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NEW! "Legendary Chaos Dragon - Envoy of Eternity"


Darklord Draxon

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[img]http://img25.imageshack.us/img25/3305/254867s.jpg[/img]
[spoiler= Lore][b][color="#4B0082"]This card can't be normal summon or set. This card can only be special summon by its own effect. This card is also treated as a LIGHT monster. This card can only be special summon from your hand by removing 5 DARK monsters from your Graveyard. Once per turn, you can destroy 1 DARK monster that you control to remove 2 cards on the field from play. No other card effects can be activated in response to this card's effect. If you use this effect, this card can't attack this turn. During each of your opponent's standby phase, your opponent takes 500 damage and you gain 500 Life points. When this card is sent to the graveyard by a card effect, you can pay 1000 Life points to special summon this card during your next standby phase. If you use this effect, remove this card from play when it is removed from the field. This card cannot attack your opponent directly.[/color][/b][/spoiler]
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I love how Title description says it's broken, but yet, this card have unbelievable Summoning conditions, drawbacks, and cannot be Summoned from any other effect. The thing that killed was both that it can only be Summoned by its own effect, and it can't attack directly. I mean, if it's sent to the Grave from the field, you pay a 1000, which is pretty costly, just to bring him back, during your next turn. Then, afterwords, he gets removed from play if removed from field. And he gives off some good + with his remove 2 cards from field effect, but since he can't attack when he does, doesn't really make it all that useful as I hoped, but still good. And his burn damage with gain Life Points effect is only decent.
Well, his Summoning Condition is fairly easy, especially with Mystic Tomato, Dark Grepher, etc. But removing 5 is pretty costly.
Not sure on what kind of rating to give this card, so.... That's pretty much it.
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I can get rid of one of the drawback effects like how it can't attack your opponent directly and then make so that its effect is "Your opponent takes 800 Damage and you gain 800 Life points During each of the opponent's standby phases". Perhaps then it would be broken just like I said it would be or I can get rid of the effect of it getting removed from play when removed from the field and then the other thing. I want some advice on how I can balance it's effect with what I have. but thanks for comment. :)

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Custom pic <3


[b]This card can't be normal summon or set. This card can only be special summon by its own effect. This card is also treated as a LIGHT monster. This card can only be special summon from your hand by removing 5 DARK monsters from your Graveyard.[/b]
I see, a lighter Rainbow Dark Dragon. The problem is that it's still quite heavy, I wonder what its effect is...
[b]Once per turn, you can destroy 1 DARK monster that you control to remove 2 cards on the field from play. No other card effects can be activated in response to this card's effect. If you use this effect, this card can't attack this turn. [/b]
<====================3 ITS ACTUALLY WORTH THE COST YOU DID IT RC YOU DID IT
[b]During each of your opponent's standby phase, your opponent takes 500 damage and you gain 500 Life points. When this card is sent to the graveyard by a card effect, you can pay 1000 Life points to special summon this card during your next standby phase. If you use this effect, remove this card from play when it is removed from the field.[/b]
IDK about the first, it hardly matters, but the second is nice. Only Honest and the removers/bouncers can kill it forever.
[b]This card cannot attack your opponent directly. [/b]
Hmm, still enough to be Tier-Wrecking. Great!

In short you did really, really awesome.
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thanks for the comments. :) it makes me happy to know that I made a decent card. I might need to change the effect a little bit so it looks broken but can still be on the limited or semi limited lists. the OCG might be a little off but at least the effect is understandable. I am going to edit it and post a new topic of the edited version of the card.

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Needs some OCG fixes, but other than that it's pretty solid. Not really broken though.

This card [s]can't[/s] [b]cannot[/b] be [b]N[/b]ormal [b]S[/b]ummon[b]ed[/b] or [b]S[/b]et. [b]This card cannot be Special Summoned except by its own effect or by removing from play 5 DARK monsters from your Graveyard. While this card is face-up on the field, t[/b]his card is also treated as a LIGHT monster. Once per turn, you can [b]select 1 DARK monster you control and 2 cards your opponent controls. Destroy the card you control and remove from play the two your opponent controls. Spells, Traps, and Effect Monsters' effects cannot be activated to this effect's activation. If you activate this effect, this card cannot attack this turn.[/b] During [b]your opponent's Standby Phase[/b], [b]Inflict 500 damage to[/b] your opponent and [s]you[/s] gain 500 Life [b]P[/b]oints. When this card is [b]destroyed and[/b] sent to the [b]G[/b]raveyard by a card effect, [b]during your next Standby Phase,[/b] you can pay 1000 Life [b]P[/b]oints to [b]S[/b]pecial [b]S[/b]ummon this card [b]from the Graveyard[/b]. If you [b]do[/b], remove this card from play when it is removed from the field. This card cannot attack your opponent directly.
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