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A Bunch of cards I made


ss2phil

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[size="5"]Please give me your opinion on these cards and tell me which 1 you like the most![/size]



[img]http://img23.imageshack.us/img23/204/222110.jpg[/img]


Lore: As long as this card remains face-up on the field, both players must play with their hands revealed. Also, destroy any Zombie-type monsters on the field and decrease the Atk of all Dark monsters by 500



[img]http://img651.imageshack.us/img651/204/222110.jpg[/img]

Lore: This card cannot be selected as an attack target except by a Light monster. If your opponent controls only defense position monsters, this card can attack directly. Each time this card inflicts battle damage, your opponent must discard 1 random cards from his hand



[img]http://img27.imageshack.us/img27/204/222110.jpg[/img]


Lore: 1 Warrior-Type monster + 1 Pyro-Type monster + 1 Zombie-Type monster
This card can only be summoned from the extra deck by fusion summon. Once per turn, by tributing 1 monster on your side of the field, you can destroy 1 card on the field and inflict 500 damage to it's controller's LP. When this card is destroyed and sent to the graveyard, you can remove from play 3 monsters in your graveyard and pay 1000 LP to special summon this card and inflict 1000 damage to your opponent's LP



[img]http://img819.imageshack.us/img819/605/222110o.jpg[/img]

Lore: 1 Warrior-Type monster + 1 Fairy-Type monster
This card can only be special summon from your Extra deck by fusion summon with the above fusion material monsters. At least 1 of those monsters must be a Light monster.This card is also treated as a Fairy-Type monster. Each time you gain LP(except with this card's effect),increase this card's Atk by half the amount you gainned. By reducing this card's Atk to 0, you can gain LP equal to half this card's Atk. This card's Atk is increased back to her original Atk value during your second End phase after you activated this effect



[img]http://img59.imageshack.us/img59/204/222110.jpg[/img]


Lore: This card is also treated as a Water Attribute monster. As long as this card remains face-up on the field, face-down monsters cannot be flipped face-up and face-down spell or traps cannot be activated


[img]http://img862.imageshack.us/img862/204/222110.jpg[/img]


[img]http://img717.imageshack.us/img717/204/222110.jpg[/img]


[img]http://img51.imageshack.us/img51/204/222110.jpg[/img]

Lore: This card cannot be removed from the field as long as it is equipped to a monster. The equipped monster gains 500 Atk and it is treated as a Dark Fiend-type monster. Each time the equipped destroys a monster by battle, remove that monster from play and increase the equipped monster's Atk by 300. Control of the equipped monster cannot switch. The controller of the equipped monster loses 300 LP during each of his End phases.


[img]http://img34.imageshack.us/img34/204/222110.jpg[/img]

Lore: 1 Dragon-Type monster + 1 Plant-type monster + 1 Zombie-type monster
This card is also treated as a Zombie-type and Plant-type monster.If this card is sent from the field to the graveyard, you can special summon it during your next standby phase by paying 1000 LP. Once per turn, you can discard 1 card to special summon 1 Flower token(Plant/Light/Atk 0/Def 500/1 star) to any player's side of the field. During each player's End phases, gain 300 x the number of Flower tokens on the field
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Nice cards. They are really unique and I can see them being played in an actual Yugioh format game. A few things I've had problem with is that Shadow Ghost Abomination and Holy Fairy Knight seem a bit OP. They're effects are great, but I recommend toning them down a bit. For example, for Shadow maybe your opponent only discards 2 cards instead of thier entire hand. And for Holy Fairy maybe you can alter its effect to be that when you lose lifepoints due to your opponent's card effect, increase this cards attack by the value lost. And you can also change its secondary effect to add that you can only increase your own Lifepoints to a max of 3000. You can also change wind sorceress's effect to be that it is changed to defense position whenever you use its effect and its battle position cannot change untill the end of your next turn. I also recommend looking at the OCG (offical card grammar) rules and make the necessary changes to the grammar accordingly. Overall, really good; I would give your cards as a whole a rating of 7.5/10
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Hay, those are even better than the Skyscraper card I made and posted.




P.s. Does anyone know how to get the black card, and change the colour of the level stars to purple and black?



[quote name='chroneos' timestamp='1300046719' post='5071759']
Nice cards. They are really unique and I can see them being played in an actual Yugioh format game. A few things I've had problem with is that Shadow Ghost Abomination and Holy Fairy Knight seem a bit OP. They're effects are great, but I recommend toning them down a bit. For example, for Shadow maybe your opponent only discards 2 cards instead of thier entire hand. And for Holy Fairy maybe you can alter its effect to be that when you lose lifepoints due to your opponent's card effect, increase this cards attack by the value lost. And you can also change its secondary effect to add that you can only increase your own Lifepoints to a max of 3000. You can also change wind sorceress's effect to be that it is changed to defense position whenever you use its effect and its battle position cannot change untill the end of your next turn. I also recommend looking at the OCG (offical card grammar) rules and make the necessary changes to the grammar accordingly. Overall, really good; I would give your cards as a whole a rating of 7.5/10
[/quote]


I would give them a 8.4/10
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[quote name='BattleDuelist' timestamp='1300047654' post='5071789']
Hay, those are even better than the Skyscraper card I made and posted.




P.s. Does anyone know how to get the black card, and change the colour of the level stars to purple and black?






I would give them a 8.4/10
[/quote]


Hmm, i agree. Maybe my original rating was too low, taking into account the originality and uniqueness of these cards. Now I would give them an 8/10
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