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Okay, so I decided to play something unique a while back, which was dinosaurs. Then... Jurracs came out! Then I went to those. So here it is...

Monsters: 23
x3 Jurrac Guaiba
x3 Jurrac Stauriko
x2 Jurrac Velo
x2 Jurrac Iguanon
x3 Jurrac Brachis
x3 Jurrac Monoloph
Jurrac Ptera
JurracTyrannus
x2 Jurrac Titano
Jurrac Protops
Jurrac Spinos
Hyper Hammerhead

Spells: 8
Monster Reborn
x3 Fossil Dig
x2 Smashing Ground
Book of Moon
Dark Hole

Traps: 9
Mirror Force
x2 Card of Sacrifice
Solemn Judgment
Divine Wrath
Karma Cut
x2 Bottomless Trap Hole
Fossil Excavation

Opinions/Improvements?
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Monsters: 23
x3 Jurrac Guaiba
x3 Jurrac Stauriko
x2 Jurrac Velo
x2 Jurrac Iguanon
x3 Jurrac Brachis
x3 Jurrac Monoloph
Jurrac Ptera
JurracTyrannus
x2 Jurrac Titano
Jurrac Protops
Jurrac Spinos
Hyper Hammerhead

[b]
-3 Stauriko
-1 Ptera
-1 Tyrannus
-1 Titano
-1 Spinos
+1 Velo
+3 Hydrogeddon
[/b]

Spells: 8
Monster Reborn
x3 Fossil Dig
x2 Smashing Ground
Book of Moon
Dark Hole

[b]+2 Solidarity
+1 Duality[/b]

Traps: 9
Mirror Force
x2 Card of Sacrifice
Solemn Judgment
Divine Wrath
Karma Cut
x2 Bottomless Trap Hole
Fossil Excavation

[b]-2 Card of Sacrifice
-1 Karma Cut
+1 Royal Oppression
+2 Solemn Warning
[/b]

[quote name='GreigaBeastDS' timestamp='1300268375' post='5076633']
Big Evolution Pill?Big Evolution Pill?Big Evolution Pill?
[/quote]

Big Evolution Pill is pretty situational at most. Jurracs do not need it because Titano is there if the initial plan fails and Giganoto is usually a finisher in the deck.

also, Side Deck idea:

3x Ptera
2x Stauriko
2x Chivalry
2x Pulling the Rug
2x Gozen Match
2x Rivalry of Warlords
1x Solidarity
1x Duality

and you have an idea for your Extra Deck?
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The only problem with the deck is, if I put in [url="http://yugioh.wikia.com/wiki/Gozen_Match"]Gozen Match[/url], [url="http://yugioh.wikia.com/wiki/Hydrogeddon"]Hydrogeddon[/url] and [url="http://yugioh.wikia.com/wiki/Hyper_Hammerhead"]Hyper Hammerhead[/url] cannot attack.
And good luck to me getting a [url="http://yugioh.wikia.com/wiki/Pot_of_Duality"]Duality[/url]. I pulled one once, and traded it to a friend who needed it. <_<

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Where to start...

First of all, you have to seperate the good Jurracs from the bad ones. The good ones are: [b]Aeolo, Guaiba, Velo, Monoloph[/b]. And that's it. Those are the very core of the deck and should all be run in 3s. Every other Jurrac isn't more than a tech card that you may throw in to fit your playstyle, but are usually not needed. Stauriko and Titano are 2 of those, play them if you like Titano or like to play a bit safe at times. You also only need 1 non-Jurrac, [b]Super-Ancient Dinobeast[/b]: He's easy to Summon and grants you, in combination with Aeolo, a lot of hand advantage. 2 or 3 (whatever you prefer) of them are also absolutely vital.

That's it for the monster line-up, I don't think Hydrogeddon will gain you very much, your goal should be a (at least ATK-wise) unbeatable Giganoto. Hyper Hammerhead is nice in a control orientated deck... which Jurracs aren't. You need to leave an impact in your opponent's face when you attack, and Hammerhead just doesn't do that.

The Spells... oh god, the Spells. At least you got Fossil Dig. Since you didn't run Aeolo, it's no wonder you don't have the best Spell Card for Jurracs that isn't even meant for them: [b]Rekindling[/b]. It Summons Aeolo, and thus up to 3 of any Level 4 or lower Jurracs and, if you have Dinobeast out in the open, a lot of draw power. Run 2 at minimum, but 3 are usually better. Then, as ZeroChill already mentioned, [b]Solidarity[/b]. You have a deck full of beatsticks and don't use them to their full extend. But not 2, Solidarity is a 0-or-3 card, so run 3. You don't need Smashing Ground, your monsters run over anything that moves with ease, monster destruction is the last thing you'll need. Instead, you need protection from your opponent's monster destruction, namely [b]Giant Trunade, Forbidden Lance and Mystical Space Typhoon[/b]. [b]One for One[/b] is also a nice tech to get any Level 4 or Jurrac from your Graveyard.

The Trap line-up misses Solemn Warning, but I suppose you can't afford that, so I won't suggest it. Still, as ZeroChill already mentioned, Karma Cut and Card of Sacrifice are unneeded, but you lack [b]Torrential Tribute[/b]. Also, why are you running Fossil Excavation, but no [b]Call of the Haunted[/b]? Swap them, and if you want, add a [b]Trap Stun[/b] while you're at it.

That's all I can give you as advice for now, hope it helps and isn't too... inconvinient ;)

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[quote name='Infernity Mirage' timestamp='1300293011' post='5076932']
The only problem with the deck is, if I put in [url="http://yugioh.wikia.com/wiki/Gozen_Match"]Gozen Match[/url], [url="http://yugioh.wikia.com/wiki/Hydrogeddon"]Hydrogeddon[/url] and [url="http://yugioh.wikia.com/wiki/Hyper_Hammerhead"]Hyper Hammerhead[/url] cannot attack.And good luck to me getting a [url="http://yugioh.wikia.com/wiki/Pot_of_Duality"]Duality[/url]. I pulled one once, and traded it to a friend who needed it. <_<
[/quote]

Ummm, isn't that why I put it in Side Deck? It is a good side against Samurais. and I guess this is IRL. BTW is this for Tournament play or not?


[quote name='Spoon' timestamp='1300294682' post='5076957']
Where to start...First of all, you have to seperate the good Jurracs from the bad ones. The good ones are: [b]Aeolo, Guaiba, Velo, Monoloph[/b]. And that's it. Those are the very core of the deck and should all be run in 3s. Every other Jurrac isn't more than a tech card that you may throw in to fit your playstyle, but are usually not needed. Stauriko and Titano are 2 of those, play them if you like Titano or like to play a bit safe at times. You also only need 1 non-Jurrac, [b]Super-Ancient Dinobeast[/b]: He's easy to Summon and grants you, in combination with Aeolo, a lot of hand advantage. 2 or 3 (whatever you prefer) of them are also absolutely vital.That's it for the monster line-up, I don't think Hydrogeddon will gain you very much, your goal should be a (at least ATK-wise) unbeatable Giganoto. Hyper Hammerhead is nice in a control orientated deck... which Jurracs aren't. You need to leave an impact in your opponent's face when you attack, and Hammerhead just doesn't do that.The Spells... oh god, the Spells. At least you got Fossil Dig. Since you didn't run Aeolo, it's no wonder you don't have the best Spell Card for Jurracs that isn't even meant for them: [b]Rekindling[/b]. It Summons Aeolo, and thus up to 3 of any Level 4 or lower Jurracs and, if you have Dinobeast out in the open, a lot of draw power. Run 2 at minimum, but 3 are usually better. Then, as ZeroChill already mentioned, [b]Solidarity[/b]. You have a deck full of beatsticks and don't use them to their full extend. But not 2, Solidarity is a 0-or-3 card, so run 3. You don't need Smashing Ground, your monsters run over anything that moves with ease, monster destruction is the last thing you'll need. Instead, you need protection from your opponent's monster destruction, namely [b]Giant Trunade, Forbidden Lance and Mystical Space Typhoon[/b]. [b]One for One[/b] is also a nice tech to get any Level 4 or Jurrac from your Graveyard.The Trap line-up misses Solemn Warning, but I suppose you can't afford that, so I won't suggest it. Still, as ZeroChill already mentioned, Karma Cut and Card of Sacrifice are unneeded, but you lack [b]Torrential Tribute[/b]. Also, why are you running Fossil Excavation, but no [b]Call of the Haunted[/b]? Swap them, and if you want, add a [b]Trap Stun[/b] while you're at it.That's all I can give you as advice for now, hope it helps and isn't too... inconvinient ;)
[/quote]

If it is for legal play, TC can't use Aeolo due to HA04 not being released yet, which makes cards you mentioned like Super-Ancient Dinobeast and Rekindling unplayable. I purposefully placed a 3rd Solidarity in the Side Deck just in case if he needs an additional one in a match game. Hydrogeddon does share good synergy with Jurracs since they SS during the damage step, Royal Oppression becomes much more playable along with Solidarity for much more power potential, but I guess that is a preference (I always put Hydrogeddons in my Jurrac Deck). Heck, Jurracs have many different play styles. There is aggro-Jurracs, Velphito Power, and Excavation Jurracs.

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[quote name='ZeroChill' timestamp='1300302325' post='5077136']
If it is for legal play, TC can't use Aeolo due to HA04 not being released yet, which makes cards you mentioned like Super-Ancient Dinobeast and Rekindling unplayable. I purposefully placed a 3rd Solidarity in the Side Deck just in case if he needs an additional one in a match game. Hydrogeddon does share good synergy with Jurracs since they SS during the damage step, Royal Oppression becomes much more playable along with Solidarity for much more power potential, but I guess that is a preference (I always put Hydrogeddons in my Jurrac Deck). Heck, Jurracs have many different play styles. There is aggro-Jurracs, Velphito Power, and Excavation Jurracs.[/quote]

That I actually didn't know, how could I if I only play online? Oh well, thanks for clarifying that... though without Aeolo, Jurracs are considerably worse if you ask me. How about waiting until it gets released, then try again? :lol:

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[quote name='Spoon' timestamp='1300304515' post='5077203']
That I actually didn't know, how could I if I only play online? Oh well, thanks for clarifying that... though without Aeolo, Jurracs are considerably worse if you ask me. How about waiting until it gets released, then try again? :lol:
[/quote]
Well the deck itself isn't as bad as it seems, it wins a few duels here and there. But at the same time, a lot of the people where I duel at aren't great duelists. Still, for a lot more power I guess I needa wait for Hidden Arsenal 4.

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