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Krackafrok Cyborgs (I WILL REP FOR ON TOPIC COMMENTS)


judedudemude

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[img]http://img850.imageshack.us/img850/2151/248746c.jpg[/img]
Krackafrok Cyborg Champion
lore
While in the Graveyard, this card is also treated as a Level 7 Machine-Type monster. Once per turn, while in the Graveyard, inflict 500 points of damage to your opponent for every Level 7 Machine-Type monster and Level 8 Warrior-Type monster in your Graveyard.

[img]http://img821.imageshack.us/img821/5154/248746ir.jpg[/img]
Krackafrok Cyborg Knight
lore
While in the Graveyard, this card is also treated as a Level 7 Machine-Type monster. Once per turn, while in the Graveyard, you can send 1 Level 8 Warrior-Type monster on your side of the field to the Graveyard to destroy up to 2 cards on the field.

PLEASE !!! RATE / COMMENT / SUGGESTION / LOVE / HATE / ETC.
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Usually I see 300, 500, or 800 points of damage to your opponent in a card's effect, but 650? That's interesting...is this going to be a full blown set or something? If it is, then I suggest to be more creative and and more constructive with the effects of your cards, I don't want to offend, I really have no intentions to offend but in my opinion the effects of these cards are really generic and bland, update the concept and theme of this archetype and they'll be fine. 8/10
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[quote name='Kindred' timestamp='1301775396' post='5108803']
Hmm. Personally, I think Cyborg Champion is a bit OP'd. I think I've seen the artwork somewhere, but that's just a feeling. I can see where you are going with the Archetype, though.

Overall, 7/10 (Counting OCG/Spelling Errors). Nice idea.
[/quote]

OP'ed ???

maybe a suggestion here ???

[quote name='AsterikcAde' timestamp='1301775481' post='5108805']
Usually I see 300, 500, or 800 points of damage to your opponent in a card's effect, but 650? That's interesting...is this going to be a full blown set or something? If it is, then I suggest to be more creative and and more constructive with the effects of your cards, I don't want to offend, I really have no intentions to offend but in my opinion the effects of these cards are really generic and bland, update the concept and theme of this archetype and they'll be fine. 8/10
[/quote]

well maybe a suggestion here ??? to make it less generic and bland
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Um I think the champion one is OP'ed because the damage never stops. I mean thats 650 at least every turn and Its hard to get a monster out of your opponent's graveyard. So, I would maybe put like a turn limit on it like maybe remove this card from play 5 turns after it is sent to the Graveyard. idk. (I know that was bad OCG)
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[quote name='n8thegr8' timestamp='1301775907' post='5108828']
Um I think the champion one is OP'ed because the damage never stops. I mean thats 650 at least every turn and Its hard to get a monster out of your opponent's graveyard. So, I would maybe put like a turn limit on it like maybe remove this card from play 5 turns after it is sent to the Graveyard. idk. (I know that was bad OCG)
[/quote]

does every one argees with this by chance ???
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[quote name='judedudemude' timestamp='1301776239' post='5108844']
does every one argees with this by chance ???
[/quote]

Well, I think N8 pointed out why I thought it was OP'd. It is extremely hard to get stuff out of their graveyard, lest you rock some Reborns or certain removal cards.

If this Archetype was all LV 7/8 Machine/Warrior monsters, this card would also be waaaaaay OP with Foolish Burial.
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[quote name='Kindred' timestamp='1301853217' post='5111426']
Well, I think N8 pointed out why I thought it was OP'd. It is extremely hard to get stuff out of their graveyard, lest you rock some Reborns or certain removal cards.

If this Archetype was all LV 7/8 Machine/Warrior monsters, this card would also be waaaaaay OP with Foolish Burial.
[/quote]

instead of 650 how about 350 ???

does everyone agree with this ???
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Based on my ranking system, I would give the cards, overall, the following rank:

C Rank

Reason being is that even though the card is original and the pictures are as well, the effects are confusing and miswritten. Well, here is the correct OCG for the effects:

Krackafrok Cyborg Champion
While in the Graveyard, this card is also treated as a Level 7 Machine-Type monster. Once per turn, while in the Graveyard, inflict [i]500[/i] points of damage to your opponent for every Level 7 Machine-Type monster and Level 8 Warrior-Type monster in your Graveyard.

Krackafrok Cyborg Knight
While in the Graveyard, this card is also treated as a Level 7 Machine-Type monster. [b]Once per turn,[/b] while in the Graveyard, you can send 1 Level 8 Warrior-Type monster [b]on your side of the field[/b] to the Graveyard to destroy up to 2 cards on the field.

*The bold words are additions to your text. Everything else are corrections to the previous effect. And the only italic is a suggestion.

P.S.: Keep working on these cards. There is potential in your set.
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The cards are good, but a bit overpowered. You see, you could create a deck full of nothing but levle 7 and 8s and cards that send cards to the graveyard, therefore creating a castle of beatsticks. One Special Summon, and it's over. I suggest a lower attack on Cyborg Champion.
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[quote name='xzMasteRzx' timestamp='1301885250' post='5113097']
The cards are good, but a bit overpowered. You see, you could create a deck full of nothing but levle 7 and 8s and cards that send cards to the graveyard, therefore creating a castle of beatsticks. One Special Summon, and it's over. I suggest a lower attack on Cyborg Champion.
[/quote]

well graveyard as we all know will not all always be a option (rfp users) plus who would make a deck with just lv 7 machines and lv 8 warriors that hardly makes any sense at all
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[quote name='judedudemude' timestamp='1301886583' post='5113125']
well graveyard as we all know will not all always be a option (rfp users) plus who would make a deck with just lv 7 machines and lv 8 warriors that hardly makes any sense at all
[/quote]


I think you should really change their element to EARTH. It would be far to easy to splash these guys in a darkness deck, and send three champions to the grave in no time with http://yugioh.wikia.com/wiki/Armageddon_Knight
and
http://yugioh.wikia.com/wiki/Dark_Grepher

Not to mention filling your grave with level 7/8 DARK warriors and machines with Veil of Darkness.
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[quote name='lifespark' timestamp='1301890158' post='5113203']
I think you should really change their element to EARTH. It would be far to easy to splash these guys in a darkness deck, and send three champions to the grave in no time with http://yugioh.wikia.com/wiki/Armageddon_Knight
and
http://yugioh.wikia.com/wiki/Dark_Grepher

Not to mention filling your grave with level 7/8 DARK warriors and machines with Veil of Darkness.
[/quote]

first why earth ??? why not fire ??? wind ???

second tre effect only works with lv 8 warriors and lv 7 machines
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[quote name='judedudemude' timestamp='1301903967' post='5113413']
first why earth ??? why not fire ??? wind ???

second tre effect only works with lv 8 warriors and lv 7 machines
[/quote]

Any other element would work. The pictures just looked more like EARTH than WATER or WIND.

You could put cards in a deck like Fusiller Dragon, the Dual Mode Beast, and plenty of other DARK monsters that fit the description. You don't need very many.
Then you just bring out a couple Armageddon Knights or a single Dark Grepher, and send those guys to the graveyard. Once they are there, you can begin dealing 3000~4000 damage per turn, and they can't just be destroyed like other cards. If you've got your deck full of level 7 DARK Machines and level 8 DARK Warriors, you can easily win on the second turn without ever attacking, using spells, or using traps.


http://yugioh.wikia.com/wiki/Fusilier_Dragon%2C_the_Dual-Mode_Beast
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[quote name='judedudemude' timestamp='1301907592' post='5113470']
you are of course talking about combos

with combo anything could be OP'ed

with that said
[/quote]

The problem is, people would use it with combos. That's how all cards are used. That's why Butterfly Dagger - Elma caused so many problems(with Gearfried), and why there are always restrictions placed on drawing cards(Exodia). A card's power shouldn't be decided by how it is intended to be used, but instead by how it [i]can[/i] be used.
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