KoG26 Posted March 10, 2011 Report Share Posted March 10, 2011 Call of the Tomb Continuous Trap Card When your opponent activates a Magic or a Trap card, you can remove from play 1 Zombie-Type monster in your Graveyard to negate the activation of that card and destroy it. [img]http://img832.imageshack.us/img832/5536/156813a.jpg[/img] Link to comment Share on other sites More sharing options...
MibeR Posted March 10, 2011 Report Share Posted March 10, 2011 IT HAS some OCG error, When your opponent activates a Spell or Trap Card, you can remove from play 1 Zombie-Type monster in your Graveyard to negate the activation of the card and destroy it. Very well-burned on a Zombie Deck, for this i give you a A+.. Link to comment Share on other sites More sharing options...
KoG26 Posted March 10, 2011 Author Report Share Posted March 10, 2011 Errors like what ? Can you help me ? I am new on Funcarding, and I want to know... Link to comment Share on other sites More sharing options...
MibeR Posted March 10, 2011 Report Share Posted March 10, 2011 [quote]When your opponent activates a Spell or Trap Card, you can remove from play 1 Zombie-Type monster in your Graveyard to negate the activation of the card and destroy it. [/quote] i already fix it Link to comment Share on other sites More sharing options...
KoG26 Posted March 10, 2011 Author Report Share Posted March 10, 2011 Ok sorry. Thanks ! Link to comment Share on other sites More sharing options...
MibeR Posted March 10, 2011 Report Share Posted March 10, 2011 youre welcome, hope to see more creative effects from you Link to comment Share on other sites More sharing options...
Skarigon Posted March 10, 2011 Report Share Posted March 10, 2011 This card seems pretty broken to me, for two reasons; One, Necroface becomes even more broken. Two, with Zombie decks, you WILL end up with a quite a few dead zombies, from my experience, pretty quickly. This means your opponent magically can't activate almost any card, this is bad when this happens during the second turn of the duel. Overall, this card seems broken to me, although, if it was Once per turn, or a Counter type Trap, it could end up being a pretty nice card to have, without being too broken. Link to comment Share on other sites More sharing options...
KoG26 Posted March 10, 2011 Author Report Share Posted March 10, 2011 Okay Thanks ! Link to comment Share on other sites More sharing options...
Six Samz 500 Posted March 10, 2011 Report Share Posted March 10, 2011 op'd. continuous wtf any number of times per turn!!! OP'D Link to comment Share on other sites More sharing options...
beefman Posted March 10, 2011 Report Share Posted March 10, 2011 [quote name='yamibakura51' timestamp='1299781611' post='5064708'] op'd. continuous wtf any number of times per turn!!! OP'D [/quote] Yeah, that's pretty much it. Got a problem with that? ...although I have to agree. It does seem a little too strong. Link to comment Share on other sites More sharing options...
KoG26 Posted March 11, 2011 Author Report Share Posted March 11, 2011 Call of the Tomb EDIT Turned it to a counter Trap. Call of the Tomb Counter Trap When your opponent activates a Spell or Trap Card, you can remove from play 1 Zombie-Type monster in your Graveyard to negate the activation of the card and destroy it. [img]http://img16.imageshack.us/img16/8409/156813.jpg[/img] Link to comment Share on other sites More sharing options...
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