Missing Number Posted March 21, 2011 Report Share Posted March 21, 2011 Rather than create a new topic, i figured i'd update the one i already have, since these new additions dont clash I'll put the new ones on top [spoiler='Spell Cards'] [spoiler='Path to Enlightenment'] [img]http://img847.imageshack.us/img847/6209/378980.jpg[/img] Path to Enlightenment Field Spell This card is not removed when another field is played. A monster that destroys another, gains AP counters equal to the stars of the destroyed monster. You can remove AP counters and discard a card to : 5 - Destroy and gain the effect of 1 face-up monster 10 - Destroy and gain the effect of 1 face-up spell/trap 15 - Destroy and gain the effect of 1 card on the field 20 - Remove from play and gain the effect of a card in either graveyard for the remainder of the duel. [/spoiler] [spoiler='Road to the Top'] [img]http://img845.imageshack.us/img845/6209/378980.jpg[/img] Road to the Top Field Spell This card is not removed when another field is played. A monster that destroys another, gains EXP counters equal to the stars of the destroyed monster. When a monster's EXP counters exceed it's stars, remove EXP counters equal to its stars to gain 1 star and ATK/DEF equal to it's base ATK/DEF divided by its base Level/Rank for the remainder of the duel.[/spoiler] [/spoiler] [code][/code] yes they can use both spells and traps, i really like to see how a person can break n ban em, one thought is recycling swords of revealing light [spoiler='Monster Cards'][spoiler='Parasite Poltergeist'] [img]http://img822.imageshack.us/img822/6209/378980.jpg[/img] Parasite Poltergeist 3 star Zombie / Tuner 1300 / 1000 Once per turn this card can equip/unequip itself with or to another card on your side of the field. The card gains all but the level from the card equipped by this effect. [/spoiler][spoiler='Viral Spectre'] [img]http://img848.imageshack.us/img848/6209/378980.jpg[/img] Viral Spectre Rank 3 Zombie / Exceed 400 / 200 2 Level 3 Monsters (maximum 2 materials) The card gains all but the level of its materials. Once per turn you can add a card you control as a material, or special summon a material in attack mode. Spells or Traps become 1 star Viral Tokens, with the same Type/Attribute, and half the ATK/DEF as this card, keeping their effect. not sure how i can do it but... this one is to be an exceed, though admittedly it does look good on white [/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Mecha Love Posted March 21, 2011 Report Share Posted March 21, 2011 OCG needs a bit of improvement. I could dlo this later but at the mo i'm on my phone. Also, the tuner monster should be a Union monster if it equipes to cards. I doubt you can have a "Tuner/Union" monster too. Pics are a bit bad seeing as they are the same pic but alternately coloured.... Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted March 21, 2011 Report Share Posted March 21, 2011 [quote name='Elemental Dragon' timestamp='1300723414' post='5087365'] OCG needs a bit of improvement. I could dlo this later but at the mo i'm on my phone. Also, the tuner monster should be a Union monster if it equipes to cards. I doubt you can have a "Tuner/Union" monster too. Pics are a bit bad seeing as they are the same pic but alternately coloured.... [/quote] It equips cards to itself, like Stealth Union. OP: you do know exceeds don't need tuners right? Link to comment Share on other sites More sharing options...
Missing Number Posted March 22, 2011 Author Report Share Posted March 22, 2011 Well i used the same pic recolored because originally it was a variation on the same name, kind of like a 'lv 2', but i didn't like the name so i did something a bit different, as for the pic, i couldn't find a better one , but it is kinda shoddy to re-use the exact same pic i know the exceed dont need tuners, but its an option for synchro, i didn't think to union it since dragunity dont need the title to do it, so why should this? the way the Parasite Poltergeist works (im not sure if its clear) is it can either equip itself to something, or equip something to it, something like Viral Spectre's effect, except it leaves both cards vulnerable, as a "Fissure" or something would be getting rid of 2 cards, or an MST would get rid of just the equip playtesting it against my nephew it faced alot of hardship, pretty much every time i got it out, i got dust tornado'd or MST'd, worse still for the exceed, as a compulsory evacuation put 2 cards in the grave and the exceed back in the deck i was considering adding a quick-play support card that "grabs" whatever card it's chained to for the Poltergeist/Spectre, increasing the range of whats equipable to opponents cards or simply allowing you to add the effects of your own cards you couldn't "catch" before, as equipping / overlaying a face-down card should result the same as Relinquished, meaning a ATK 0 / DEF 0 useless card what do you think for this quick play? include opponent's effects or just your own? Link to comment Share on other sites More sharing options...
Missing Number Posted April 6, 2011 Author Report Share Posted April 6, 2011 I just updated my topic and would like some feedback on the new additions to my card list also... how can i hide things to make things a little neater? Link to comment Share on other sites More sharing options...
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