FTW (For The Wynn) Posted April 8, 2011 Report Share Posted April 8, 2011 First off, this card was made because I was inspired by a song. Specifically, the opening lyrics. [media]http://www.youtube.com/watch?v=cq9j5JaMEEU[/media] Second off, I am quite aware that most of you will call this OP'd because it has 2 good effects. However, I will counter that with how specific it is. It balances imo, yet is still versatile enough to be useful. However, I could be full of it and it might really be OP'd/broken. It was meant to give weak monsters a defensive measure. Finally, that pesky stall monster that is barely keeping you alive can get rid of that pesky Stardust Dragon. Without further adieu, I give you Weakness is Strength. [img]http://img716.imageshack.us/img716/3642/264408c.jpg[/img] If I really need to include the lore, you really need glasses. Image Cred: Jazin Kay I will give Reps for good feedback, so hate/rate/whatever Edit: Yes, if you have a better image, I will gladly accept it. Just let me know where it came from. Link to comment Share on other sites More sharing options...
-Griffin Posted April 8, 2011 Report Share Posted April 8, 2011 Helps FTKs too much since you can draw whenever it's discarded by Hand/Card Destruction or DWD. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted April 8, 2011 Author Report Share Posted April 8, 2011 [quote name='-Griffin' timestamp='1302247486' post='5122377'] Helps FTKs too much since you can draw whenever it's discarded by Hand/Card Destruction or DWD. [/quote] You hit on one of my bigger concerns. I'll edit that so that it can only be used if this card's first effect was activated. Link to comment Share on other sites More sharing options...
The Sleeping Dude Posted April 8, 2011 Report Share Posted April 8, 2011 actually the reason they need for you to post the lore so they copy and paste so it can be easy to fix it. anyway, nothing's wrong with your OCG whatsoever anyways i find it broken what if you only control a weak dude like skull servant and your opponent rapidly made a combo to quickly summon DAD making Skull Servant and DAD RFP'd making the opponent lose all its cool when its summons a badass monster like DAD. and with that draw effect... its a broken card for me. I suggest you make a more balanced effect like activate only when your opponent summons a monster with an ATK higher than all monsters on the field while you control only 2 or more monsters. Negate that summon and remove it from play and remove from play 2 monsters you control... with this effect its a little balanced. (it looks like [url="http://yugioh.wikia.com/wiki/Two-Pronged_Attack"]Two-Prolonged Attack[/url] to me) and remove that draw comeback and return it to your deck instead (idk about this effect but idk how to fix that draw) Link to comment Share on other sites More sharing options...
AgentBlaze117 Posted April 8, 2011 Report Share Posted April 8, 2011 Agree with the above. But nice card ^-^ Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted April 10, 2011 Author Report Share Posted April 10, 2011 Bump. Link to comment Share on other sites More sharing options...
Donvermicelli Posted April 10, 2011 Report Share Posted April 10, 2011 [quote name='AngryBird' timestamp='1302257776' post='5122498'] actually the reason they need for you to post the lore so they copy and paste so it can be easy to fix it. anyway, nothing's wrong with your OCG whatsoever anyways i find it broken what if you only control a weak dude like skull servant and your opponent rapidly made a combo to quickly summon DAD making Skull Servant and DAD RFP'd making the opponent lose all its cool when its summons a badass monster like DAD. and with that draw effect... its a broken card for me. I suggest you make a more balanced effect like activate only when your opponent summons a monster with an ATK higher than all monsters on the field while you control only 2 or more monsters. Negate that summon and remove it from play and remove from play 2 monsters you control... with this effect its a little balanced. (it looks like [url="http://yugioh.wikia.com/wiki/Two-Pronged_Attack"]Two-Prolonged Attack[/url] to me) and remove that draw comeback and return it to your deck instead (idk about this effect but idk how to fix that draw) [/quote] Still when you have no monsters at all you can just as well play bottomless on DaD or random synchro. Link to comment Share on other sites More sharing options...
AsterikcAde Posted April 10, 2011 Report Share Posted April 10, 2011 Its not overpowered at all, to me it seems balanced about right, I mean negating a summon of a monster is not too overpowered and the removing this card from the graveyard part of the effect to draw a card....maybe its a bit overpowered? I dunno...I have nothing negative to say about this card but if it is a real card maybe it'll meet a lot of plays with Weakness is Strength...so that's my vent on that. 8.5/10 BTW-Metalingus is the theme song to WWE superstar Edge! That song is inspiring! Just listening to it pumps you up huh? Link to comment Share on other sites More sharing options...
marioware2 Posted April 10, 2011 Report Share Posted April 10, 2011 I really like this card. The destruction effect isn't OP'd at all, since you destroy your biggest monster as well. My only issue is that draw effect. May I suggest you add in the clause, "[b]During the turn this card was activated[/b], you can remove this card in your graveyard from play to draw 1 card." That way, the draw engine isn't inhibited much but it can't be used by FTK mill decks. Link to comment Share on other sites More sharing options...
The Sleeping Dude Posted April 11, 2011 Report Share Posted April 11, 2011 [quote name='Donvermicelli' timestamp='1302463506' post='5128809'] Still when you have no monsters at all you can just as well play bottomless on DaD or random synchro. [/quote] but DAD can still activate its effect so that's why negating a summon is cooler than just destroying when it's summon (not to be bad since i also use BTH a lot) anyways, you can only have no monsters in the field and it's not the 1st turn because you're not protected much to your cards. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 11, 2011 Report Share Posted April 11, 2011 I'd restrict the draw effect to if the card had been sent to the Graveyard from the field, so as to avoid the OTK problem mentioned earlier. Link to comment Share on other sites More sharing options...
judedudemude Posted April 11, 2011 Report Share Posted April 11, 2011 first you using a pic form chaotic for this trap card that cool second it sort of like Different Dimension Gate http://yugioh.wikia.com/wiki/Different_Dimension_Gate but yours add a draw form deck feature so not really that onringial Link to comment Share on other sites More sharing options...
Shocked Posted April 11, 2011 Report Share Posted April 11, 2011 Kinda OP'd but nice card Link to comment Share on other sites More sharing options...
litenite Posted April 11, 2011 Report Share Posted April 11, 2011 ... good but unuseale ina real deck Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted April 11, 2011 Report Share Posted April 11, 2011 Add some unique and yet balancing effect like "If this card is sent to the Graveyard, except after activation, return this card to your deck". Pretty sure that without that it'll fuel OTKs. Link to comment Share on other sites More sharing options...
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