115darc Posted April 9, 2011 Report Share Posted April 9, 2011 all cards pics are from jazin kays archive [spoiler=Attribute based] [spoiler=DARK][img]http://img820.imageshack.us/img820/6873/384716.jpg[/img] Activate by tributing 1 DARK Dragon-type monster you control. Destroy and remove from play up to 3 cards on the field. Only one "Dark Dragons Sacrifice" can be activated per Duel. [img]http://img825.imageshack.us/img825/6873/384716.jpg[/img] 1 Dragon-type Monster + 1 DARK Monster This card can only be special summoned by Fusion Summon. If this card would be destroyed remove it from play. If this card is removed from play Special Summon it during your the end phase at least 1 turn after it was removed from play.[/spoiler] [spoiler=EARTH][img]http://img820.imageshack.us/img820/959/384716x.jpg[/img] Activate by tributing 1 EARTH Dragon-type monster you control. You can select any number of monsters on the field and change their battle postions. None of your opponents monsters that were face-up after this cards activation can attack. (Monsters summoned after this cards activation are excluded). Only one "Earth Dragons Ward" can be activated per Duel. [spoiler=FIRE][img]http://img852.imageshack.us/img852/2338/384716d.jpg[/img][/spoiler] Activate by tributing 1 FIRE Dragon-type monster you control. Deal damage to your opponent equal to the ammount of cards on the field x 300 points. Only one "Fire Dragons Burst" can be activated per Duel.[/spoiler] [spoiler=LIGHT][img]http://img862.imageshack.us/img862/2088/384716xq.jpg[/img] Activate by tributing 1 LIGHT Dragon-type monster you control. Select up to 5 cards in your Graveyard and return them to your Deck, you gain Lifepoints equal to the number of cards returned x200 and draw 1 card. Only one "Light Dragons Recovery" can be activated per Duel. [img]http://img861.imageshack.us/img861/2338/384716d.jpg[/img] 1 Dragon-type Monster + 1 LIGHT Monster This card can only be special summoned by Fusion Summon. If either player activates a card that would lower your life points increase them by the same ammount instead. If another Dragon-type monster would be destroyed be a card effect, you can destroy this card instead[/spoiler] [spoiler=WATER][img]http://img820.imageshack.us/img820/5071/384716z.jpg[/img] Activate by tributing 1 WATER Dragon-type monster you control. Negate the effects of all your opponents face-up cards until the end phase.(Cards summoned/activated after this cards activation are excluded) Only 1 "Water Dragons Seal" can be activated per Duel.[/spoiler] [spoiler=WIND][[img]http://img849.imageshack.us/img849/7777/384716q.jpg[/img] Activate by tributing 1 WIND Dragon-type monster you control. You can select up to 3 cards on the field and return them to their owners decks. Only one "Wind Dragons Tempest" can be activated per Duel.[/spoiler][/spoiler] [spoiler=other spells & traps] [img]http://img31.imageshack.us/img31/2383/384716l.jpg[/img] Select two of your removed from play Dragon-type monsters and special summon them. When the selected monsters are removed from the field, remove them from play. If this card is removed from the field, destroy the selected monsters, if both of the selected monsters are removed from the field, destroy this card. You can only control 1 face-up "Dragons Return" [img]http://img263.imageshack.us/img263/6873/384716.jpg[/img] VERSION 2 Activate when you synchro summon 1 Dragon-type synchro monster. The summoned monster is not effected by other spell or trap cards during this turns battle phase. [img]http://img858.imageshack.us/img858/6873/384716.jpg[/img] When a Dragon-type monster is destroyed place 1 "Hatch counter" on this card. You can remove "Hatch counters" from this card to special summon 1 Dragon-type monster from your Deck whose level is equal to the number of "Hatch counters" removed.[/spoiler] Link to comment Share on other sites More sharing options...
115darc Posted April 9, 2011 Author Report Share Posted April 9, 2011 bump Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 10, 2011 Report Share Posted April 10, 2011 Take flight is a bit boring for just direct attack and lowering the damage, I'd give it another effect, but that's up to you Wind Dragon Tempest's effect is OPed, since you can select any type of card to return, face up or down I'd make that a little more specific to balance it out 7/10 Link to comment Share on other sites More sharing options...
AgentBlaze117 Posted April 10, 2011 Report Share Posted April 10, 2011 Big Bump. Add monsters, ok? Link to comment Share on other sites More sharing options...
115darc Posted April 10, 2011 Author Report Share Posted April 10, 2011 wind dragons tempest and take flight edited. LIGHT and DARK fusions and continuous spell added Link to comment Share on other sites More sharing options...
115darc Posted April 10, 2011 Author Report Share Posted April 10, 2011 bumpin Link to comment Share on other sites More sharing options...
boomboom201 Posted April 10, 2011 Report Share Posted April 10, 2011 Earth Dragons Ward's Picture is Ukanlos from Monster Hunter Freedom Unite lol Link to comment Share on other sites More sharing options...
115darc Posted April 11, 2011 Author Report Share Posted April 11, 2011 bump Link to comment Share on other sites More sharing options...
115darc Posted April 13, 2011 Author Report Share Posted April 13, 2011 bump Link to comment Share on other sites More sharing options...
115darc Posted April 14, 2011 Author Report Share Posted April 14, 2011 how long will it take for someone else to comment? Link to comment Share on other sites More sharing options...
115darc Posted April 15, 2011 Author Report Share Posted April 15, 2011 over 130 views yet only 3 people have commented Link to comment Share on other sites More sharing options...
Joe G. Posted April 15, 2011 Report Share Posted April 15, 2011 Good Support for a dragon themed deck 7/10 Link to comment Share on other sites More sharing options...
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