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Fiend Of The Nether Realm My 2nd Card


.P3

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[img]http://img864.imageshack.us/img864/6254/286222s.jpg[/img]

Lore: After activation, Special Summon this card; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 8/ATK ?/DEF 100). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute any number of Fiend-Type monsters to have this card gain ATK equal to the Tributed monsters' ATK, until the End Phase. The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of this Card by 1000 points until the End Phase. After 2 Standby Phases Remove this Card from play.

The actual Card Maker isn't letting me Generate the card with the effect on the card but I figured this works the same way.
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Seems like a lot of trouble for a simple Trap Monster. I think most people would rather run a Metal Reflect Slime. I like the effect though. I don't think the last line, "After 2 Standby Phases Remove this Card from play." is needed. It's going to be a Metal Fiend Token with attack, at the best.
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