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Care to Gaze at the Moon?


monty1394

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so here's a new archetype idea i had been thinking up for a while based on the dark and light sides of the moon, so hope ya like it, more to come! :D

[spoiler=Monsters *NEW*]
[img]http://img855.imageshack.us/img855/5086/326173u.jpg[/img][spoiler=Lore]Lore: When this card is Special Summoned from the graveyard, remove 1 level 5 or lower monster from your hand, deck, or graveyard from play. This card's attribute becomes the same as the removed monster. Increase this card's ATK by half of the removed monster's ATK. When this card is destroyed, you may pay life points equal to this card's ATK to Special Summon the removed monster to your side of the field.[/spoiler]

[img]http://img849.imageshack.us/img849/1852/326173y.jpg[/img][spoiler=Lore]Lore: This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
Light: This card cannot be destroyed by battle except by a Dark monster
Dark: This card is unaffected by your opponent's Spell or Trap cards
Both: Increase this card's ATK and DEF by 1700 points. The effects of the above attributes are negated while both Light and Dark monsters are on your side of the field.[/spoiler]

[img]http://img849.imageshack.us/img849/1589/326173b.jpg[/img][spoiler=Lore]Lore: Once per turn, you may change the attribute of this card to either Dark or Light. Then activate one of the following effects based on this card's attribute:
-Dark: When this car dbattles with a Light monster, increase this card's ATK by 300 points until the end of the turn.
Light: When this card attacks your opponent directly, both players must discard one card from their hand.[/spoiler]

*NEW*
[img]http://img822.imageshack.us/img822/1589/326173b.jpg[/img][spoiler=Lore]Lore: Once per turn, you may discard 1 card from your hand to change this card's attribute to either LIGHT or DARK. Each time this card changes its attribute, place 1 Lunar counter on this card (max 5.) When this card would be destoryed, you may remove a number of counters based on the type of card targeting this card and negate its effect.
obattle: remove 1 lunar counter from this card oSpell/Trap: remove 2 lunar counters from this card. oMonster Effect: remove 3 lunar counters from this card. oRemove from play: remove 4 lunar counters from this card.[/spoiler]

*NEW*
[img]http://img858.imageshack.us/img858/315/326173.jpg[/img]
[spoiler=Lore]Lore: When this card is Summoned, flip a coin and activate one of the following effects:
+Heads- this card is DARK attribute. When this card is destroyed by battle, your opponent must discard card off the top of their Deack equal to the level of the monster who destoryed this card.
+Tails- This card is LIGHT attribute. When this car dis destroyed by a Spell or Trap card, inflict 200 damage to your opponent for each Spell and Trap card they control.[/spoiler]

[/spoiler]


[spoiler=Blood Moon Support *NEW*]
[spoiler=Monsters *NEW*]
[img]http://img163.imageshack.us/img163/3384/326173v.jpg[/img][spoiler=Lore]Lore:This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Blood Moon" monster.[/spoiler][/spoiler]

[spoiler=Synchros]
[img]http://img860.imageshack.us/img860/315/326173.jpg[/img][spoiler=Lore]Lore: "Envoy of the Blood Moon"+"2 or more DARK non-Tuner monsters"
This card can only be Synchro Summoned if "Blood Moon" is on the field. If "Blood Moon" is removed from the field, halve this card's ATK,DEF, and Level. This card is unaffected by your opponent's Spell or Trap cards. When this card destroys an opponent's monster, place 1 Lunar counter on this card (max 3.) When this card or "Blood Moon" would be destroyed, remove 1 Lunar counter form this card instead.[/spoiler][/spoiler]

[spoiler=Spells][img]http://img852.imageshack.us/img852/315/326173.jpg[/img][spoiler=Lore]Lore: While this card is face-up on the field, all monsters you control become Dark-type and cannot change their attribute. Once per turn, you may remove 1 Dark monster from your side of the field from play to Special Summon 1 level 6 or lower DARK monster from your Hand, Deck, or Graveyard.[/spoiler][/spoiler]

[spoiler=Traps][/spoiler]

[/spoiler]


[spoiler=Shining Moon Support *NEW*]
[spoiler=Monsters *NEW*]
[img]http://img97.imageshack.us/img97/1589/326173b.jpg[/img][spoiler=Lore]Lore: This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Shining Moon" monster.[/spoiler][/spoiler]

[spoiler=Synchros]
[img]http://img862.imageshack.us/img862/315/326173.jpg[/img][spoiler=Lore]Lore: "Envoy of the Shining Moon"+"2 or more LIGHT non-Tuner monsters"
This card can only be Synchro Summoned if "Shining Moon" is on the field. If "Shining Moon" is removed from the field, halve this card's ATK,DEF, and Level. This car dis unaffected by your opponent's monster effects. When this card destroys an opponent's monster, place 1 Lunar counter on this card (max 3.) When this card or "Shining Moon" would be destroyed, remove 1 Lunar counter form this card instead.[/spoiler][/spoiler]

[spoiler=Spells][/spoiler]

[spoiler=Traps][/spoiler]

[/spoiler]

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[quote name='Cody Frost' timestamp='1302316819' post='5124036']
These actually don't seem half bad. Good chaos theme you're setting up.
[/quote]
that's what i was aiming for, a good chaos support as well as a whole new set based on the moon thanks for the comment ^^
p.s. that IS one big wiener, man...

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light and dark archtype that work off each other seen it before but you most certeninly did a nice job

i was thinking (you do not have to do this if you do not want to)

most monster should have this
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
Light: This card cannot be destroyed by battle except by a Dark monster
Dark: This card is unaffected by your opponent's Spell or Trap cards
Both: Increase this card's ATK and DEF by 700 points. [B](it was 1700 but it was altered snice most monster will have this)[/B]The effects of the above attributes are negated while both Light and Dark monsters are on your side of the field.

should be one type and one attributes and have something like (random example -->) "lunar solar burst" in thier name (this make all your monsters and possible spells and traps way more searchable and fit in more)

like i said those are example you do not have to do it if you do not want to .....
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[quote name='judedudemude' timestamp='1302562529' post='5131700']
light and dark archtype that work off each other seen it before but you most certeninly did a nice job

i was thinking (you do not have to do this if you do not want to)

most monster should have this
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
Light: This card cannot be destroyed by battle except by a Dark monster
Dark: This card is unaffected by your opponent's Spell or Trap cards
Both: Increase this card's ATK and DEF by 700 points. [B](it was 1700 but it was altered snice most monster will have this)[/B]The effects of the above attributes are negated while both Light and Dark monsters are on your side of the field.

should be one type and one attributes and have something like (random example -->) "lunar solar burst" in thier name (this make all your monsters and possible spells and traps way more searchable and fit in more)

like i said those are example you do not have to do it if you do not want to .....
[/quote]


i thought about making them all the same name, but i just couldnt find a good archetype for all of them that sounds right. but dont worry, there will be an archetype :D just gotta come up with the name

as for your effect fix, it looks good to me, allthough i like keeping moon magician gaining 1700 insteadof 700. then it would be too underpowered

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[quote name='ragnarok1945' timestamp='1302675000' post='5134898']
for Blood Moon, there's no Dark-type

You mean DARK attribute

for Eclipse Valkyria, not sure if increasing the atk effect should be made a permanent one or not

other than that, everything seems reasonable

9/10
[/quote]
thanks for the comment! :D

also, yeah i meant Dark attribute not type, gonna fix

well if eclipse val. effect wore off, it would make the effect ppointless i guess but i also see how it could be overpowered. I think i will add a cap for its ATK

also, i was thinking about making a monster based on the stages of the mooon, do you think that would be too complicated or could it work?

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