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[KING.] Hyperspeed Synchro! [KING.]


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[center][font="Tahoma"][b][img]http://img153.imageshack.us/img153/838/82805.jpg[/img]
Send, from your Deck to the Graveyard, 1 Tuner Monster and 1 or more non-Tuner monsters whose combined levels are equal to a Synchro Monster Card, and select that 1 Synchro Monster from your Extra Deck. Special Summon a Synchro Monster from your Extra Deck with the same name as the selected Synchro Monster. (This Special Summon is treated as a Synchro Summon.) During your 3rd Standby Phase after this card's activation, return the monster to your Extra Deck. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

Eh could have done a better job on the image in my opinion... That's about the only thing I don't really like about the card.[/b][/font][/center]
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It reminds me a lot of Future Fusion but the card only stays on the field for three turns. But what happens if you try and Summon a monster that needs more than 2 Tuners or non-Tuners would you still be able to use this card's effect? If so this card would be highly abusable in most decks, and with numerous cards to return it your hand then yeah. The only glaring drawback is that the cards are "connected" per say, meaning if one goes the other goes. But I still think its OP'ed and a tad bit abusable. I like the concept though.
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