marioware2 Posted April 8, 2011 Report Share Posted April 8, 2011 These creatures are all Level 1 creatures, or Level 2 when you control another Troublesome creature. Their goal is to Synchro Summon up to Level 10, at which point exist the two rulers of the Troublesome world - Avenger of Justice and Harbinger of Doom. The thought behind these cards was to have them all be very weak, and also very silly-looking. They gradually got stronger and also cooler as they moved up the Synchro ladder. They Special Summon and are anti-Spell and Trap cards. This is the beginning of the set - I have 10 Level 1 Effect monsters, 3 Level 4 Synchros, 3 Level 6 Synchros, 2 Level 8 Synchros and 2 Level 10 Synchros. All in all, 20 monsters. Spells and Traps will be added later, based on feedback. [Spoiler=Effect Monsters] [center][img]http://img31.imageshack.us/img31/2605/330696h.jpg[/img] Lore: Increase this card's level by 1 if you control another "Troublesome" monster. If this card was sent to your graveyard this turn, you can remove it from play to Special Summon 1 "Troublesome" monster from your graveyard with 700 or less ATK. [img]http://img31.imageshack.us/img31/113/330696y.jpg[/img] Lore: Increase this card's level by 1 if you control another "Troublesome" monster. If you control another "Troublesome" monster, you can Special Summon this card from your hand. If you do, your opponent can add 1 monster from their Graveyard to their hand. If this card is used to Synchro Summon a "Troublesome" Synchro monster, you can destroy 1 Spell or Trap card on the field. [img]http://img31.imageshack.us/img31/6254/330696u.jpg[/img] Lore: Increase this card's level by 1 if you control another "Troublesome" monster. If you control a "Troublesome" Tuner monster, you can Special Summon this card from your hand. [img]http://img849.imageshack.us/img849/576/330696.jpg[/img] Lore: Increase this card's level by 1 if you control another "Troublesome" monster. You can pay 800 Life Points to Special Summon this card from your hand. If this card is used for the Synchro Summon of a "Troublesome" monster, deal 800 damage to your opponent's Life Points. [img]http://img717.imageshack.us/img717/576/330696.jpg[/img] Lore: Increase this card's level by 1 if you control another "Troublesome" monster. When this card is removed from the field, Special Summon 1 "Troublesome" monster from your Deck. Its Level is increased by 1 and its effect(s) is negated. [img]http://img717.imageshack.us/img717/4378/330696f.jpg[/img] Lore: Increase this card's level by 1 if you control another "Troublesome" monster. You can tribute this face-up card to Special Summon 1 "Troublesome" monster from your deck and add 1 "Troublesome" monster from your deck to your hand. [img]http://img64.imageshack.us/img64/576/330696.jpg[/img] Lore: Increase this card's level by 1 if you control another "Troublesome" monster. Once per turn, this card isn't destroyed by battle (damage calculation is applied normally). [img]http://img34.imageshack.us/img34/5292/330696t.jpg[/img] Lore: Increase this card's level by 1 if you control another "Troublesome" monster. If this card is used for the Synchro Summon of a "Troublesome" Synchro monster, Special Summon it to your side of the field in face-up Attack Position. If this card was Special Summoned in this way, remove it from play when it is removed from the field. [img]http://img34.imageshack.us/img34/7550/330696p.jpg[/img] Lore: Increase this card's level by 1 if you control another "Troublesome" monster. If you control a non-Tuner "Troublesome" monster, you can Special Summon this card from your hand. While this card is face-up on the field, Trap cards cannot be activated during Main Phase 1. [img]http://img34.imageshack.us/img34/610/330696q.jpg[/img] Lore: Increase this card's level by 1 if you control another "Troublesome" monster. When this card is Normal Summoned, you can destroy 1 Spell or Trap card on the field. [/center] [/Spoiler] [Spoiler=Synchro Monsters] [Spoiler=Level 4 Synchros] [center][img]http://img64.imageshack.us/img64/2605/330696h.jpg[/img] Lore: When this card destroys an opponent's monster by battle, draw 1 card. If it's a "Troublesome" monster, you can reveal it to Special Summon it. A monster Special Summoned this way cannot attack this turn. [img]http://img64.imageshack.us/img64/2661/330696i.jpg[/img] Lore: When this card destroys an opponent's monster by battle, Special Summon one Level 1 "Troublesome" monster from your Graveyard. [img]http://img203.imageshack.us/img203/576/330696.jpg[/img] Lore: When this card attacks, you can Special Summon one "Troublesome" monster from your hand. If you do, this card gains attack equal to that monster's attack, and that monster cannot attack this turn.[/center] [/Spoiler] [Spoiler=Level 6 Synchros] [center][img]http://img820.imageshack.us/img820/576/330696.jpg[/img] Lore: This card cannot be destroyed by the effects of Effect Monsters. If your opponent activates a Trap Card while this card is attacking, you can return this card to the Extra Deck to negate the effect and destroy it. [img]http://img820.imageshack.us/img820/6254/330696u.jpg[/img] Lore: This card can attack your opponent's Life Points directly. If you do, no other monsters can attack this turn and your opponent cannot activate Spell cards until the End Phase of this turn. [img]http://img576.imageshack.us/img576/576/330696.jpg[/img] Lore: While this card is face-up on the field, no Trap Cards can be activated. When your opponent declares an attack, you can switch this face-up attack position card into face-up defense position to negate the attack.[/center] [/Spoiler] [Spoiler=Level 8 Synchros] [center][img]http://img576.imageshack.us/img576/3927/330696g.jpg[/img] Lore: This card gains 100 ATK for each Spell or Trap card in either player's Graveyard. When this card destroys an opponent's monster by battle, you can search your deck for a Spell or Trap card and add it to your hand. [img]http://img823.imageshack.us/img823/576/330696.jpg[/img] Lore: This card gains 200 ATK for each "Troublesome" monster in your Graveyard. If this face-up card was destroyed this turn, you can remove from play 1 "Troublesome" Tuner monster in your Graveyard to Special Summon this card in face-up Attack Position. [/center] [/Spoiler] [Spoiler=Level 10 Synchros] [center][img]http://img861.imageshack.us/img861/576/330696.jpg[/img] Lore: The Summon of this card cannot be negated. When this card is summoned, place 1 Spell Counter on it (max. 5). When you activate a Spell card, place 1 Spell Counter on this card. You can remove 1 Spell Counter from this card to negate the activation of a Spell or Trap card and destroy it. [img]http://img861.imageshack.us/img861/113/330696y.jpg[/img] Lore: The Summon of this card cannot be negated. When this card is Summoned, remove all monsters in your opponent's graveyard from play. If this card is targeted and destroyed by a card effect, Special Summon it during the End Phase.[/center] [/Spoiler] [/Spoiler] As always, any ratings/comments/criticism/pure hatred is always appreciated. Thanks for checking by! Picture credits go to JazinKay. His stuff is legit. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted April 8, 2011 Report Share Posted April 8, 2011 I love these cards, they seem pretty easy to use, and with the right draw they stack-up the Synchros really easily. But it's good to see that the Synchros are still very balanced because of this. I would be incredibly curious as to how well these would do in a real duel. Can't wait to see the Spell/Trap support for these guys. Definitely gets a 10/10 from me. Link to comment Share on other sites More sharing options...
marioware2 Posted April 9, 2011 Author Report Share Posted April 9, 2011 Thanks for the feedback! That was pretty much what I was going for with these cards. I'm thinking Spell and Trap cards either help summon, or negate effects. We'll see. any other feedback is appreciated! Link to comment Share on other sites More sharing options...
marioware2 Posted April 9, 2011 Author Report Share Posted April 9, 2011 bump :/ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 9, 2011 Report Share Posted April 9, 2011 Ah, I missed reviewing the sets All the pics are very well done, save Photon Dragon which has some MINOR scratches, but that's probably the rendering anyway. I see no need to do anything about the OCG, so let's move to the effects Only one you might want to change is Troublesome Avenger of Justice. The Spell negation effect is fine, but doing it as many times as you want per turn is somewhat OPed. Might consider tuning it down a bit. 9.2/10 Link to comment Share on other sites More sharing options...
marioware2 Posted April 10, 2011 Author Report Share Posted April 10, 2011 bumpity bump bump. I dislike bumping. Could other people read my thread, please? I need feedback. Link to comment Share on other sites More sharing options...
Skymiles Posted April 10, 2011 Report Share Posted April 10, 2011 So of these pics are from Duel Masters (another TCG) Otherwise great job! Link to comment Share on other sites More sharing options...
Donvermicelli Posted April 10, 2011 Report Share Posted April 10, 2011 I like the cards and their effects, might bring some more fun into duels. 8.7/10 Please check out my cards too. Link to comment Share on other sites More sharing options...
marioware2 Posted April 10, 2011 Author Report Share Posted April 10, 2011 Are they? I pulled all my images from JazinKay's photobucket albums. But thanks Link to comment Share on other sites More sharing options...
Cody Frost Posted April 10, 2011 Report Share Posted April 10, 2011 Easy to use, can be splashed with other themes, OCG seems to be in check (unless I missed something), and each card is rather unique. Avenger IS balanced as it can be quite difficult to Summon him in the first place. 9.9/10 Nothing is perfect, but you got close. Link to comment Share on other sites More sharing options...
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