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[center]I felt that I would like to organise my creations into one topic to make it easier for personal use, and possibly for viewing pleasure. Any criticism is always accepted and appreciated for any cards I make.

[spoiler=Chaos Support][spoiler=Lyn of the Melody][img]http://img847.imageshack.us/img847/7669/388937.jpg[/img]
[spoiler=Lore]While this card is face-up on the field or in the Graveyard, its Attribute is also treated as LIGHT. This card cannot be Special Summoned. You can Normal Summon this card by Tributing 1 LIGHT monster or 1 DARK monster you control. Once per turn, you can remove from play 1 LIGHT monster in your graveyard to draw 1 card or remove from play 1 DARK monster in your graveyard to send 1 monster from your deck to the graveyard.[/spoiler][/spoiler]

[spoiler=Witch of the Chaos Melody][img]http://img402.imageshack.us/img402/7669/388937.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster and 1 DARK monster in your graveyard from play. Once per turn, you can send 1 LIGHT or DARK monster from your deck to the graveyard. If you do this, any monster that battles this card this turn has its effect negated.[/spoiler][/spoiler]

[spoiler=Chaos Commander][img]http://img695.imageshack.us/img695/7669/388937.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned, you can Special Summon 1 level 3 or lower DARK monster from your hand. When this card is face-up on the field, Flip effects are negated. If this card negates 2 Flip effects, destroy it. When this card is destroyed, you can send 1 LIGHT monster from your deck to the Graveyard. If you do not, take 1000 damage.[/spoiler][/spoiler][/spoiler]

[spoiler=Synchro Support][spoiler=Junk Buster][img]http://img703.imageshack.us/img703/3705/388937u.jpg[/img]
[spoiler=Lore]Activate only when you control a face-up Synchro monster. Remove from play 2 Tuner monsters in your graveyard and destroy 1 monster your opponent controls and inflict damage to your opponent equal to the destroyed monster's level x200.
[spoiler=Images Credit to JazinKay][/spoiler][/spoiler][/spoiler]

[spoiler=Spiritual Infusion][img]http://img695.imageshack.us/img695/728/388937f.jpg[/img]
[spoiler=Lore]Remove from play 1 Tuner monster in your graveyard. Then select 1 monster on your side of the field that is the same level as the removed Tuner monster. It is treated as a Tuner monster until the End Phase.
[spoiler=Image Credit to JazinKay][/spoiler][/spoiler][/spoiler][/spoiler]

[spoiler=Archetype Support][spoiler=Red-Eyes][spoiler=Soul Sacrifice][img]http://img716.imageshack.us/img716/4234/388937z.jpg[/img]
[spoiler=Lore]During the turn this card is activated, you cannot Summon except with this card's effect. Tribute every monster you control and pay 2000 Life Points to Special Summon 1 "Red-Eyes Black Dragon" from your Hand, Deck or Graveyard. That monster cannot be destroyed by card effects controlled by your opponent.
[spoiler=Image Credit to JazinKay][/spoiler][/spoiler][/spoiler][/spoiler]

[spoiler=Dark Magician][spoiler=Darker Magician Girl][img]http://img96.imageshack.us/img96/7669/388937.jpg[/img]
[spoiler=Lore]Whilst this card is face-up on the field its name is treated as "Dark Magician Girl". You can Special Summon this card from your hand by removing from play 1 "Dark Magician" in your graveyard. Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 4). This card gains 100 ATK for every Spell Counter on the field. You can remove 4 Spell Counters from this card to Special Summon 1 Spellcaster monster that is removed from play.
[spoiler=Image Credit to JazinKay][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]

[spoiler=Counter Fairies Support][spoiler=Fortunate Artemis][img]http://img23.imageshack.us/img23/7669/388937.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Bountiful Artemis" on your side of the field. Every time you successfully negate an opponent's card effect, draw 1 card.
[spoiler=Image Credit to JazinKay][/spoiler][/spoiler][/spoiler][/spoiler]

[spoiler=Yusei-Esque][spoiler=Stardust Soldier][img]http://img821.imageshack.us/img821/7669/388937.jpg[/img]
[spoiler=Lore]If this card is used as a Synchro Material monster, the other Synchro Material monsters are 2 of your level 2 non-tuner monsters that are removed from play. The other Synchro Material monsters used for a Synchro Summon when this card is a Synchro Material monster are returned to the graveyard.
[spoiler=Image Credit to JazinKay][/spoiler][/spoiler][/spoiler]

[spoiler=Junk Bishop][img]http://img121.imageshack.us/img121/7669/388937.jpg[/img]
[spoiler=Lore]When you Special Summon a monster with the effect of a "Junk" monster you can Special Summon this card from your hand in face-up Defence Position. This card cannot be used as a Synchro Material monster except for the Synchro Summon of a "Junk" monster.
[spoiler=Image Credit to .:Kai Hiwatari:.][/spoiler][/spoiler][/spoiler]

[spoiler=Turbo Turret][img]http://img545.imageshack.us/img545/7669/388937.jpg[/img]
[spoiler=Lore]Once, if this card would be destroyed by battle, it is not destroyed and its ATK in increased by 500. If this card is used as Synchro Material for a Synchro Summon, the Synchro Monster must be a Dragon- or Warrior-Type monster and that monster gains 500 ATK until the End Phase.
[spoiler=Image Credit to HP Doom][/spoiler][/spoiler][/spoiler][/spoiler]

[spoiler=DARK Support][spoiler=Fallen Angel of the Seven Swords][img]http://img707.imageshack.us/img707/7669/388937.jpg[/img]
[spoiler=Lore]You can Special Summon this card from your hand by Tributing 2 DARK monsters. If this card battles an opponent's monster you can send the top card of your deck to the Graveyard to destroy the opponent's monster before the Damage Step. Once this card has used its effect 3 times, destroy it and Special Summon 1 level 6 or lower DARK monster from your Graveyard.
[spoiler=Image Credit to JazinKay][/spoiler][/spoiler][/spoiler]

[spoiler=Card Commander][img]http://img853.imageshack.us/img853/7669/388937.jpg[/img]
[spoiler=Lore]If this is the only DARK monster on the field, destroy it. If this card is destroyed, except by its own effect, You can remove 2 DARK monsters in your Graveyard from play to add 1 level 6 or lower DARK monster from your deck to your hand. If this card is selected as an attack target, its ATK is increased by 600 during the Damage Step only.
[spoiler=Image Credit to HP Doom][/spoiler][/spoiler][/spoiler][/spoiler]

[spoiler=I don't know what to categorise this as][spoiler=Gamma Mech][img]http://img13.imageshack.us/img13/7669/388937.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned you can Special Summon 1 level 3 or lower Dragon-Type monster from your hand. The monster Special Summoned by this effect cannot be destroyed by battle until your opponent's End Phase. If this card is destroyed by battle, you can add 1 level 2 or lower Dragon-Type monster from your deck to your hand.
[spoiler=Image Credit to HP Doom][/spoiler][/spoiler][/spoiler][/spoiler]

More cards to come later. Again, criticism is much appreciated.[/center]
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1 atk per spell counter? That's virtually nothing. You must mean 100 atk per counter for Darker Dark Magician Girl

for Soul Sacrifice, given that Red Eyes isn't all that versatile, 2000 LP might be a bit too much. If you lower it, it'd be better

Now Spiritual Infusion could get a little TOO flexible. Yes it's only 1 turn treat as a tuner, but it makes Synchro summoning WAY too easy

8.3/10
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[quote name='ragnarok1945' timestamp='1302814201' post='5138346']
1 atk per spell counter? That's virtually nothing. You must mean 100 atk per counter for Darker Dark Magician Girl

[b][i]Damn, the one time I didn't proof-read a card... Fixed now.[/i][/b]

for Soul Sacrifice, given that Red Eyes isn't all that versatile, 2000 LP might be a bit too much. If you lower it, it'd be better

[b][i]Yeh, I think I should change it to just paying 2000 LP, keeping the no summoning effect and just removing the tributing part... Depends whether I decide to add more support or not.[/i][/b]

Now Spiritual Infusion could get a little TOO flexible. Yes it's only 1 turn treat as a tuner, but it makes Synchro summoning WAY too easy

[b][i]Hmm, how would you suggest I tone it down to make it a little less flexible then? In most cases (outside of MV Soldier) I'm pretty sure most monsters might not be the same levels, but I'm a little out of the meta, so if you could please do say how I can balance it.[/i][/b]

8.3/10
[/quote]

Thanks for the rate.
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[quote name='suko nara' timestamp='1302918524' post='5141795']
you should change the level on junk bishop from 3 to 2 8/10
[/quote]
Point of changing it? None. I made it level 3 specifically. If it's level 2, Junk Synchron can SS it and negate its ability, making it usable in other Synchros, which I wasn't aiming for. The idea of it was also to use Junk Synchron to SS a level 2, then SS Junk Bishop for Junk Destroyer.
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