent. [i]If you use this effect, skip your next draw phase.[/i]

[b]Skip your Draw Phase for 800 damage? Really? Wouldn't get used. Period. I think the fact that it's a level 4 with mediocre stats is backfire enough.[/b]

This monster can be Special summoned from your hand if you have 1 or more active continuous trap cards on your side of the field.
Monsters equipped with equip spell cards cannot attack this face-up monster. When this monster is sent to the Graveyard you can send 1 continuous
trap card from your side of the field to Special summon it on your side of the field.

[b]Why the equip spell effect? I can't think of many decks that do this in mass outside of Vairon and PTD. And don't make it a tuner if you're keeping both SS effects.[/b]

Place 1 light counter [i](max. 10)[/i] on this card for every Trap and Spell card in your Graveyard. Increase this monster's ATK and DEF x200 for every light counter put on it [s](max 10)[/s]. Also, you can remove any number of light counters from this monster equal to the level of a monster on the field and have it removed from play until your next turn.

[b]Put a second effect for putting counters on it, or just make the removal effect permanent. Also, lower gain down to 100 and increase it's base attack a bit.[/b]

Once per turn [i]you can[/i] lower this monster's level by 1 to have it gain 400 ATK. You can also tribute a monster on your side of the field to have this card gain [i]ATK equal to the tributed monster's level [/i]x400 [s]ATK for every level that monster has[/s]. During your End Phase of activating this effect, Special summon the monster you tributed to your opponent's side of the field. This effect can be used only once.

[b]Get rid of the last 2 sentences and give it some ATK (probably 500), and it'll be fine.[/b]

[i]I[/i]f your opponent has 2 or more face-down cards in his spell/trap card zone, you can choose one of them randomly and add it to your hand.
If you decide to use it, have this card's ATK become 0 until the end phase of the turn this spell/trap card is activated.

[b]Congrats, the first majorly OP'd card so far. Not only do you get your opponents face-down card, you might just steal their only trump card against you. Rethink please.[/b]

This monster cannot be destroyed by battle unless another monster on your side of the field is destroyed by battle first.

[b]I don't think this guy has to worry about being destroyed by battle... Also, tribute summons are slow, so you need to make them worth it.[/b]

[b]Spell/Traps[/b]

If your opponent has more than 1 monster in attack position and you are dealt 1500 or more battle damage during your opponent's battle phase, you can special summon
1 monster from your hand, regardless of summon requirements, in face-up attack position.

[b]Put some restrictions on the summoning. I'd rather not attack with something weak like Speed Warrior then suddenly face my opponent's Judgement Dragon.[/b]

No Spellcaster-type monster on my side of the field can be put in attack position. As long as I have at least 3 Spellcaster-type monsters on the field, all monsters on my side of the field are not affected by the effects of Monster, Trap and Spell cards.

[b]Ignoring the 'I' here, the Spellcaster specific effect kills it. This has no use unless you're facing another Spellcaster Deck, too situational to work.[/b]
[/quote]
Keep working dude.
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