Elƒie Posted March 13, 2011 Report Share Posted March 13, 2011 Hihihihihihihihihihihi everyone! Thanks for a having a look.. Currently, I'm working on the trump cards.. main cards?... Anyways, whatever you would call them, I'm working on cards to put in a rp (that I'll eventually put up) that I'm working on. Right now, I only have the Good Side cards done. I'm currently trying to think up the Bad Guys cards.. Anyways, the theme for the Good Guys cards are winged wolves. There's four of them.. A Fire, Ice, Light and Earth one. Each with their own effects. They have one universal effect though. Here it is: If this card was to be destroyed, you can discard a card from the hand or the top of your deck to keep this card on the field. Since they're gods, I wanted to have some kind of effect like that for them. For the Bad Guys cards, I wanna use an animal like I did for the Good Guys cards. I can;t think of what ones to use that aren't so cliche'd. So I'll be needing help with that too. When putting up a comment about what I should change, please have the name of the card first with your comment after. Something ike this : "Hikraki- Attack needs to be lowered or the effect changed." Simple-stupid, right? Also, I'm satisfied with how I worded them close to the normal way. Unless there's a BIGGY that I need to fix, don't worry about it. But if something doesn't make since, bring it up to me. Anyways, here they are!!! Link to comment Share on other sites More sharing options...
Elƒie Posted March 14, 2011 Author Report Share Posted March 14, 2011 No one has anything to say? Yes, I know the effects seem.... broken.. But they're suppose to have the general effects their elements usually have. Link to comment Share on other sites More sharing options...
ascriptmaster Posted March 14, 2011 Report Share Posted March 14, 2011 Since the prevent-destruction effect is NOT once per turn and you can self-mill for its effect, they're essentially invincible. That usually isn't very good. If you want them to stay super-powerful (but kinda broken) but not severely rediculous like it is now, have it only be discard from the hand to prevent destruction. If you want them to be more fair and balanced, make it once per turn (it will still be VERY powerful). Fubuki's ATK is too high for its Level, so maybe you could switch its Level with Hikari. Also, high-level Synchros like these generally require 2 non-Tuner monsters, so it's something you can think about. You would probably take out Yougan's effect that prevents destruction by battle once per turn, because it can protect itself by discarding already. Link to comment Share on other sites More sharing options...
MibeR Posted March 14, 2011 Report Share Posted March 14, 2011 uhm, let see.. you need to post the lores because we must correct your OCG, note: they are too OPed Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 14, 2011 Report Share Posted March 14, 2011 All can mill to stop destruction. Hell no, make its only way of survival discarding. That'll both make it perfect and at the same time easier to make a fan fic based upon - if you make the fan fic now the duel will never end with those beasts clashing against each other for 20 turns. Unless you want to do that. The below is rated assuming you follow the above advice. Kouya is perfectly balanced. Hikari is the same. Yougan sucks as LV 9 has Trishula. Fubuki is za broke. Maybe make its effect a Gungnir that activates only on its summoning. Then it's all good. Link to comment Share on other sites More sharing options...
Elƒie Posted March 14, 2011 Author Report Share Posted March 14, 2011 Maha Guns- What do you mean? Also, thanks everyone for the help. I editted them and here's what they look like. 1 Tuner + 1 or more non-Tuner monstersSpell, Trap, and Monster card effects can't be activated in response to this card attacking. Once per turn, if this card was to be destroyed by a Spell, Trap or Monster card effect, you can discard a card from the hand or the top of your deck to keep this card on the field. 1 Tuner + 1 or more non-Tuner monstersWhen this card is synchro summoned, the opponent takes 500 damage for every card they control on the field. Not destroyed in battle once per turn. Once per turn, if this card was to be destroyed by a Spell, Trap or Monster card effect, you can discard a card from the hand or the top of your deck to keep this card on the field. 1 Tuner + 1 or more non-Tuner monstersWhen this card is synchro summoned, you can select a number of cards your opponent controls equal to the number of cards in your hand and destroy them. Once per turn, if this card was to be destroyed by a Spell, Trap or Monster card effect, you can discard a card from the hand or the top of your deck to keep this card on the field. 1 Tuner + 1 or more non-Tuner monstersWhen this card battles with a defense position monster, that monster is automatically destroyed with battle damage applied normally. Once per turn, if this card was to be destroyed by a Spell, Trap or Monster card effect, you can discard a card from the hand or the top of your deck to keep this card on the field. Link to comment Share on other sites More sharing options...
MibeR Posted March 14, 2011 Report Share Posted March 14, 2011 OPed = Overpoweredpost lores = post the effect, we must correct your OCG = your cards OCG sucks you should lowered the ATK ,maybe until 0. Fix 1 only , you do the rest1 Tuner + 1 or more non-Tuner monstersWhen this card attacks, no Spell or Trap Cards can be activated until the end of damage step. Once per turn, if this card was destroyed by a Spell, Trap or Monster Card's effect, you can discard 1 card from your hand or send the top card of your Deck to the Graveyard to Special Summon this card during the End Phase. Link to comment Share on other sites More sharing options...
ascriptmaster Posted March 14, 2011 Report Share Posted March 14, 2011 Hikari1 Tuner + 1 or more non-Tuner monstersIf this card attacks, your opponent cannot activate Spells, Traps, or Effect Monsters' effects until the end of the Damage Step. Once per turn, if this card would be destroyed by a Spell, Trap or Monster card effect, you can discard a card from your hand or send a card from the top of your deck to the Graveyard instead. Yougan1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, your opponent takes 500 damage for every card they control on the field. Once per turn, if this card would be destroyed by battle, it is not destroyed.. Once per turn, if this card would be destroyed by a Spell, Trap or Monster card effect, you can discard a card from your hand or send a card from the top of your deck to the Graveyard instead. Fubuki (I still think it should be Level 10)1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, you can select a number of cards your opponent controls equal to the number of cards in your hand and destroy them. Once per turn, if this card would be destroyed by a Spell, Trap or Monster card effect, you can discard a card from your hand or send a card from the top of your deck to the Graveyard instead. Kouya 1 Tuner + 1 or more non-Tuner monstersIf this card attacks a Defense Position monster, (This part confused me. Do you want the monster to die immediately without flipping it face-up if it was face-down, etc. or do you want Battle Damage? You can't have both.) destroy the monster immediately with this card's effect without applying damage calculation.(Pick this version if you want the other monster to die immediately, no questions asked.)/destroy the monster at the end of the Damage Step(Pick this version if you want Battle Damage. If the monster would be destroyed by battle anyways, it is destroyed by battle, but if it doesn't go, it dies by this card's effect.). Once per turn, if this card would be destroyed by a Spell, Trap or Monster card effect, you can discard a card from your hand or send a card from the top of your deck to the Graveyard instead. EDIT: Oops, sorry Maha. Link to comment Share on other sites More sharing options...
MibeR Posted March 14, 2011 Report Share Posted March 14, 2011 no problems, :lol: we have lot of option choosing the right OCG Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 14, 2011 Report Share Posted March 14, 2011 You completely ignored my stuff about no milling. Link to comment Share on other sites More sharing options...
ShadowQueen Posted March 14, 2011 Report Share Posted March 14, 2011 I'm not sure about the lore you have behind the cards, so I'll just ask - Is there a reason behind them being Winged-Beasts rather than regular Beasts (besides the fact they habe wings)? Also, why no special Material Monsters (that would help making the milling effect they all share less broken... a little)? Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 14, 2011 Report Share Posted March 14, 2011 I'm not sure about the lore you have behind the cards, so I'll just ask - Is there a reason behind them being Winged-Beasts rather than regular Beasts (besides the fact they habe wings)? Also, why no special Material Monsters (that would help making the milling effect they all share less broken... a little)?They're perfectly fine generic. Also Icarus Attack. Link to comment Share on other sites More sharing options...
Elƒie Posted March 14, 2011 Author Report Share Posted March 14, 2011 Darkplant- I've know clue what ya mean by milling. ShadowQueen- The reason they're so general is because they're for a rp I plan on putting up and I want them to be flexible for anyone that takes one of these up for the rp. Especially if they use a deck with no synchros.. Lol. Jushirouki- Thanks for all the help. I'll apply the suggested changes once I have the time to work on them. Which will most likely be later today. Lol. Though I think I'm going to do Maha's idea of them returning during the end phase... Make it a little more fair. I'm also making up some tuners for them that have no effects so I don't have to worry about posting them.. I might make a few support cards to help people get the wolf tuner(s) out faster if they use a deck with no synchros like me... Lol. And does it really matter if they're Winged-Beasts instead of Beasts??? Link to comment Share on other sites More sharing options...
ltorres666 Posted March 14, 2011 Report Share Posted March 14, 2011 First off, Milling means sending from the top of the deck. This effect should be removed because it makes it a lot easier to use their effect which is already very powerful. If you keep the milling ability then your cards are a bit OPed (Over Powered) other than that, I think you should make the changes that jushirouki suggested and then I would rate them a 4.5/5 Link to comment Share on other sites More sharing options...
Elƒie Posted March 14, 2011 Author Report Share Posted March 14, 2011 Oooooh. Alright. Lol. I made the edits and here they are.... 1 Tuner + 1 or more non-Tuner monstersIf this card attacks, your opponent cannot activate Spells, Traps, or Effect Monsters' effects until the end of the Damage Step. Once per turn, if this card would be destroyed by a card effect, you can discard a card from your hand to Special Summon this card during the End Phase. 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, your opponent takes 500 damage for every card they control. Once per turn, if this card would be destroyed by battle, it is not destroyed. Once per turn, if this card would be destroyed by a card effect, you can discard a card from your hand to Special Summon this card during the End Phase. 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, you can select a number of cards your opponent controls equal to the number of cards in your hand and destroy them. Once per turn, if this card would be destroyed by a card effect, you can discard a card from your hand to Special Summon this card during the End Phase. 1 Tuner + 1 or more non-Tuner monstersIf this card attacks a Defense Position monster, destroy the monster immediately with this card's effect without applying damage calculation. Once per turn, if this card would be destroyed by a card effect, you can discard a card from your hand to Special Summon this card during the End Phase. Link to comment Share on other sites More sharing options...
Elƒie Posted March 15, 2011 Author Report Share Posted March 15, 2011 So what does everyone think of them now that I've made the changes? Link to comment Share on other sites More sharing options...
KardGame Posted March 15, 2011 Report Share Posted March 15, 2011 These would be more realistic if their attribute were not Divine.Email me Link to comment Share on other sites More sharing options...
MibeR Posted March 15, 2011 Report Share Posted March 15, 2011 it still unbalanced IMO Link to comment Share on other sites More sharing options...
Elƒie Posted March 15, 2011 Author Report Share Posted March 15, 2011 Alright, I'll switch them from divine.. Maha- If they're still unbalanced, suggest a balance.. I hate it when it people say something and not suggest a change to it.... Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 16, 2011 Report Share Posted March 16, 2011 it still unbalanced IMOBalanced. Link to comment Share on other sites More sharing options...
MibeR Posted March 16, 2011 Report Share Posted March 16, 2011 no kenta, discard a card is way too easy too keep a monster on the field, and those are generic Synchro Link to comment Share on other sites More sharing options...
インフェルニティ・ミラージュ Posted March 16, 2011 Report Share Posted March 16, 2011 OPed = Overpoweredpost lores = post the effect, we must correct your OCG = your cards OCG sucks you should lowered the ATK ,maybe until 0. Fix 1 only , you do the rest1 Tuner + 1 or more non-Tuner monstersWhen this card attacks, no Spell or Trap Cards can be activated until the end of damage step. Once per turn, if this card was destroyed by a Spell, Trap or Monster Card's effect, you can discard 1 card from your hand or send the top card of your Deck to the Graveyard to Special Summon this card during the End Phase.I agree with you, and that was a nice fix, that one seemed hard to fix. Link to comment Share on other sites More sharing options...
MibeR Posted March 16, 2011 Report Share Posted March 16, 2011 thanks dude :) Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 16, 2011 Report Share Posted March 16, 2011 no kenta, discard a card is way too easy too keep a monster on the field, and those are generic SynchroBelieve me, I know more meta than you. Link to comment Share on other sites More sharing options...
MibeR Posted March 16, 2011 Report Share Posted March 16, 2011 okay i believe, but we have a right to say our opinion :lol: ^^v Link to comment Share on other sites More sharing options...
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